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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

ZAZA4EVER 25-11-2018 11:57

Quote:

Originally Posted by ZAZA4EVER (Post 476804)
Battlefield V Deluxe Edition

First Repack Include Multiplayer + Singleplayer Files
Repack From 44.2GB To 32.3GB
Method Xtool(zstd)+srep+Lolz
mxzstd+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc 1023:g m20
----------------------------------------------------------------------
Second Repack Include SinglePlayer Files
Ripped MuliPlayer Files ~15.3GB
Repack From 28.7GB To 20.3GB
Method xtool(zstd)+Srep+Lolz
mxzstd+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc 1023:g m20
----------------------------------------------------------------------
Game Not Have Any Stream LZ4 Or Oodle Although BattleField V Open Beta
Has Oodle Stream

I Repack Again with xtool zstd precomp
Thanks for E-KEY For Sharing Repack Method

doofoo24 26-11-2018 15:51

Hellblade Senuas Sacrifice 7.05gb
 
zlib:c64m+srep:m3f:a2+lolz:d256m on pak...
the rest bik without Documentary.bik compressed with bk+srep...
Game size 19.5gb
*xtool used

E-Key 26-11-2018 21:42

Battlefield Bad Company 2 (Lzma2 & Razor)
 
Code:

Title:          Battlefield Bad Company 2

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        8.15 GB
Compressed Size: 4.65GB

Method:          (XTool) xZLib+srep:m3f:a4+lzma2:mmt4:mx9
                                                                 
Compress Time:  45 Minutes
Install Time:    15 Minutes


Code:

Title:          Battlefield Bad Company 2

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        8.15 GB
Compressed Size: 4.32GB

Method:          (XTool) xZLib+srep:m3f:a4+razor:512m
                                                                 
Compress Time:  8 Hours
Install Time:    13 Minutes


ZAZA4EVER 28-11-2018 03:30

Darksiders III
 
Darksiders III Repack
Repack Game From 18.6GB To 13.6GB
Game Has Zlib Streams

**Pak Files - Repack Method Ztool+Srep+Lolz
mztool_zlib+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fb a0:mc1023:gm20

**other files - Repack Method Srep+Lolz
msrep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc1023:g m20

dixen 28-11-2018 05:50

Total War: WARHAMMER II - Curse of the Vampire Coast v1.5.0 - 1 lang (RUS)

terrain*.pack - srep+lolz:mtt1:tt2:mc1023:mt4 - 32 gb > 10.3 gb
audio & video .pack = srep+4x4:lzma 11.8 > 11 gb
All other *.pack = xtool+srep+lolz:mtt1:tt2:mc1023:mt4 - 19 gb > 6.6 gb

RePack size - 28.1 gb
Install size - 62.5 gb
Intall time - 15 minutes on HDD

NOTE. terrain(with number from 3 to 12).pack rebuilded with QuickBMS and PFM

Simorq 28-11-2018 12:13

Mafia II
 
Code:

Title:          Mafia II Director’s Cut
Version:        GOG (Update5)

PC:              6 Cores 3.2GHz + 16GB Ram + HDD

Original Size:  7.73 GB
Compressed Size: 3.79 GB

Method:
SDS Files: XT+srep:m3f:l128+lolz:dtb1:d192m:mtt1:mt4:mc1023
BIK Files: bpk+srep:m5f:l512
Other Files: srep:m3f:l128+7z

Compress Time:  1 Hours
Install Time:    6 Min


78372 29-11-2018 00:27

Need for Speed Most Wanted 2012(English Only)
Initial Size : 5.36GB
Final Size: 2.27GB
Method: pzlibv32017:c256m:t2+srep64:m3f+4x4:lzma:16mb:norm al:32:lc8

oltjon 29-11-2018 03:46

Darksiders III steam

game size 18.6 Gb
compressed game size 13.2 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

xtool 0.9 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 25 hours + -
decompression time 25 min + -

all files---- xtool zlib+ srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram

Simorq 29-11-2018 05:45

Wreckfest
 
Code:

Title:          Wreckfest
Version:        Update 5 (v20180821)

Original Size:  13.3 GB
Compressed Size: 8.54 GB + 232 MB DLC Soundtrack, DLC Wallpapers = 8.77 GB

Method: srep:m3f:l128+4x4:lzma:a1:mfbt4:64m:fb273:mc1000000000:lc8+diskspan:4430mb:4481mb

Compress Time:  25 Mins
Install Time:    4 Mins


Sergey3695 30-11-2018 00:15

Darksiders III ver. 1.1 Codex + The Summoning Intro
text Ru/En
voice Only En
replaced intro on Darksiders 3 - The Summoning Trailer by Dark Corsair
game size 32 Gb (used for pack u4pak and QuickBMS for unpack)
Code:

# Unreal Engine 4 - Unreal Tournament 4 (script 0.4.2)
# script for QuickBMS http://quickbms.aluigi.org

# set your AES_KEY here as text or C string ("\x11\x22...")
set AES_KEY binary ""
putarray 10 -1 "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI"  # first beta of Street Fighter V
putarray 10 -1 "_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl"  # current version of Street Fighter V
putarray 10 -1 "bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m" # Victory: The Culling
putarray 10 -1 "casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49" # Victory: The Culling
putarray 10 -1 ""
math AES_KEY_IS_SET = 0

# 1 = HIT
math WORKAROUND = 0

goto -0x2c
get MAGIC long  #idstring "\xe1\x12\x6f\x5a" # 0x5a6f12e1
if MAGIC == 0x5a6f12e1
    # ok
elif MAGIC == 0xe1126f5a
    endian big
else
    # HIT game 0x1233a
    math WORKAROUND = 1
endif
get VERSION long
get OFFSET longlong
get SIZE longlong
getdstring HASH 20
if WORKAROUND == 1
    math VERSION = 3
endif

goto OFFSET
callfunction GET_NAME 1
get FILES long

for i = 0 < FILES
    callfunction GET_NAME 1
    savepos TMP_OFF

    get OFFSET longlong
    get ZSIZE longlong
    get SIZE longlong
    get ZIP long
    if WORKAROUND == 1
        getdstring HASH 20
    elif VERSION <= 1
        get TSTAMP longlong
    endif
    getdstring HASH 20
    math CHUNKS = 0
    math ENCRYPTED = 0
    if VERSION >= 3
        if ZIP != 0
            get CHUNKS long
            for x = 0 < CHUNKS
                get CHUNK_OFFSET longlong
                get CHUNK_END_OFFSET longlong
                putarray 0 x CHUNK_OFFSET
                putarray 1 x CHUNK_END_OFFSET
            next x
        endif
        get ENCRYPTED byte
        get CHUNK_SIZE long
    endif
    if WORKAROUND == 1
        math ENCRYPTED = 0
    endif

    comtype copy    # for AES
    if ZIP & 1
        comtype zlib
    elif ZIP & 2
        comtype gzip
    endif

    if CHUNKS > 0
        putvarchr MEMORY_FILE SIZE 0
        log MEMORY_FILE 0 0
        append
        for x = 0 < CHUNKS
            getarray CHUNK_OFFSET 0 x
            getarray CHUNK_END_OFFSET 1 x
            math CHUNK_ZSIZE = CHUNK_END_OFFSET
            math CHUNK_ZSIZE - CHUNK_OFFSET
            if ENCRYPTED != 0
                callfunction SET_AES_KEY 1
                math CHUNK_ZSIZE x 16
            endif
            clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE
        next x
        append
        encryption "" ""
        log NAME 0 SIZE MEMORY_FILE
    else
        # the file offset points to an entry containing
        # the "same" OFFSET ZSIZE SIZE ZIP HASH ZERO fields,
        # just an additional backup... so let's skip them
        savepos BASE_OFF
        math BASE_OFF - TMP_OFF
        math OFFSET += BASE_OFF
        if ENCRYPTED != 0
            callfunction SET_AES_KEY 1
            math ZSIZE x 16
        endif
        clog NAME OFFSET ZSIZE SIZE
        encryption "" ""
    endif
next i

startfunction SET_AES_KEY_ASK
    math AES_KEY_IS_SET = 1
    print "The archive is encrypted, select the number of the key to use or type yours:"
    for z = 0
        getarray KEY 10 z
        if KEY == ""
            break
        endif
        print "%z%: %KEY%"
    next z
    set KEY unknown "???"
    strlen TMP KEY
    if TMP <= 2
        getarray AES_KEY 10 KEY
    else
        set AES_KEY binary KEY
    endif
    print "KEY: %AES_KEY%"
endfunction

startfunction SET_AES_KEY
    if AES_KEY_IS_SET == 0
        callfunction SET_AES_KEY_ASK 1
    endif
    encryption aes AES_KEY "" 0 32
endfunction

startfunction GET_NAME
    get NAMESZ signed_long
    if NAMESZ >= 0
        getdstring NAME NAMESZ
    else
        math NAMESZ n NAMESZ
        math NAMESZ * 2
        getdstring NAME NAMESZ
        set NAME unicode NAME
    endif
endfunction

compressed game size 12.39 Gb

pakchunk0-WindowsNoEditor.pak (31,5 Gb)
arc.exe a -ep1 -dses --dirs -s; -lc- -di -i2 -r -s64g -wE:\Temp -msrep:m3f:l1024:c64+lolz:tt4:mtb32:d512m: oh14:fba256:mc128:dtm1:dto0:dtd1:dtw1:gm10 "data.arc" "pack\*"
(compression time 21 hours)
movies
-mlolz:tt4:mtb32:d512m: oh14:fba256:mc128
other
-mexe2+delta+lzma:a1:mfbt4:d128mb:lc8:fb273:mc512

KaktoR 30-11-2018 14:45

X4 Foundations
v1.00

XTool:t75p,c128m:zlib+srep:m3f+4x4:lzma
Code:

21:52:32 - Starting Data1.bin.001 creation
23:40:20 - Finished Data1.bin.001 creation
Original size:  11.178g
Compressed size: 7.664g


oltjon 01-12-2018 04:09

Euro Truck Simulator 2 Beyond the Baltic Sea

game size 5.85 Gb
compressed game size 2.56 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

xtool 0.9 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 15 hours + -
decompression time 18 min + -

all files---- xtool zlib+ srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram

E-Key 01-12-2018 08:38

Can someone help me for Star Wars Battlefront II(2016)? Can't be compressing. I will test 1048MB with "XLZ4+srep+lzma2" but 1020MB. Next I'm try with "XZSTD+Srep+lzma2" but again 1010MB. What's this problem?

KaktoR 01-12-2018 09:06

Do you have a test file for us?

E-Key 01-12-2018 09:24

Star Wars Battlefront II Test File
 
Quote:

Originally Posted by KaktoR (Post 477244)
Do you have a test file for us?

Here: https://openload.co/f/hs7cqSm_n8w/starwars_cas_04.zip

KaktoR 01-12-2018 09:37

200kb/s, could take a while :D

st0rm 01-12-2018 09:41

Quote:

Originally Posted by E-Key (Post 477242)
Can someone help me for Star Wars Battlefront II(2016)? Can't be compressing. I will test 1048MB with "XLZ4+srep+lzma2" but 1020MB. Next I'm try with "XZSTD+Srep+lzma2" but again 1010MB. What's this problem?

did you try with precomp too?

KaktoR 01-12-2018 10:55

Quote:

Originally Posted by E-Key (Post 477242)
Can someone help me for Star Wars Battlefront II(2016)? Can't be compressing. I will test 1048MB with "XLZ4+srep+lzma2" but 1020MB. Next I'm try with "XZSTD+Srep+lzma2" but again 1010MB. What's this problem?

Code:

packcmd  = xtool.exe e:precomp:t75p,c128m:zstd - - <stdin> <stdout>

Compressed 1 file, 1,074,909,220 => 1,639,405,038 bytes. Ratio 152.52%

I will try with srep+4x4:lzma next.

Code:

Compressed 1 file, 1,074,909,220 => 898,770,185 bytes. Ratio 83.61%
                            lzma2: 913.603.429 bytes


E-Key 01-12-2018 12:29

Thank you Kaktor
 
Quote:

Originally Posted by KaktoR (Post 477248)
Code:

packcmd  = xtool.exe e:precomp:t75p,c128m:zstd - - <stdin> <stdout>

Compressed 1 file, 1,074,909,220 => 1,639,405,038 bytes. Ratio 152.52%

I will try with srep+4x4:lzma next.

Code:

Compressed 1 file, 1,074,909,220 => 898,770,185 bytes. Ratio 83.61%
                            lzma2: 913.603.429 bytes


Thank you soo much;):). Frostbite usually uses "lz4". But this is a different method

KaktoR 01-12-2018 12:43

ME:A used zstd too. So with this BF2 it's the third game I saw that use zstd compression.

E-Key 02-12-2018 06:16

Quote:

Originally Posted by KaktoR (Post 477253)
ME:A used zstd too. So with this BF2 it's the third game I saw that use zstd compression.

I'm try your method but again 1GB. Can you help me?

KaktoR 02-12-2018 06:18

Use XTool x64 0.9

KaktoR 02-12-2018 09:15

Monster Hunter World
Title Update 4

Code:

ztool(oodle5)+srep+4x4:lzma

16:21:08 - Starting Data1.bin.001 creation
18:12:12 - Finished Data1.bin.001 creation
18:12:14 - Starting Data2.bin.001 creation
18:13:56 - Finished Data2.bin.001 creation
Original size:  19.987g
Compressed size: 14.833g


oltjon 02-12-2018 12:47

Farming Simulator 19

game size 10.2 Gb
compressed game size 4.8 Gb

NOTHING ripped
NOTHING re-encoded
ALL languages

xtool 0.9 library By Razor12911
Srep v3.92 library By Bulat Ziganshin
Lolz v2.1.a.7 library By ProFrager


compression time 10.30 hours + -
decompression time 15 min + -

all files---- xtool zlib+ srep + lolz ----data1.cab

intel core i7 2 cores 2.9Mhz
16GB ram

E-Key 02-12-2018 13:02

Quote:

Originally Posted by KaktoR (Post 477270)
Use XTool x64 0.9

Nope, not working:(. Can you share your config and tools pack?

KaktoR 02-12-2018 22:51

Quote:

Originally Posted by KaktoR (Post 477280)
Monster Hunter World
Title Update 4

Code:

ztool(oodle5)+srep+4x4:lzma

16:21:08 - Starting Data1.bin.001 creation
18:12:12 - Finished Data1.bin.001 creation
18:12:14 - Starting Data2.bin.001 creation
18:13:56 - Finished Data2.bin.001 creation
Original size:  19.987g
Compressed size: 14.833g


Same size without oodle.

Code:

Original size:  19.987g
Compressed size: 14.836g

ZTool unpack the files but in the end there is no difference, so you can just use srep+4x4:lzma, it's the same.

Simorq 04-12-2018 05:28

HITMAN™ 2: Gold Edition
 
Code:

Title:          HITMAN™ 2: Gold Edition
Version:        v2.11

PC:              6 Cores 3.2GHz + 16GB Ram + HDD

Original Size:  103 GB (111,168,709,708 Bytes)
Compressed Size: 34.3 GB
DISK:            8xDVD5 

Method: srep:m3f:l512+lolz:tt1:d128m:mtt1:mt6:mc128+diskspan:1476mb:1476mb

Compress Time:  9 Hours 30 Mins
Install Time:    30 Min


KaktoR 05-12-2018 07:33

Quote:

Originally Posted by doofoo24 (Post 471323)
precomp:t100p:zstd+srep:m3f:a2+lolz:d128mb, only english
xtool ver 0.6...

I wonder how you did it less than 30GB

Code:

22:04:00 - Starting Data1.bin.001 creation
16:31:22 - Finished Data1.bin.001 creation

Original size:  49.073g
Compressed size: 34.631g

Settings used:
Code:

XTool(:t75p,c128m:zstd)+srep:m3f+lolz:dtb1:d128:mtt1:mt4:mc1023
Only english aswell, v1.10

KaktoR 05-12-2018 08:28

Mass Effect Andromeda

doofoo24 05-12-2018 08:31

1 Attachment(s)
if i remember it should inflate to 87gb with xtool(zstd) or you can use ztool 32bit with libgcc_s_dw2-1.dll...
this is the files for xtool that i used

K4miKaZe 05-12-2018 08:53

KaktoR, i did Andromeda too some time ago, just looked to my installer and its 29,6GB (a bit higher then doofoo24) but with d64 on lolz, so size should be something around 29-30gb without problem.

If it helps, i didnt touched on this game the chunksize on xtool, it was default by ultraarc 2900, if i remember well c32mb on xtool and other tools included on uarc 2900. I remember this because it was one of my first conversions here hehehe.

Edit: Also my original ripped size (after ripping files) is 2gb lower then yours v1.10 too.

KaktoR 05-12-2018 09:45

^
I have only ripped EN+FR languages.

I will try again with just d128m for lolz (but actually I don't want to wait again 18 hours)

masen485 05-12-2018 09:56

Pro Evolution Soccer 2019 Do you know the ultra compression method and tools applications

Simorq 05-12-2018 10:13

@masen485
Code:

xZLib+srep:m3f:l512+lolz:dtb1:tt16:d512m:mtt1:mc1023:x2

xZLib+srep:m3f:l512+lolz:dtb1:tt1:d64m:mtt1:mt4:mc128


masen485 05-12-2018 10:31

first of all, thank you for the answer

Does it support the methods you've given?

If I send the Setup tool

Can you check if it's compatible?

https://www.dosyaupload.com/itT1

Sergey3695 05-12-2018 15:03

update post https://fileforums.com/showpost.php?...postcount=1040
xD

doofoo24 05-12-2018 22:11

just cause 3 16.5gb
 
pzlib:m3:max:c64m:t8+srep:m3f:d1g:a2+lolz:d64m...
*english only with credit remove and replaced (arc6 and arc9) i used JC3Unpacker.exe to unpack arc files (credits_streaming.bikc / corona_video_end_loop.bikc) and Packer.exe for pack...
Game size 52.7gb
crc will not match the original...

dante44 06-12-2018 03:52

Quote:

Originally Posted by doofoo24 (Post 477395)
pzlib:m3:max:c64m:t8+srep:m3f:d1g:a2+lolz:d64m...
*english only with credit remove and replaced (arc6 and arc9) i used JC3Unpacker.exe to unpack arc files (credits_streaming.bikc / corona_video_end_loop.bikc) and Packer.exe for pack...
Game size 52.7gb
crc will not match the original...

just cause 4 or 3?

Titeuf 06-12-2018 04:07

Quote:

Originally Posted by dante44 (Post 477398)
just cause 4 or 3?

@Dante44,
For me Just cause 4 please.
Thank

ZAZA4EVER 06-12-2018 07:08

Just cause 4 use oodle lib v7
Need new tool to unpack files


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