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@L0v3craft
Check his installed game size to yours, maybe it's lower? |
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If you are interested send me a pm for the files... so you can try too. Thanks. |
I will check this as soon as I have downloaded the game.
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L0v3craft: Try it use LDMF and 1(!) threads only mode from LOLZ!
example: Code:
lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:d256m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5 /or tt8 its barely faster/Compressible PCM audio founds or not the archives? Video files? (checking via MSC.) Quckly testing add delta filters before others, checking compression ratio gains or not. /gain yes = delta+srep+lolz/ |
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Ok I need to add -l512 to my srep parameters, because I use srep 3.93 and -l is zero by default. msc_tak works , infact it compressed from 55.7GB to 54.9GB. But I tested srep+4x4/lzma -> 20.3GB and after adding msc_tak before srep and the final size is smaller only of 100MB. I never tested "delta" before than srep+lolz. I can test it with 4x4/lzma like srep+delta+4x4/lzma. But again Freearc is showing that Elamigos used only srep+lolz, I don't see "delta" in his method. |
Use the delta algorithm at the beginning of the chain. It may improve the ratio, it may not.
Use 3.92 from SREP! (The default value of the "l/c" parameters is 512, if not defined separately.) You can play a little more with the a0/a1/a2 parameters, although it does not multiply much. (v3.93 contains decompression bug.) Did you run MSC with only WAV=1? With the RAW=1 option, how many audio streams does it find? True, unpacking can be a little more problematic this way, but usually it works. What can be a problem if there is no error during packing, but when unpacking it does, because problematic RAW/PCM audio files can appear that run with errors. It is interesting to note that the small test results show that with MSC there is only an extra 100MB gain at the end of the compression chain, after the initial 800MB size reduction. In the case of LOLZ, in the case of compression on 1 thread as described above, be prepared for it to take up to ~2-3 days! It might only bring ~5%, but it might be more, since you've run it on 10 threads so far, it might even be a bigger profit. ps: Hint, try use DLZ replacement from LZMA, from faster compression times testing than LOLZ. Use 256-512MB dictionary. My preferred switches: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43 |
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srep(3.93)+4x4/lzma -> 20.3GB srep(3.2)+4x4/lzma -> 19.4GB but in decompression srep 3.2 doesn't work for me, so I tried srep 3.93 in decompression and works. |
Don't use delta, it will only harm your ratio. Not useful since many years (if ever).
SREP 3.2 is always a good shout for especially buggy data too. |
i normally use srep_3.92.exe -m5f -l128 -c64 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp for srep but recently have been getting a lots of error: general (de)compression error in srep. and all those were unity games. it fixes if i remove -l128 and -c64 parameters. what could be the reason here ?
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Assassins Creed: II (Steam Version)
For .FORGE files use: Code:
afr+srep_new:490g+lolzCode:
xtool:c1792mb:mbik+bcmCode:
srep_new:490g+bcmCode:
srep_new:490g+lolzGame size: 5.65 GB Compressed Game Size: 2.15 GB |
Assassins Creed: Revelations (Steam Version) (English Only)
For .FORGE files use: Code:
afr+srep_new:490g+lolzCode:
xtool:c1792mb:mbik+bcmCode:
srep_new:490g+bcmCode:
srep_new:490g+lolzGame size: 5.90 GB Compressed Game Size: 2.64 GB |
Shellshock 2: Blood Trails [2009]
Code:
Game Version : 1.0 |
Battlefield 6
Use frostbite3 plugin with nfsunbound config and oodle library located in game directory. |
NINJA GAIDEN 4
@image1.dat Quote:
libs: https://pixeldrain.com/u/5XsLVhsL Maybe someone has already found a solution?) upd: https://www.patreon.com/posts/ninja-gaiden-4-141790975 thx razor12911 |
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