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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Danziel123 02-09-2024 03:46

Gundam breaker 4 maybe anyone knows the right compression method for this game? Sorry I can't upload the sample file because there is only one file and it's impossible to upload

KaktoR 02-09-2024 03:54

Use file cutter and upload first 200mb
https://i.imgur.com/WD6l596.png

Edit:
Code:

ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530213C3697ED10DF6D + kraken
You have to figure out the correct library. Good luck :rolleyes:

KaktoR 02-09-2024 06:06

Quote:

Originally Posted by hwang4 (Post 505431)
Best compression ?:)

For all bundle files
unity plugin lz4hc l12

KaktoR 02-09-2024 10:15

Code Vein

Code:

16:41:10 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 16:41:10 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm
 16:41:10 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------------------------------------------------------
 17:40:55 - Overall input size: 34.37 GB
 17:40:55 - Overall output size: 24.75 GB (Ratio 72.01%)
 17:40:55 - Overall conversion time: 00:59:44

JP voiceovers ripped. You can play the game without problems, but updating the game will get difficult without rehashing pakchunk0-WinAnvil.pak file. I suggest to do this step when the game is finished.

Processing WEM files and BNK files will work aswell but I did not do it here because of lazyness.

Masquerade 02-09-2024 12:50

^^
Use zlib+reflate for a little ratio increase. Using WemTool for a bulk of the larger wems leads me to a minimum size of 22GB with EN VO only. JP VO + Credits video ripped.

bcm on CriWare movies
XTool Zlib+Reflate + srep + lolz on all else.

hwang4 02-09-2024 13:05

Kaktor
sorry for the wait , i had some trouble!sorry!

https://uploadnow.io/f/VQjLfrx

kuyhaa 02-09-2024 19:40

Quote:

Originally Posted by hwang4 (Post 505445)
Kaktor
sorry for the wait , i had some trouble!sorry!

https://uploadnow.io/f/VQjLfrx

use DiskPan GUI, set to

Code:

xtool:c32mb:munity,lz4hc,l12

Danziel123 03-09-2024 22:30

Quote:

Originally Posted by KaktoR (Post 505437)
Use file cutter and upload first 200mb
https://i.imgur.com/WD6l596.png

Edit:
Code:

ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530213C3697ED10DF6D + kraken
You have to figure out the correct library. Good luck :rolleyes:

sorry if I ask again, how do I find out if the library file is encrypted? I have tried scanning using xtool.exe but none of them match. Thank you

KaktoR 04-09-2024 03:18

What library file is encrypted? Only the pak file is encrypted.

Danziel123 04-09-2024 04:32

Quote:

Originally Posted by KaktoR (Post 505461)
What library file is encrypted? Only the pak file is encrypted.

Yes, that's what I mean. How do I know which library is used if the .pak file is encrypted? I've tried scanning using xtool.exe but none of them match.

KaktoR 04-09-2024 05:10

You can test like this

https://i.imgur.com/SHlimhc.gif

Danziel123 04-09-2024 05:44

Quote:

Originally Posted by KaktoR (Post 505464)
You can test like this

https://i.imgur.com/SHlimhc.gif

Sorry to ask again. Why is there nothing in mine when I click on external codes?
http://i.ibb.co.com/4ZjjNT2/Screensh...-04-194138.png

Masquerade 04-09-2024 07:45

^^
Because you have placed no codecs by xtool.exe

KaktoR 04-09-2024 12:23

Quote:

Originally Posted by Danziel123 (Post 505465)
Sorry to ask again. Why is there nothing in mine when I click on external codes?
http://i.ibb.co.com/4ZjjNT2/Screensh...-04-194138.png

Place unreal.dll in _libraries folder

https://fileforums.com/showpost.php?...1&postcount=25

KaktoR 07-09-2024 14:09

Warhammer 40000 Space Marine 2

You can open and extract pak files with 7zip normally.

binks are kb2n, except of a few which are bink1's (not worth to process them).

wem processing is possible aswell.


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