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Gundam breaker 4 maybe anyone knows the right compression method for this game? Sorry I can't upload the sample file because there is only one file and it's impossible to upload
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Use file cutter and upload first 200mb
https://i.imgur.com/WD6l596.png Edit: Code:
ue4 + 0x29F53711F578B0312F3D3C2395BE55AA7DD502F8C8162530213C3697ED10DF6D + kraken |
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unity plugin lz4hc l12 |
Code Vein
Code:
16:41:10 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Processing WEM files and BNK files will work aswell but I did not do it here because of lazyness. |
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Use zlib+reflate for a little ratio increase. Using WemTool for a bulk of the larger wems leads me to a minimum size of 22GB with EN VO only. JP VO + Credits video ripped. bcm on CriWare movies XTool Zlib+Reflate + srep + lolz on all else. |
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Code:
xtool:c32mb:munity,lz4hc,l12 |
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What library file is encrypted? Only the pak file is encrypted.
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http://i.ibb.co.com/4ZjjNT2/Screensh...-04-194138.png |
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Because you have placed no codecs by xtool.exe |
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https://fileforums.com/showpost.php?...1&postcount=25 |
Warhammer 40000 Space Marine 2
You can open and extract pak files with 7zip normally. binks are kb2n, except of a few which are bink1's (not worth to process them). wem processing is possible aswell. |
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