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Red Dead Redemption
ZSTD v1.5.2 I'll let you figure out the rest :D |
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You have to use levels
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-mzstd:l19
fragments.rpf Compressed 2 files, 2,010,618,688 => 3,723,785,054 bytes. Ratio 185.21% |
Not all streams are processed, there are still many left behind.
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I'm using this method for all *.rpf files in Red Dead Redemption. But Diskspan throws an error at 9.2% while archiving. I'm not sure what the issue is.
xtool:mzstd,l19:zstd_152+srep_new:393b+lolz The error message is this but I have plenty of disk space: ERROR: write error (disk full?) in compression algorithm xtool:t100p:mzstd,l19 |
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I also had an error on version 0.89 |
Dragon Age: The Veilguard
Need help
Sample https://pixeldrain.com/u/Jnwvp7Pe tried oodle (oo2reck) with oodle dll from game https://pixeldrain.com/u/z8SkfMWc It is so slow and not precompress What i miss here ?:confused: |
Use frostbite3 bf2042 plugin
And thanks for the library. frostbite3.ini bf2042 Code:
Library loaded: oo2core_9_win64.dllCode:
Library loaded: oo2core_9_win64.dll |
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XTool is created by Razor12911Edit: nvm, i sent this before KaktoR edited his message lol |
There is still space for improvement but I am not familiar with that configuration for frostbite engine
Edit: Use unbound config Code:
Library loaded: oo2core_9_win64.dll |
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https://fileforums.com/showpost.php?...82&postcount=2 And which xtool version you tested ? |
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-mfrostbite3:nfsubBut prepare for long installation times with problably not much ratio improvement. |
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No problem, and have fun
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FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin |
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