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SOUTH PARK: SNOW DAY! [v.70374]
27.3 gb > 16.77 gb Unreal Engine 4 Plugin (by Razor)+zlib+dd5+lolz Unreal Key=0x0892FE168A3B47FA0406BB6255A17DE7D1FBA7D651CD BC694728A31DFA99BA1B Inst.time: 6 min [11400F] ----- The Callisto Protocol (English VO Only) [Build 13179062] 75.8 gb > 55.8 gb zlib+dd5+lzma2 Inst.time: 12 min [11400F] |
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Then I thought maybe new xtool version was the problem (do not wanted to blame Razor for that lol) so then I tested all xtool versions back to 0.7.9, same error. But then I remembered a problem a while ago about this game with some srep errors, so then I tested just precompressing and srep afterwards. While xtool did not gave me any error messages about srep, I tested srep instead of xtool dedup with srep.exe and this error appears: Code:
Compressing 176,993,820,246 bytes with "srep.exe" -hash- -m3f InFile OutFileCode:
60 GB input -> 7 GB output, Ratio 11.67%Code:
xtool:zstd+rep+srep+...Code:
Initial version (xtool:zstd:dd3+4x4:lzma)I hope this helps. |
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Code:
packcmd = xtool.exe precomp -t100p -dd5 -spa0:l1024 - - <stdin> <stdout> |
^
Not for me, so I post an alternative if that does not work for someone :) |
Hello does anyone know effective compression on Cities Skylines II ?
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It will require approximately 170 GB of free space for decompressed data and 90 GB for processing and compression. To avoid a SREP error, use the -l1024 parameter |
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i use Code:
xzstd+srep:m3f:l1024+lolz:dtb1:d128:mtt0:mt4:mc1023 |
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maybe someone knows the best compression method for the game white day 2? This is the test file:
https://drive.google.com/file/d/19Hb...ew?usp=sharing Thank you:) |
I will give you a hint.
Code:
Universal Oodle stream scannerCode:
Streams: 4382 / 4382You can do it bro. |
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This parameter is used to tell DiskSpan GUI which oodle library (oo2core_#_win64.dll) should be copied to the XTool folder before compression (The same oodle library will be included in Setup.dll). If you don't know the supported versions, you can open the Oodle_Libs.7z file inside the "..\ADDONS\Libraries\Oodle" folder to find out which versions are currently supported as a fake parameter (The fake parameter is exactly the name of the folder inside the 7-Zip archive such as "core_2.6.3"). Usage example: NOTES: In the first example, the "393b" parameter is also a fake parameter to inform which version of srep.exe will be used. Code:
xtool:mkraken:core_2.7.6+srep_new:393b+LZMA-MT |
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oodle_ver.exe is just for the libraries to know what library version the file is (drop any "oo2core_#_win64.dll" onto oodle_ver.exe will tell you the library version without looking manually with hex editor).
For game files to scan use "oo2scan_7_win64.exe" inside scanner folder from this link: https://fileforums.com/showthread.php?t=102453 PS: With big files, it could take a while before the process starts. Simply drag&drop the file into "oo2scan_7_win64.exe". You cannot know what library is used for the game if the game is not shipped with any oo2core library, but the release date of the game is a good start. However for newer titles I suggest starting with library v2.9.5 is a good idea (do not use library v2.9.6 at all because this library has a critical memory bug. This particullar library is just included for completition). If output/speed of processing is bad, increase or decrease library version until you find the matching library. |
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