FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

DODI 18-09-2024 18:43

Quote:

Originally Posted by KaktoR (Post 505606)
@dodi

use gdeflate

Code:

Compressed 1 file, 147,942,700 => 282,100,204 bytes. Ratio 190.68%
Compression time: cpu 0.11 sec/real 5.03 sec = 2%. Speed 29.39 mB/s
All OK

Extracted 1 file, 282,100,209 => 147,942,700 bytes. Ratio 190.68%
Extraction time: cpu 0.06 sec/real 7.19 sec = 1%. Speed 20.58 mB/s
All OK


Precompress and decompress are ok and fast too. tested on all game files
Thanks for help bro :)

JustFun 18-09-2024 20:30

Tactical Ops - v3.5.0

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d42:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 647.44 MB
Overall output size: 277.94 MB (Ratio 42.93%)


JustFun 21-09-2024 20:25

NBA Live 2003

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d43:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 606.06 MB
Overall output size: 386.69 MB (Ratio 63.80%)


JustFun 22-09-2024 08:02

Scarface

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+msc_tak+srep_new:393b+lolz:dtb1:d38:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 2.68 GB
Overall output size: 1.94 GB (Ratio 72.35%)


JustFun 22-09-2024 08:19

Th3 Plan

Code:

Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 1.07 GB
Overall output size: 532.78 MB (Ratio 48.74%)


JustFun 22-09-2024 09:09

Counter-Strike 1.6 (Steam)

Code:

Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new:393b+lolz:dtb1:d37:mtt1:mt16:mc1023
------------------------------------------------------------------------------------------
Overall input size: 841.88 MB
Overall output size: 281.61 MB (Ratio 33.45%)


infovs 23-09-2024 05:12

Maybe can somebody please explain reasoning behind God of War Ragnarök method that is posted by xtool creator on Patreon...because it is not that this method does not work, rather I don't see why it is required.
Method posted is, I quote:
Quote:

here's the method to use: -mlz4f:d1:l2:s512m -lm (if you have a lot of memory, you can set 1g for the s# parameter)
Since I'm getting pretty much the same (ok, few GB more) final size like FitGirl got (67GB with one language, 85GB with all languages) WITH ONLY srep:m3f+lolz I curious on what files is lz4f needed? Or should I say, even if there are lz4f streams in game why xtool is needed at all if I can get same size without it? I'm just searching to reason to use it, since I have every respect for Razor12911 opinion and posts. Regards

Danziel123 23-09-2024 07:24

hello everyone, need help to compress the Train Sim World 5 game, I always fail and the error is always "error in xtool:dd3:l6,d128mb" maybe there is another compression method? because the game size is very large, which is 334 gb and please ask again the right method for the city bus manager game? (this game uses unity). Example file:
.assets: https://drive.google.com/file/d/10Ts...ew?usp=sharing
.ress: https://drive.google.com/file/d/1OpB...ew?usp=sharing
Thank you:)

KaktoR 23-09-2024 07:39

The problem is srep due to the size.

Try this. Open Resources\Win64\DSG_Methods.ini

Add this to [SETTINGS]
Code:

FreeArcParam=-ds -ep1 -r -s2g --dirs

ozerune 23-09-2024 10:23

Because of The Funny Lawsuit, I wanted to try repacking Palworld. I tried using
Quote:

arc a -r -ep1 -i2 -o+ -mxtool:mue4:mzlib:w15:mpreflate:mpng:mflac:l8:dd3: d1+rzs palworld.bin Palworld\*
Is there something I could do to achieve a better ratio? Is there something I'm missing?

KaktoR 23-09-2024 11:23

oodle kraken

ozerune 23-09-2024 11:41

I also noticed that ue4 didn't pick up any streams, despite it being a ue5 game with .pak files. Am I using the external codec wrong? Is it unnecessary for this game?

KaktoR 23-09-2024 11:49

not necessary for this game

infovs 23-09-2024 13:42

Is there any xtool plugin that I missed for CoD WII? Because this game has lz4 streams, confirmed...and no problem using xtool:lz4 but expanding only if I use very old 0.12 version of xtool. Anything newer, like 0.8.9, nothing is expanded. Ok, plugin is required for lz4 if using newer versions I guess, I tried to make one but failed...
Did anyone managed to successfully use newer xtool (0.7.x or higher) in any way on this game or should I give up on this with new xtool versions? Thanks in advance, regards.

ozerune 23-09-2024 18:21

Quote:

Originally Posted by KaktoR (Post 505666)
oodle kraken

Don't I need the Oodle dll file that the game uses? I'm not seeing anything related to it in the game folders.


All times are GMT -7. The time now is 08:17.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com