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Hello, maybe someone knows the right compression method for the back 4 blood game? I checked using oo2scan_7_win64.exe and the results were using kraken and checked again using xtool.exe to find out what library was used. I have set it to versions v2.9.x & v2.8.x and none of them match. This is the file for the test:
https://drive.google.com/file/d/1U_-...usp=drive_link https://drive.google.com/file/d/1HXU...usp=drive_link Thank you:) |
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Quote:
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Euro Truck Simulator 2 [1.50 update]
26.5 gb > 101 gb > 13.9 gb gdeflate+zlib+dd5+lzma2 Inst.time: 20 min [11400F] |
Ghost of Tsushima
Do anyone knows best method for this game ? I tried xtool and oodle, but no precompress what i miss here ! |
Code:
[StreamList1] |
I don't understand
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Quote:
Got it now thanks |
Just save as ini file and use -m<ini file name>. Use lz4 library v1.9.3+
Code:
Streams: 3414 / 3414 |
Hello
i'm working on it for beguin I've done this: copy/paste the text given by krator (I called it got.ini) put this got.ini file near xtool then I used : for *.psarc xtool:mgot:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8: mc1000000:64mb for all other files: xtool:mzlib:dd3+razor_stdio I've started a test waiting compress finish. I also find there is a lot of .wem files in music.psarc files. Maybe can gain some other MB |
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This will not work because you have to use external configuration file for dsg. wwise files processed: 2.86 GB -> 1.76 GB |
Hi guys, first time doing this.
so i made the .ini file as KaktoR said and named it got.ini where should i place it? Quote:
If im not starting right, please let me know as well or any other advice is appreciated. |
yes I extracted wem and processed with wemtool.
Then make a batch file when uncompressing More or less like for cyberpunk.. for salamander : you have to put the ini file in the same folder as xtool |
Yep, wem processing is working well for this game.
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Ghost of Tsushima
Code:
11:22:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mgot:dd3+4x4:lzma |
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