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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 06-12-2018 10:46

Quote:

Originally Posted by doofoo24 (Post 477381)
if i remember it should inflate to 87gb with xtool(zstd)

I'm on 88GB inflate, have just checked (without extra stuff like soundtrack).

Latest version directly from Origin (legit copy), EN+FR language ripped (except subtitle files, they are just a few kb in size).

I will let lolz running over night with d128m option only.

K4miKaZe 06-12-2018 12:26

Maybe german language files are bigger KaktoR, i just removed all languages (only let english) and all other bonus stuff but with subtitles (legit too from Origin as my others ME Games). I cant exactly remember all stuff i have ripped, are languages only EN+FR+DE ? Im not sure but IT is almost included on all ME Games as voice language too (not sure about andromeda). My game size doesnt reach 47gb with all those stuff ripped (have to install it again but on installer it says i need 46800 so i suppose its something like that haha).

KaktoR 06-12-2018 13:01

Ok yes, english voice files are ~2.09GB, german voice files are ~2.6GB

This game only has EN/FR/DE voice.

Thanks for your feedback.

K4miKaZe 06-12-2018 14:22

Yeah, this also happens to much more games. Some have small difference in sizes and others have big ones (so dont wonder if you get some mb less or more on same compressions). And those language files are always sound files, so they dont compress well.

Regards !!!

KaktoR 07-12-2018 04:13

Stellaris: MegaCorp
v2.2

Code:

srep:m3f+4x4:lzma

Without extra content like Soundtrack, ebook, ...

12:19:31 - Starting Data1.bin.001 creation
12:46:34 - Finished Data1.bin.001 creation
Original size:  7.845g
Compressed size: 3.707g

With XTool(:zlib)+srep:m3f+lolz:dtb1:d128m:mc1023 you will get about 5.x GB with all extra contents (I've forget to save the report).

KaktoR 07-12-2018 08:49

Quote:

Originally Posted by doofoo24 (Post 477395)
pzlib:m3:max:c64m:t8+srep:m3f:d1g:a2+lolz:d64m...
*english only with credit remove and replaced (arc6 and arc9) i used JC3Unpacker.exe to unpack arc files (credits_streaming.bikc / corona_video_end_loop.bikc) and Packer.exe for pack...
Game size 52.7gb
crc will not match the original...

You could even unpack all videos, rename file extension from bikc to bik and apply bpk on them. After installing write batch to pack the folders/files back to archive with jc3packer.

Simorq 07-12-2018 19:02

HITMAN 2 - Standard Edition
 
Code:

Title:          HITMAN™ 2
Version:        v2.11

PC:              6 Cores 3.2GHz + 16GB Ram + HDD

Original Size:  53.8 GB (57,847,434,425 Bytes)
Compressed Size: 23.8 GB
DISK:            6xDVD5 

Method:          srep:m3f:l512+lolz:d64m:tt1:mtt1:mt12:mc2+diskspan:1476mb:1476mb
                             

Compress Time:  3 Hours 20 Mins
Install Time:    15 Min

Note:
Lolz: decode mem usage per thread = 136mb

Srep Mode:
[External compressor:srep]
header = 0
packcmd = "SREP" -s54gb {options} - - <stdin> <stdout>


Simorq 09-12-2018 09:43

Just Cause 4 Test Compression
 
JC4-ENG (Without Hi-Res Textures and Video Pack) 38.28 >> 75.4 GB >> 27.3 >> 14.2 GB
Creating archive: RG-1.Bin Using oo2reck+oo2recs+srep:m3f:l1024+lolz:d64m:mtt1:mt12 :mc2
Compression time: cpu 2163.33 sec/real 13621.71 sec = 16%. Speed 2.96 mB/s
All OK - 3 H 40 M

if use
lolz:dtb1:d192m:mtt1:mt4:mc128 - 13 GB
-----------------------------------------------------------------

Testing archive: F:\FreeArc\RG-1.Bin
Testing time: cpu 140.45 sec/real 1138.86 sec = 12%. Speed 35.43 mB/s
All OK - 19 M
-----------------------------------------------------------------


Code:

Hi-Res Textures

archives_win64\main\hires\*
archives_win64\main_patch\hires\*

Creating archive: RG-2.Bin using oo2recm+oo2reck+srep:m3f:l1024+lolz:d192m:mtt1:mt4:mc1023
Compressed 10 files, 4,389,062,552 => 2,876,218,077 bytes. Ratio 65.53%   
Compression time: cpu 61.81 sec/real 5148.70 sec = 1%. Speed 0.85 mB/s
All OK

Testing archive: RG-2.Bin
Tested 10 files, 2,876,218,077 => 4,389,062,552 bytes. Ratio 65.53%       
Testing time: cpu 16.52 sec/real 160.41 sec = 10%. Speed 27.36 mB/s
All OK


Code:

Video Pack
archives_win64\main_patch\game6.arc
archives_win64\main_patch\game6.tab
archives_win64\main_patch\game7.arc
archives_win64\main_patch\game7.tab
archives_win64\main_patch\game8.arc
archives_win64\main_patch\game8.tab
archives_win64\main_patch\game9.arc
archives_win64\main_patch\game9.tab
archives_win64\main_patch\game10.arc
archives_win64\main_patch\game10.tab

useless videos:
archives_win64\main\game37.arc
archives_win64\main\game37.tab
archives_win64\main\game38.arc
archives_win64\main\game38.tab
archives_win64\main\game39.arc
archives_win64\main\game39.tab
archives_win64\main\game40.arc
archives_win64\main\game40.tab
archives_win64\main\game41.arc
archives_win64\main\game41.tab

game37.arc and game38.arc aren't useless completely.

game37.arc = the first bink video stream is a credits video file and the rest are skills tree videos used inside the game.

game38.arc = the first bink video stream is used by the game while the rest are unused.

thanks to ShivShubh


ShivShubh 09-12-2018 10:01

Quote:

Originally Posted by Simorq (Post 477528)
useless videos:
archives_win64\main\game37.arc
archives_win64\main\game37.tab
archives_win64\main\game38.arc
archives_win64\main\game38.tab
archives_win64\main\game39.arc
archives_win64\main\game39.tab
archives_win64\main\game40.arc
archives_win64\main\game40.tab
archives_win64\main\game41.arc
archives_win64\main\game41.tab

game37.arc and game38.arc aren't useless completely.

game37.arc = the first bink video stream is a credits video file and the rest are skills tree videos used inside the game.

game38.arc = the first bink video stream is used by the game while the rest are unused.

KaktoR 09-12-2018 10:09

Metal Gear Solid V - The Phantom Pain
v1.11

Code:

XTool:t75p,c128m:zlib+srep:m3f+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000

15:46:46 - Start unpacking of game archives...
16:20:06 - Finished unpacking of game archives...
16:20:06 - Starting Data1.bin.001 creation
19:06:21 - Finished Data1.bin.001 creation

Original size:  30.610g
Compressed size: 13.576g

Code:

+lolz:d64m:mtt1:mt4

21:43:17 - Starting Data1.bin.001 creation
 2:56:50 - Finished Data1.bin.001 creation

Original size:  30.610g
Compressed size: 12.742g

Code:

Unpacking of game archives
"%choice%\MGSV_QAR_Tool" "%choice%\master\0\00.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\0\01.dat" -r

"%choice%\MGSV_QAR_Tool" "%choice%\master\1\MGSVTUPDATEV0110\0\00.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\1\MGSVTUPDATEV0110\0\01.dat" -r

"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk0.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk1.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk2.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk3.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\chunk4.dat" -r

"%choice%\MGSV_QAR_Tool" "%choice%\master\data1.dat" -r

"%choice%\MGSV_QAR_Tool" "%choice%\master\texture0.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\texture1.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\texture2.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\texture3.dat" -r
"%choice%\MGSV_QAR_Tool" "%choice%\master\texture4.dat" -r

if exist "%choice%\mgo\chunk0.dat" (
        "%choice%\MGSV_QAR_Tool" "%choice%\mgo\chunk0.dat" -r
)
if exist "%choice%\mgo\texture0.dat" (
        "%choice%\MGSV_QAR_Tool" "%choice%\mgo\texture0.dat" -r
)

Probably you get more out of it with lolz and ww2ogg (I don't have checked .wem files yet) and convert ogg back to original after unpacking.

I will test with lolz and report back soon.

Razor12911 09-12-2018 10:21

Quote:

Originally Posted by Simorq (Post 477528)
JC4-ENG (Without Hi-Res Textures and Video Pack) 38.28 >> 75.4 GB >> 27.3 >> 14.2 GB
Creating archive: RG-1.Bin Using oo2reck+oo2recs+srep:m3f:l1024+lolz:d64m:mtt1:mt12 :mc2
Compression time: cpu 2163.33 sec/real 13621.71 sec = 16%. Speed 2.96 mB/s
All OK - 3 H 40 M

if use
lolz:dtb1:d192m:mtt1:mt4:mc128 - 13 GB
-----------------------------------------------------------------

Testing archive: F:\FreeArc\RG-1.Bin
Testing time: cpu 140.45 sec/real 1138.86 sec = 12%. Speed 35.43 mB/s
All OK - 19 M
-----------------------------------------------------------------


Code:

Hi-Res Textures

archives_win64\main\hires\*
archives_win64\main_patch\hires\*

Creating archive: RG-2.Bin using oo2recm+oo2reck+srep:m3f:l1024+lolz:d192m:mtt1:mt4:mc1023
Compressed 10 files, 4,389,062,552 => 2,876,218,077 bytes. Ratio 65.53%   
Compression time: cpu 61.81 sec/real 5148.70 sec = 1%. Speed 0.85 mB/s
All OK

Testing archive: RG-2.Bin
Tested 10 files, 2,876,218,077 => 4,389,062,552 bytes. Ratio 65.53%       
Testing time: cpu 16.52 sec/real 160.41 sec = 10%. Speed 27.36 mB/s
All OK


Code:

Video Pack
archives_win64\main_patch\game6.arc
archives_win64\main_patch\game6.tab
archives_win64\main_patch\game7.arc
archives_win64\main_patch\game7.tab
archives_win64\main_patch\game8.arc
archives_win64\main_patch\game8.tab
archives_win64\main_patch\game9.arc
archives_win64\main_patch\game9.tab
archives_win64\main_patch\game10.arc
archives_win64\main_patch\game10.tab

useless videos:
archives_win64\main\game37.arc
archives_win64\main\game37.tab
archives_win64\main\game38.arc
archives_win64\main\game38.tab
archives_win64\main\game39.arc
archives_win64\main\game39.tab
archives_win64\main\game40.arc
archives_win64\main\game40.tab
archives_win64\main\game41.arc
archives_win64\main\game41.tab

game37.arc and game38.arc aren't useless completely.

game37.arc = the first bink video stream is a credits video file and the rest are skills tree videos used inside the game.

game38.arc = the first bink video stream is used by the game while the rest are unused.

thanks to ShivShubh


Looks like my job here is done, great job using the tools ;)

E-Key 09-12-2018 10:32

Insurgency: Sandstorm & CS:GO
 
Code:

Title:          Insurgency: Sandstorm

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        36.4 GB
Compressed Size: 13.4GB

Method:          (XTool) xZLib+srep:m3f:a4+lzma2:mmt4:mx9
                                                                 
Compress Time:  2 Hours
Install Time:    15-25 Minutes





Code:

Title:          Counter-Strike: Global Offensive [CS:GO]

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        17.2 GB
Compressed Size: 7.2GB

Method:          lzma2:mmt4:mx9
                                                                 
Compress Time:  45 Minutes
Install Time:    10 Minutes


masen485 09-12-2018 12:11

Just Cause 4 how to do ultra compression

Thank you for the information but my English is not very good

Just Cause 4 How to do ultra compression I don't fully understand the information you provide in the topic

Oodle precompressor (Side project Can you give me the files you use

doofoo24 09-12-2018 21:58

Metal gear solid v the phantom pain 11.1gb
 
i used MGSV_QAR_Tool thank to hasandgn34 you can find in this post https://fileforums.com/showpost.php?...00&postcount=4

i split zlib and non zlib
there are 104,397 files pftxs/ftex/ftexs contain zlib size 14,975,002,352 byte...
rest of the files 35,664 non zlib in the master folder size 11,135,488,732 byte...

zlib files - (xtool)precomp:c32mb,t100p:zlib+srep:m3f:a2+lolz:d 128m > final size 6.08gb
non zlib - srep:m3f:a2+lolz:d64m > final size 5.05gb
*crc will not match but the game work...
only single player game size 22.5gb

oltjon 10-12-2018 13:57

Monster Hunter- World v161254

game size 19.9 Gb
compressed game size 13.7 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

oo2reck R3 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 18.30 hours + -
decompression time 65 min + -

all files---- oo2reck + srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram
__________________

oltjon 12-12-2018 08:18

Europa Universalis IV Golden Century Update v1.28.1

game size 4.35 Gb
compressed game size 2.19 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 3 hours + -
decompression time 10 min + -

all files---- srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram

danswano 12-12-2018 11:31

Quote:

Originally Posted by oltjon (Post 477563)
Monster Hunter- World v161254

game size 19.9 Gb
compressed game size 13.7 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

oo2reck R3 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 18.30 hours + -
decompression time 65 min + -

all files---- oo2reck + srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram
__________________

Please post lolz settings

Simorq 13-12-2018 23:24

Monster Hunter: World
 
Code:

Title:          Monster Hunter World
Version:        v161254 + 56 DLCs

PC:              6 Cores 3.2GHz + 16GB Ram + HDD

Original Size:  19.9 GB
Compressed Size: 14.2 GB
DISK:            4xDVD5 

Method:          oo2reck(R4)+srep:m3f:l512+lolz:d64m:mtt1:mt12:mc2
                             

Compress Time:  3 Hours 30 Mins
Install Time:    26 Min

Note:
Lolz: decode mem usage per thread = 136mb

Srep Mode:
[External compressor:srep]
header = 0
packcmd = "SREP" -s34gb {options} - - <stdin> <stdout>


KaktoR 14-12-2018 02:36

Quote:

Originally Posted by KaktoR (Post 476201)
Middle-Earth: Shadow of War
One language, without HD/4K Packs

*.arch06 => oodle(ZTool)+srep+lzma
*.vib => m0
all other files => srep+lzma

Note: *.vib files are bk2 files, but some files give unpack error if you use BPK on them (I wasn't in the mood to test file by file and sort out the faulty ones). If you do this you could save about ~2GB for sure.

92.8GB => 53.8GB

Time:
Code:

16:15:53 - Starting Data1.bin.001 creation
 3:13:01 - Finished Data1.bin.001 creation
 3:13:03 - Starting Data2.bin.001 creation
 3:20:28 - Finished Data2.bin.001 creation
 3:20:32 - Starting Data3.bin.001 creation
 3:25:44 - Finished Data3.bin.001 creation


Update:

Code:

13:06:02 - Starting Data1.bin.001 creation
 2:06:45 - Finished Data1.bin.001 creation
Original size:  96.486g
Compressed size: 42.478g

Compression used: bpk+oo2reck+srep:m3f+4x4:lzma

PS: Make sure to not compress 72 bytes videos with bpk, they will give crc error (exclude them).

ZAZA4EVER 14-12-2018 12:12

FIFA19 Ultimate Team (Cas Decryption Tool By Razor)
 
FIFA19 Ultimate Team Update 4 (AR+EN) (Cas Decryption Tool By Razor12911)
Repack Size From 36GB To 26.5GB

Method on **Cas Files

-mcdt+oo2reck+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20

Other Files

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20

Thanks For Razor

ZAZA4EVER 15-12-2018 04:43

Yakuza 0 + Update2
 
Yakuza 0 + Update2
Repack From 24.6gb To 13.9GB

Method Srep+lolz

-msrep:m3f:a16:d1g+lolz:d64m:mt6:fba0:mc1023:gm20

ZAZA4EVER 15-12-2018 04:49

The Witcher 2 Assassins of Kings Enhanced Edition Gog Vv3.4.4.1
 
The Witcher 2 Assassins of Kings Enhanced Edition Gog V3.4.4.1

Repack From 16GB To 8.32GB

Method Srep+Lolz

-msrep:m3f:a16:d1g+lolz:d64m:mt6:fba0:mc1023:gm20

E-Key 15-12-2018 08:54

Tom Clancy's The Division 2 - Internal Alpha
 
Code:

Title:          Tom Clancy's The Division 2 - Internal Alpha

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        42.8 GB
Compressed Size: 36.7GB

Method:          (XTool) xZLib+lzma2
                                                                 
Compress Time:  4 Hours
Install Time:    25 Minutes


st0rm 16-12-2018 04:26

Aliens: Colonial Marines Limited Edition [2013]
 
Code:

Ripped Files : Nothing (English Only)

Original Size : 9.49 GB

Compressed Size : 4.42 GB

Install Time : 10-15 Minutes (Depends your system)

Method :
 
*.upk & *.tfc --> uelr+srep+lolz
*.bik --> bpk+srep
*.* --> srep+lolz

Note(s) : With LZMA result : 4.70GB


KaktoR 16-12-2018 11:09

Quote:

Originally Posted by K4miKaZe (Post 476398)
Hi, here is a new method for this game, this time with better installation time and better ratio (it fits perfect in a bd25 disc). My idea was to not touch this game again in 1-2 weeks but DiCaPrIo gave me an idea yesterday to make it work with ztool.

Big Thanks DiCaPrIo, the c256m setting worked !!!

Code:

Title:          Dishonored 2
Version:        v1.77.5.0 (incl. all dlcs)

PC:              4 Cores 3.9GHz (up to 4.3GHz) + 8GB Ram + SSD

Ripped Files:    All foreign languages

Original Size:  53.6 GB
Compressed Size: 22.5 GB

Mask Method:    no compression on *.pck files
                binkpack on *.bk2 files
                pzlib:max:c256m+srep:m3f+lolz:d128:mc1023 on rest of files
               
Compress Time:  16 hours 15 minutes (58538.66 sec)
Install Time:    13 minutes

CRC Checked:    Yes

Note:
Important to set up c256m on ztool or it will not work, the compression time is
slow because it takes over 9 hours only with ztool.

Also removing the credits.bik will give you 700mb better output if you wish.

I did another little test with xtool setting up same chunksize and using latest zlib version from official page. Seems the ratio is a little bit better but is also much more faster. Have to try it with the full game, maybe in 1 week or 2.

@JustFun, if you wish you can delete my previous method or leave it but this is almost better except for the compression time.

Trying with XTool now and seems to get very slow at 2.4% (it's now on 3.2% and 4 hours gone into the land). Something is wrong with the streams of this game i guess.

PS: My installation is only 42.3GB with only 1 language.

zirkhaki 16-12-2018 16:00

Quote:

Originally Posted by KaktoR (Post 477779)
Trying with XTool now and seems to get very slow at 2.4% (it's now on 3.2% and 4 hours gone into the land). Something is wrong with the streams of this game i guess.

PS: My installation is only 42.3GB with only 1 language.

It didn't work for me too.
I tried both method (xtool and pzlib)
it was very slow and it showed197 hours remaining so I canceled it. any new setting?

K4miKaZe 16-12-2018 16:25

Dishonored 2 is a real pain, the only method that works is using latest ZTool and its important to use it with chuncksize 256m or it will not work (crc errors on installation). Its slow, seems sometimes that it freezes but let it go for some hours (takes about 8-9 hours only on ztool, maybe more on slower systems).

For xTool i downloaded the official zlib dll (but one of razors test dll works too, the test2 or test3, cant remember now) and its faster. That was the reason why i didnt post the full method of the game on Xtool, because there are more steps then just using xTool.

Also my ripped size is less then 41gb (didnt touched the game again with the new updates hahah)

To be sure, use ztool, its slow but its finally doing it (even if its seems to freeze sometimes, its going faster later)

KaktoR 16-12-2018 16:32

Even 4x4:lzma takes a long time. This game is a pain indeed.

I have abortet xtool and never touch it again on this game. :D

Will keep 2xBD25's then for all of the three games.

K4miKaZe 16-12-2018 16:39

Quote:

Originally Posted by KaktoR (Post 477786)
Even 4x4:lzma takes a long time. This game is a pain indeed.

I have abortet xtool and never touch it again on this game. :D

Will keep 2xBD25's then for all of the three games.

Yeah i spend many days on it,even done before a reflate method in dirty way (it was my nightmare hahaha). Do you remember that i send you a pack for xtool on private on these days? If you have it, it has the official page .dll that i used some weeks later.

Also it works perfect on ztool, dont be scared if it says 200 hours, its because it freezes a bit and is slow inflating the whole game. I think that with latest updates it can take 10 hours only on ztool but at least it will install fine and is fast on installation.

Simorq 16-12-2018 19:25

@KaktoR, K4miKaZe
Use XTool v2 for Dishonored 2 and Dishonored Death Of The Outsider:D ultra fast
4x4 UltraFast: 4x4:lzma:a1:mfbt4:192m or 128m or 64m:fb273:mc128:lc8
Lolz UltraFast:lolz:tt1:d64m:mtt1:mt*:mc2
lolz UltraBestRatio: lolz:dtb1:d192m:mtt1:mt*:mc1023:gm20 - It's as if at most 192M is even better than 512M.

Also c128m is enough for this game.;)

XTool 02

thanks to Razor12911

KaktoR 16-12-2018 23:48

On DotO it's the same. 6 hours and 5,1%.

KaktoR 17-12-2018 00:07

I will try with provided xtool 0.2 on D2 now

Simorq 17-12-2018 00:13

Quote:

Originally Posted by KaktoR (Post 477793)
On DotO it's the same. 6 hours and 5,1%.

Well, for me, the DotO compressed time was about 3 hours.
http://uupload.ir/files/mdhj_1.png

XTool 2

K4miKaZe 17-12-2018 00:22

Simorq, is that v2 the test v2 from the dev forum of xtool? It was the version i used later and it was fast but also downloading the zlibwapi from the official page and replacing it on xtool v0.9 works too and is also fast. The only issue i had was that with chunksizes c32/c64 i got crc errors on extraction. Didnt try c128 but c256 worked as on ztools (with the difference that it only tooks some minutes on xtool).

Kaktor, yes, same story for DotO (only that this one tooks a bit less hehehe).


Im scared to make this game again with the last update, had never so much problems hehehe

KaktoR 17-12-2018 00:22

Ok after 20 minutes it's on 2.8% with XTool 0.2 (t100p,c128m) for D2

If it's not finished in 6 hours i will delete this crap :D

Simorq 17-12-2018 00:25

Razor12911 released version 2 for the D2 and DotO games and is stable for these two games.

These files should not be with XTool.exe
libzstd.dll
liblz4.dll
lzo2.dll
oo2core_4_win64.dll

KaktoR 17-12-2018 00:43

And it get stuck again on 2.8% (45 minutes now).

I have canceled it now and go with srep+lzma. Will go for 2xBD25

doofoo24 17-12-2018 04:25

Dishonored 2 1.77.9.0 (22gb)
 
*xtool ver2 used precomp:c128mb,t4:zlib+srep:m3f:d1g:a2+lolz:d64m on (resources-sharedrsc-shaderCache) 32.4gb to 16.4gb...
srep:m3f:a2+lolz:d64 on the rest of the files without bk 6.26gb to 3.23gb...
bpk on bk2 2.76gb to 2.3gb without credits...
total game size 41.5gb to 22gb...
compression and decompression time depend on system configuration, for me it took 3:38 hours to compress and around 10min for installation...

Simorq 17-12-2018 04:54

Battlefield V
 
Code:

Title:          Battlefield V
Version:        v1.04 build 3891220

PC:              6 Cores 3.2GHz + 16GB Ram + HDD

Original Size:  50.0 GB
Compressed Size: pZSTD: 75.6 GB  > SREP: 53.8 GB > Lolz: 34.2 GB
DISK:            8xDVD5

Method:          pZSTD+srep:m3f:l512+lolz:d96m:mtt1:mt8:mc2
                             

Compress Time:  ~ 6.40 Hours
Install Time:    ~ 38 Min

Note:
SREP: decode mem usage = 6gb
Lolz: decode mem usage per thread = 197mb

Arc.ini Config:
[External compressor:xZSTD,pZSTD]
header    = 0
packcmd  = "XT" e:precomp:t100p:zstd - - <stdin> <stdout>
unpackcmd = "XT" d:precomp:t100p - - <stdin> <stdout>

[External compressor:srep]
header = 0
packcmd = "SREP" -s76gb {options} - - <stdin> <stdout>


doofoo24 17-12-2018 07:57

Dishonored Death of the Outsider v1.145 (14.4gb)
 
*xtool ver2 used precomp:c128mb,t4:zlib+srep:m3f:d1g:a2+lolz:d64m.. .
bpk on bk2 (no credits)
game size 23.2gb to 14.4gb...


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