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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

IRAQIGHOST 17-05-2024 08:36

Quote:

Originally Posted by KaktoR (Post 504524)
Ghost of Tsushima

Code:

11:22:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mgot:dd3+4x4:lzma
 11:22:01 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:lzma
---------------------------------------------------------------------------------------------------------------------------------------------------------
 12:54:28 - Overall input size: 53.76 GB
 12:54:28 - Overall output size: 36.30 GB (Ratio 67.53%)
 12:54:28 - Overall conversion time: 01:31:34

wwise extracted, processed and removed from psarc files.

I got error
I'm using DiskSpan 2.0.2.0
need to do something?

wareck 17-05-2024 11:49

The file got.ini need to be write in the same folder of xtool.
(win64/pre/xtool)

IRAQIGHOST 17-05-2024 12:41

Quote:

Originally Posted by wareck (Post 504531)
The file got.ini need to be write in the same folder of xtool.
(win64/pre/xtool)

where could I find got.ini file?

ScOOt3r 17-05-2024 13:45

@IraqiGhost

i just made a txt document and added this to it

---
[StreamList1]
Name=got
Codec=lz4hc:l9
BigEndian=0
Signature=0x1000352415344
Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),U nk3(16)
StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4( 1),Unk5(7)
StructureS=Stream
CounterStart1=1
CounterEnd1=Count
CounterStep1=1
StreamPosition=CPos
StreamOffset=0
CompressedSize=CSize
DecompressedSize=DSize
ConditionN_1=CSize < DSize
ConditionN_2=CSize > 32
ConditionN_3=Unk4 = 3
---

then renamed it to got.ini (make sure to place it in the same folder as xtool.exe)

and it worked for me
then used "-mxtool:got+srep+lolz"

ScOOt3r

IRAQIGHOST 17-05-2024 15:04

Quote:

Originally Posted by ScOOt3r (Post 504533)
@IraqiGhost

i just made a txt document and added this to it

---
[StreamList1]
Name=got
Codec=lz4hc:l9
BigEndian=0
Signature=0x1000352415344
Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),U nk3(16)
StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4( 1),Unk5(7)
StructureS=Stream
CounterStart1=1
CounterEnd1=Count
CounterStep1=1
StreamPosition=CPos
StreamOffset=0
CompressedSize=CSize
DecompressedSize=DSize
ConditionN_1=CSize < DSize
ConditionN_2=CSize > 32
ConditionN_3=Unk4 = 3
---

then renamed it to got.ini (make sure to place it in the same folder as xtool.exe)

and it worked for me
then used "-mxtool:got+srep+lolz"

ScOOt3r

not work for me I don't know why
rate 100% the same size

KaktoR 17-05-2024 23:42

1 Attachment(s)
If you're using dsg use this

IRAQIGHOST 18-05-2024 01:27

Quote:

Originally Posted by KaktoR (Post 504536)
If you're using dsg use this

Thanks a lot

IRAQIGHOST 21-05-2024 10:51

anything about Hellblade 2?
which method we will use?

Danziel123 21-05-2024 23:30

Quote:

Originally Posted by IRAQIGHOST (Post 504587)
anything about Hellblade 2?
which method we will use?

For .pak files, use Kraken but I don't know which library to use because none of them are compatible with v2.9. maybe someone can help? Thank You

Yourname 21-05-2024 23:31

Quote:

Originally Posted by IRAQIGHOST (Post 504587)
anything about Hellblade 2?
which method we will use?

Kraken/Hydra.

Danziel123 22-05-2024 03:12

Quote:

Originally Posted by Yourname (Post 504591)
Kraken/Hydra.

Which library to use?

Fak Eid 22-05-2024 06:27

Hellblade 2
 
Got this compression ratio for the .pak file on Hellblade 2: Senua's Saga
for .ucas file we need to apply UE5 compression, but require key for it.
@Kaktor, can you help in identifying the key for UE5 engine on Hellblade 2

Code:

18:24:33 - You have chosen the unlimited type for the output size.
 18:24:33 - ISO images will not be created when conversion is complete.
 18:24:33 - The computer will remain on when the conversion is complete.
 18:24:33 - Selected ARC/DS method for Data-01.RGT was: xtool:mzstd:dd3+lzma2:d256m:fb273:lc4:mc1000000
-----------------------------------------------------------------------------------------------------------------------------------------------
 18:24:33 - Compression initialized in 22-05-2024 at 18:24:33.
 18:24:34 - Starting Data-01.RGT archive creation.
 18:27:11 - Moving Data-01.RGT file to media folder.
 18:27:11 - Compression finished in 22-05-2024 at 18:27:11.
-----------------------------------------------------------------------------------------------------------------------------------------------
 18:27:11 - Getting size of the game: Unknown 1
 18:27:11 - » Installation folder size: 13.23 GB
 18:27:11 - » Compressed game size: 8.02 GB (Ratio 60.61%)
-----------------------------------------------------------------------------------------------------------------------------------------------
 18:27:11 - Overall input size: 13.23 GB
 18:27:11 - Overall output size: 8.02 GB (Ratio 60.61%)
 18:27:11 - Overall conversion time: 00:02:37
 18:27:11 - Overall conversion media: 1 custom media


KaktoR 22-05-2024 07:40

Code:

0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200
You can use aes_finder, which you can get from a shady russian steam underground forum.

And btw, you have to use library v2.9.10 (v2) for this game.

Edit: mermaid+kraken+zlib it is

Fak Eid 22-05-2024 12:14

Quote:

Originally Posted by KaktoR (Post 504596)
Code:

0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200
You can use aes_finder, which you can get from a shady russian steam underground forum.

And btw, you have to use library v2.9.10 (v2) for this game.

Edit: mermaid+kraken+zlib it is


Even with the key, the .ucas file seems to be crypted as I can't get better compression than this:

Code:

23:30:41 - You have chosen the unlimited type for the output size.
 23:30:41 - ISO images will not be created when conversion is complete.
 23:30:41 - The computer will remain on when the conversion is complete.
 23:30:41 - Selected ARC/DS method for Data-01.RGT was: xtool:c32mb:d1:mue5,k0x09000A000A000A000B000C000D000D000D000E000E000F001000120012001200:mmermaid,l7:mkraken,l7:9:mzlib+xtool:dd3:l6,d256mb
-----------------------------------------------------------------------------------------------------------------------------------------------
 23:30:42 - Compression initialized in 22-05-2024 at 23:30:42.
 23:30:42 - Starting Data-01.RGT archive creation.
 00:20:26 - Moving Data-01.RGT file to media folder.
 00:20:26 - Compression finished in 23-05-2024 at 00:20:26.
-----------------------------------------------------------------------------------------------------------------------------------------------
 00:20:26 - Getting size of the game: Unknown 1
 00:20:26 - » Installation folder size: 29.79 GB
 00:20:26 - » Compressed game size: 28.45 GB (Ratio 95.50%)
-----------------------------------------------------------------------------------------------------------------------------------------------
 00:20:26 - Overall input size: 29.79 GB
 00:20:26 - Overall output size: 28.45 GB (Ratio 95.50%)
 00:20:26 - Overall conversion time: 00:49:43
 00:20:26 - Overall conversion media: 1 custom media


Masquerade 23-05-2024 00:23

^^
With that amount of zeroes, that is almost certainly not the correct AES key for this game (or any game).

Run the oodle scanner over the pak or ucas file and you will see streams appear.

Code:

mmermaid,l7:mkraken,l7:9:mzlib
This is where things are going wrong. Just use kraken and mermaid and zlib algos without any extra arguments.


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