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Been digging through the files myself, zstd+deflate streams
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s.t.a.l.k.e.r. 2: heart of chornobyl
best method? |
Send sample man. Everytime the same.
Edit: This is again a shit UE5 game. Try the usual things. |
Quote:
https://drive.google.com/file/d/1AZe...usp=drive_link |
Quote:
Code:
mue5:k0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386:n128+kraken:l8+mermaid -lm -d3oo2core_9_win64.dll 2.9.6 or 2.9.9 |
Do not use 2.9.6.
2.9.5 is the correct one. |
Quote:
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Quote:
Code:
xtool:c32mb:d1:mue5,k0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386:mkraken:core_2.9.5+srep_new:393b+lolz |
Alan Wake 2
v1.2.4, nothing ripped Code:
20:16:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:maw2:dd3:l10,d128mb |
Indiana Jones and the Great Circle
1 Attachment(s)
Indiana Jones and the Great Circle (Test)
Files Test (50.7MB) Code:
"base\gameresources_50.streamdb"Code:
-moo2reckCode:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.V5.binor oodle lib version 2.9.10 all both is the same result thanks to Kaktor for oodle lib versions Here |
Red Dead Redemption
1 Attachment(s)
Red Dead Redemption (Test)
Files Test (381MB) Code:
"mapres.rpf"Code:
-mzstd,l19Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.binCode:
-mzlib+zstd,l19Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.binSpecial thanks to Masquerade , Fitgirl and Kaktor |
1 Attachment(s)
Indiana Jones and the Great Circle
.streamdb and .resources files Quote:
Quote:
Quote:
Repack Size: 86GB use the file attached thanks to Kaktor for oodle lib |
Sunset Overdrive
1 Attachment(s)
Based on latest CSF
xtool (marginal zlib gains) + srep + lolz Original Size: 22.9 GiB Without Ripped Videos: 12.9 GiB With Ripped Videos: 14.4 GiB Non-EN loc., 894 MiB of "optional videos" (start-up cinematics and a 853 MiB promotional video that was used for the "Dawn of the Rise of the Fallen Machines" DLC (same video as seen in this YouTube video), as well as the credits cinematic. Should be noted for ripped videos a dummy Bink video needs to be written from the start offset of a given ripped video, otherwise the title softlocks. Bink videos are also unable to be packed despite being KB2j variants, either with the xtool plugin or with bpk, bpk refuses outright, xtool plugin at least detects the streams, decoding with the RAD Video Tools shows no visual or audio artefacts strangely. Attached are some modding scripts that are useful if anyone wants to dig around the files further, I know the original XBOX release had assets compressed with LZ4 (From watching GDC talks where Insomniac developers directly reference this) however I was unable to find any LZ4 streams in either the asset archives or in the decompressed assets, zlib streams are largely in the toc/dag files from testing. Further gains could likely be made by compressing the audio, encoded with the *.wem structure. Spent a long time trying different approaches, very disappointed with how this one turned out but I've got quite the backlog of projects and alas I have to move on. |
@L33THAK0R
I was able to pack the bink videos. There are 3, one of them is BK2, the others BIK. Code:
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bing00s001 WEM files 733MB -> 672MB Just make sure to exclude WEM files which are less than 100kb in size if you process them. There is always a magic line for the WEM files for which - if they less than size X - processing them will yield in zero ratio or sometimes even in negative ratio. |
Dreamfall: The Longest Journey - Steam Version
Code:
Selected ARC/DS method for Data1a-01.bin was: |
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