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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 27-09-2024 02:06

You need a plugin for this

Edit: Works with bms2xtl

Code:

Library loaded: oo2core_9_win64.dll

Streams: 2107 / 2107
Time: 00:00:11 (CPU 00:00:36)

Size: 20.8 MB >> 58.1 MB

Done!!!

Use unreal_tournament_4_0.4.27e_paks_only.bms with the following config
Code:

[Config]
SafeMode=1
UserInput=
Exclude=lzma_dynamic
gzip=zlib
deflate=zlib
zlib_noerror=zlib
deflate_noerror=zlib
oodle=leviathan

Use oodle library v2.9.9

Edit: I see this is a ue5 game with ucas files. I guess you have to use unreal_db maker with key=leviathan setting. I don't have the game so I cannot test.

JustFun 27-09-2024 11:15

Need to Know

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 1.98 GB
Overall output size: 1.14 GB (Ratio 57.72%)


JustFun 27-09-2024 11:19

Unreal Tournament [GOTY] (1999)

Code:

Selected ARC/DS method for Data1a-01.bin was: srep_new:393b+lolz:dtb1:d47:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 582.32 MB
Overall output size: 241.94 MB (Ratio 41.55%)


JustFun 27-09-2024 15:19

Call of Juarez: Bound in Blood

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:393b+lolz:dtb1:d45:mtt1:mt16:mc1023
-----------------------------------------------
------------------------------------------------------------------------------------------
Overall input size: 2.90 GB
Overall output size: 1.80 GB (Ratio 62.01%)


KaktoR 29-09-2024 05:24

God of War Ragnarok
v1.3, nothing ripped, sound files processed

Code:

21:37:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,d1,l2,s512m:lz4_194:lm+rep+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:37:15 - Selected ARC/DS method for Data1b-01.bin was: xtool:c1792mb:mbk2:df20p
 21:37:15 - Selected ARC/DS method for Data1c-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
---------------------------------------------------------------------------------------
 05:41:48 - Overall input size: 167.95 GB
 05:41:48 - Overall output size: 73.74 GB (Ratio 43.91%)
 05:41:48 - Overall conversion time: 08:04:33

Don't mind the conversion time. I simply forgot to remove a pause command. Conversion time was about 4-5 hours.

wareck 03-10-2024 21:39

Against the storm
 
Against the storm :

srep_new:393b+razor (*.resource)
xtool:mzlib:mreflate:dd3+razor_mtx (exe | dll | ini | json and all small files)
xtool:c32mb:munity,lz4+xtool:mzlib+srep_new:393b+L OLZ_ULTRA (all other files)

compressed size : 1.65GB

abidnnt 05-10-2024 00:25

Which method works best for Until Dawn? TIA

KaktoR 05-10-2024 08:26

Share exe and sample

Edit: Same as always for eu5 game. Figure out yourself.

Toximan69 05-10-2024 14:59

Quote:

Originally Posted by abidnnt (Post 505825)
Which method works best for Until Dawn? TIA

- kraken(.pak)+mermaid(.ucas, .utoc)
- You can removed Bonus_*.bk2 files (not required), and _ja.bk2 (video for the Japanese version)
Key is not used

putagirlon 08-10-2024 18:46

Question about UE4/UE5 games + Sparking Zero
 
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?

abidnnt 08-10-2024 23:57

Facing the same issue.

Quote:

Originally Posted by putagirlon (Post 505863)
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?


dyren 09-10-2024 04:51

Hi,

I'm having this issue while decompressing the archives. It always happens at 41%. The files were compressed with DiskSpan and used this method for the *.vpp_pc files: xtool:mreflate+srep_new+lolz. I also tried using installers which use the Setup.dll file from DiskSpan, but pretty much the same issue happens. I also tried recompressing the files with the same method, but I got the same issue. I've been trying to find a solution to this for like 2 days and I'm really out of ideas. If someone could give me a hint on what could be the problem I would really appreciate it.

kj911 09-10-2024 05:05

dyren: These green lines, added from "cls.ini" file, LOLZ sections??

ldmfTempPath=.\
ldmfMaxMemoryUsage=32m
ldmfDeleteTmp=0


This difference two configs fom "temporary" path define/commands is equal, same effects?

"TempPath=.\ " < = > "ldmfTempPath=.\ "

Another questions:

1. Best possibble compression methods from Trainz Simulator 2012?? Checked "Conversion" subforums, not found specialized methodology, found simple DVD9 to 2*DVD5 only.

2. More released games (cca. 2010+ years), contains lossless high-res audio files? Typically 24/32bit and upto 48kHz to 192kHz (or more) sample rates...

dyren 09-10-2024 05:42

Quote:

Originally Posted by kj911 (Post 505871)
dyren: These green lines, added from "cls.ini" file, LOLZ sections??

ldmfTempPath=.\
ldmfMaxMemoryUsage=32m
ldmfDeleteTmp=0


This difference two configs fom "temporary" path define/commands is equal, same effects?

"TempPath=.\ " < = > "ldmfTempPath=.\ "

Setting ldmfTempPath= to " .\ " worked, thanks a lot!! It was set to "{app}" before. I feel kinda dumb, didn't know that the solution was this simple.

KaktoR 09-10-2024 06:10

Quote:

Originally Posted by putagirlon (Post 505863)
Greetings. I am having trouble understanding how to properly compress newer UE4/UE5 games, like Sparking Zero for an example.

I checked one of the games files with the Oodle scanner, and it picks up Kraken. I check the executable, and it picks up a key. I go into DISKSPAN GUI and choose the UE plugin for XTOOL with kraken enabled and the key included in the compression method section, with Oodle library v2.9.5. This did not work and it was no different than just compressing with srep & lzma. What was I missing in my steps?

Did you use the correct key?
Did you use the correct oodle library?

Edit:
I checked. UE5 archives are enrypted, you need a key to decrypt them. The key is
Code:

0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0
If you use DSG, use it like this:
Code:

xtool:d1:mue5,k0xB2407C45EA7C528738A94C0A25EA8F419DE4377628EB30C0AE6A80DD9A9F3EF0,kraken:core_2.9.5
Edit: Fixed a typo in command line


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