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post #998
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I am working on a new version atm (something like R4) with dlz, bpk and oggre support (only accessable via MASK method).
Soon |
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Here is a BETA version to test it. I have tested 2 games and a "TestSet" until now, compression/decompression was fine.
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UltraARC R4 BETAGroups are defined as followed: $binkpack=BPK $ddspack=SRDLZ $oggre=OGGRE Maybe i add uelr too, but have no game right now to test it. lolz... well... :D What you should do when testing: include binkpack/dlz/oggre in your setup. It's compatible with CIU and ASIS so far. Have fun |
I can't make uelr work (arc.exe has stopped working).
Simorq? :D |
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include "hif2raw_dll.dll" in your setup
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I got uelr to work somehow.
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KaktoR it's possible to add Xtools to UltraARC:confused::confused::eek::eek:
or other tools with XTools that works with any games ;):D:confused: thanks again |
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Here is BETA for XTool support (only x64)
Please test To Change Input files, open Arc.groups and replace files in "$xStream" Tested only with zlib codec. To choose other codecs, open Config0.txt and scroll down to end and replace zlib with some other. If you want to use crilayla, you must replace xtool.exe with 32bit |
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Here is another test for lolz support
Overwrite all files. Only tested with MMC. MASK not tested. |
Windows defender says there are virus in those file, what to do?
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The defender saying it's Trojan.
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Yay, Thanks.
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I don't know how it works. I would like to remove pzlib3 and replace it with xtool instead.
I have made a checkbox for Lolz too but i don't know how to link it to lolz compression, because everytime it use delta instead. Only simorq knows how to do it :D |
UltraARC 2900 R5 Stable Release
http://s9.picofile.com/file/83320668...RC_2900_R5.png
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XTool 0.9 |
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THanks. Will be added to next CIU update
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XTool 0.10 is only for x86
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and 7z is the same LZMA2. |
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Is this better?
Btw, 7-zip will pack data with 7z directly, while LZMA2 is packed with arc PS: I've also removed Bink It (we have bpk and tutorials here on how to work with bink videos), Crunch Texture, ... because they are pretty useless, plus Crunch Texture will destroy your dds files. Same for ogg encode (use oggre instead) |
I have some doubts... :o
So, now XTool is used by default to compress? Have to change something to compress for best results, for example, Unreal Engine 4 game files? Thanks. |
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If no, then there is no need for this. :rolleyes: |
You can use it by set CDImage=1
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My bad... need to select precomp method first. Thanks dude |
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I will appreciate. Thanks. |
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Tho, I would like if there could be CD image selecting option in where Winrar was before. :cool:
Attachment 22350 Here.. Attachment 22351 |
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