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Hello everyone, let me ask again. what is the right compression method for the game Marvels Spider-Man 2? here is the sample file:
https://drive.google.com/file/d/1VPa...ew?usp=sharing Thank you |
insomniac spiderman:rolleyes:
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KCD2 same as KCD
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This game uses xtool:kraken (pakchunk51-WindowsNoEditor.pak) but you have to decrypt it with xtool unreal plugin, use known key. |
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pakchunk51-WindowsNoEditor.pak But other .ucas & .pak files are not encrypted and oodle compressed..unfortunately did not have time to test it more. But they are not xtool:zlib also, no gain over srep+lolz only method. Maybe there's something I'm missing... |
You guys still deal with unreal engine slop?
It's always the same with UE: Either zlib or oodle is used crypted or not (use aes_finder on shipping exe to get the key if crypted) If oodle is used, mostly library 2.9.5 or 2.9.10_lib2 Poor ratio especially if oodle is used (> 80%) |
Danziel123 just doesn't learn. That's what.
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L33THAK0R
You don't need to cut anything from a file. There is a checkbox "Stop after # streams". Just select folder which contains all oo2core v2.9.X libraries and let it run. Based on the results (processed streams and time) you know what library you have to use. Mostly it's 2.9.5, sometimes 2.9.10 (lib2) and for the newer UE5 games in some cases 2.9.12 (last time I checked at least). PS: In any case, never ever use library 2.9.6. This version has a memory bug you will notice. |
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Tomb Raider IV-VI Remastered - Steam Version (Only 1 Language)
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Selected ARC/DS method for Data1a-01.bin was: |
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