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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Danziel123 15-05-2024 23:34

Hello, maybe someone knows the right compression method for the back 4 blood game? I checked using oo2scan_7_win64.exe and the results were using kraken and checked again using xtool.exe to find out what library was used. I have set it to versions v2.9.x & v2.8.x and none of them match. This is the file for the test:
https://drive.google.com/file/d/1U_-...usp=drive_link
https://drive.google.com/file/d/1HXU...usp=drive_link
Thank you:)

KaktoR 15-05-2024 23:59

https://i.imgur.com/k5l9dnK.png

Maybe there is some zlib aswell. You should test a bit around.

Masquerade 16-05-2024 03:48

Quote:

Originally Posted by Danziel123 (Post 504489)
Hello, maybe someone knows the right compression method for the back 4 blood game? I checked using oo2scan_7_win64.exe and the results were using kraken and checked again using xtool.exe to find out what library was used. I have set it to versions v2.9.x & v2.8.x and none of them match. This is the file for the test:
https://drive.google.com/file/d/1U_-...usp=drive_link
https://drive.google.com/file/d/1HXU...usp=drive_link
Thank you:)

Uses custom encryption algortihm.

Wanterlude 16-05-2024 06:26

Euro Truck Simulator 2 [1.50 update]
26.5 gb > 101 gb > 13.9 gb

gdeflate+zlib+dd5+lzma2

Inst.time: 20 min [11400F]

prince55 16-05-2024 10:54

Ghost of Tsushima
Do anyone knows best method for this game ?
I tried xtool and oodle, but no precompress
what i miss here !

KaktoR 16-05-2024 10:58

Code:

[StreamList1]
Name=got
Codec=lz4hc:l9
BigEndian=0
Signature=0x1000352415344
Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),Unk3(16)
StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4(1),Unk5(7)
StructureS=Stream
CounterStart1=1
CounterEnd1=Count
CounterStep1=1
StreamPosition=CPos
StreamOffset=0
CompressedSize=CSize
DecompressedSize=DSize
ConditionN_1=CSize < DSize
ConditionN_2=CSize > 32
ConditionN_3=Unk4 = 3

Credits to Razor12911

prince55 16-05-2024 11:03

I don't understand

prince55 16-05-2024 11:33

Quote:

Originally Posted by KaktoR (Post 504504)
Code:

[StreamList1]
Name=got
Codec=lz4hc:l9
BigEndian=0
Signature=0x1000352415344
Structure1=Signature(7),Unk1(1),Count(4),Unk2(4),Unk3(16)
StructureN=DPos(8),CPos(8),DSize(4),CSize(4),Unk4(1),Unk5(7)
StructureS=Stream
CounterStart1=1
CounterEnd1=Count
CounterStep1=1
StreamPosition=CPos
StreamOffset=0
CompressedSize=CSize
DecompressedSize=DSize
ConditionN_1=CSize < DSize
ConditionN_2=CSize > 32
ConditionN_3=Unk4 = 3

Credits to Razor12911

sorry
Got it now
thanks

KaktoR 17-05-2024 00:24

Just save as ini file and use -m<ini file name>. Use lz4 library v1.9.3+

Code:

Streams: 3414 / 3414
Time: 00:00:03 (CPU 00:00:18)

Size: 432 MB >> 744 MB


wareck 17-05-2024 01:50

Hello
i'm working on it
for beguin I've done this:
copy/paste the text given by krator (I called it got.ini)
put this got.ini file near xtool

then I used :
for *.psarc
xtool:mgot:dd3+4x4:b64mb:lzma:ultra:bt4:fb273:lc8: mc1000000:64mb
for all other files:
xtool:mzlib:dd3+razor_stdio

I've started a test waiting compress finish.

I also find there is a lot of .wem files in music.psarc files.
Maybe can gain some other MB

KaktoR 17-05-2024 02:17

^
This will not work because you have to use external configuration file for dsg.

wwise files processed: 2.86 GB -> 1.76 GB

Salamander2 17-05-2024 02:38

Hi guys, first time doing this.

so i made the .ini file as KaktoR said and named it got.ini where should i place it?

Quote:

Originally Posted by KaktoR (Post 504510)
Just save as ini file and use -m<ini file name>. Use lz4 library v1.9.3+

Code:

Streams: 3414 / 3414
Time: 00:00:03 (CPU 00:00:18)

Size: 432 MB >> 744 MB


and what to do about this?

If im not starting right, please let me know as well or any other advice is appreciated.

wareck 17-05-2024 03:17

yes I extracted wem and processed with wemtool.
Then make a batch file when uncompressing
More or less like for cyberpunk..

for salamander :
you have to put the ini file in the same folder as xtool

Masquerade 17-05-2024 03:31

Yep, wem processing is working well for this game.

KaktoR 17-05-2024 03:59

Ghost of Tsushima

Code:

11:22:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mgot:dd3+4x4:lzma
 11:22:01 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:lzma
---------------------------------------------------------------------------------------------------------------------------------------------------------
 12:54:28 - Overall input size: 53.76 GB
 12:54:28 - Overall output size: 36.30 GB (Ratio 67.53%)
 12:54:28 - Overall conversion time: 01:31:34

wwise extracted, processed and removed from psarc files.


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