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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

L0v3craft 08-07-2025 21:54

Someone checked "Tony Hawk's Pro Skater 3 + 4" ? The pak files are encrypted. I got the key and tried with "unrealengine_R13" and after zlib/reflate and kraken too. The precompression doesn't work. I guess we need of an updated plugin?

Masquerade 09-07-2025 04:08

^^
Tony Hawk 1+2 used a custom algo.
You could always rebuild the paks like I did - but that's not lossless + CRC perfect

Jarmen_Kell 05-08-2025 09:57

Any suggestion for "Le Mans Ultimate"?

KaktoR 05-08-2025 10:14

Sample?

Edit: Waste of time. Use reflate on *.mas files...
Code:

Streams: 105 / 105
Time: 00:00:13 (CPU 00:01:02)

Size: 101 MB >> 749 MB


trillestdwane 14-08-2025 19:10

I am having a bit of trouble trying to compress certain Unity games. When I try to use xtool:munity,lz4hc,l12:lz4_193 specifically, it compresses just fine. When I go to test unpacking in both DiskSpanGUI and an installer (using the Setup.dll generated from DiskSpanGUI post-compression) it always fails. I do not have these issues when I use xtool:c32mb:munity,lz4hc,l12, but the former command can get a better ratio.

KaktoR 14-08-2025 20:27

Try another lz4 library version, such as lz4_190 up to lz4_194.

If nothing works send a sample file where extracting fails.

Himanshu 15-08-2025 08:41

Red Dead Redemption
 
1 Attachment(s)
Quote:

Originally Posted by ZAZA4EVER (Post 506461)
Red Dead Redemption (Test)

Files Test (381MB)

Code:

"mapres.rpf"
"blackwater.rpf"

Method ZSTD (ZSTD file attached)

Code:

-mzstd,l19
Result

Code:

FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,213,731,228 bytes. Ratio 303.58%
Compression time: cpu 0.61 sec/real 44.09 sec = 1%. Speed 9.07 mB/s
All OK

You can use Zlib+Zstd and get some streams

Code:

-mzlib+zstd,l19
Code:

FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,224,533,926 bytes. Ratio 306.28%
Compression time: cpu 0.61 sec/real 46.82 sec = 1%. Speed 8.54 mB/s
All OK

You can use Xtool Ver 0.4.3 to Ver 0.6.0 all works fine with ZSTD

Special thanks to Masquerade , Fitgirl and Kaktor

Dear ZAZA4EVER
I tried all versions of Xtool from 0.4.0 to 0.6.9 , with zstd but none of them gave me a ratio of more than 100% , I also tried with the libzstd.dll shared by you , but that didn't also work.
Kindly help me out.
Or can you share the Xtool version that you used , to compress the game with it's arc.ini file 🙏

Masquerade 16-08-2025 14:10

^^
It's all in the levels, re-read ZAZA4EVER's post and you will see that you need to lock XTool's precompressor at ZSTD level 19.

-mzstd,l19

wareck 16-08-2025 22:57

Quote:

Originally Posted by L0v3craft (Post 508172)
Someone checked "Tony Hawk's Pro Skater 3 + 4" ? The pak files are encrypted. I got the key and tried with "unrealengine_R13" and after zlib/reflate and kraken too. The precompression doesn't work. I guess we need of an updated plugin?

Hello
does someone progress on it ?

Himanshu 17-08-2025 10:32

Red Dead Redemption
 
Quote:

Originally Posted by Masquerade (Post 508357)
^^
It's all in the levels, re-read ZAZA4EVER's post and you will see that you need to lock XTool's precompressor at ZSTD level 19.

-mzstd,l19

Thanks Masquerade , it's working now
Earlier I was using -mzstd,l19 but it didn't work
Then I tried -mzlib+zstd:l19 & it worked

JustFun 25-08-2025 06:52

Assassins Creed: Mirage (v1.06 - No Denuvo Version) (English Only)
Ripped: ACMirage_plus.exe since it's not needed

For .FORGE files use:
Code:

xtool:manvil:core_2.8.4:dd3+lolz
For Sound files use:
Code:

xtool:dd3+bcm
For rest of the files use:
Code:

srep_new:490g+lolz
------------------------------------------------------------------------------------------

Game size: 37.5 GB
Compressed Game Size: 18.5 GB

wareck 26-08-2025 02:08

Mafia The Old Country
 
I'm working on "Mafia The Old Country"

I found that:
For *.pak oodle kraken core_2.9.10 lib_2 and maybe ue4 (better ratio with)
but for *.ucas seems to be encrypted => no compression ratio

here a sample
https://mega.nz/folder/3kwS2LaA#7q_kcF1WkgZYFgn8RxJ5YQ

KaktoR 26-08-2025 02:35

Quote:

Originally Posted by wareck (Post 508398)
I'm working on "Mafia The Old Country"

I found that:
For *.pak oodle kraken core_2.9.10 lib_2 and maybe ue4 (better ratio with)
but for *.ucas seems to be encrypted => no compression ratio

here a sample
https://mega.nz/folder/3kwS2LaA#7q_kcF1WkgZYFgn8RxJ5YQ

Code:

0x79CC9CCE12698C8D04B7C69FC8D82691270C75BE28A55F01EE95F62AC37BDF25

trillestdwane 27-08-2025 13:49

What's the method for Metal Gear Solid Delta? Tried Kraken, only got a 70.9 GB result, I think I did it wrong. :eek:

Code:

xtool:d1:mue5:mkraken:core_2.9.5+srep+lolz

ScOOt3r 27-08-2025 13:51

Metal Gear Solid Delta is OODLE-Kraken


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