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It works as long as names in arc.ini are the same.
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Firstly, do you need to review the kraken method (Would it be xtool:mkraken)? Then you will need to access the group of tools in the DSG's TOOLS button in the "Setup DLL" tab. The correct thing to do is first of all to open your Data#.bin with FreeArc and go to "INFO" > "Solid Blocks" tab to know exactly the name of the methods used. Within the "Setup DLL" tab of the DSG, access the "Maker" sub-tab and paste the methods one on each line. You must know which oodle library is required for your compression, so inform the library using a value ":3" ... ":9" or use the specific version for the library using ":core_x.x.x". Example: Code:
xtool:mzlib+srep+lolzThe "srep" method will automatically be converted to "srep_new:393c", so it will be necessary to extract Setup.dll (Unpacker sub-tab) after using "Maker" and rename the CLS by removing "_NEW" in the 3 files relating to srep and compressing again Setup.dll ("Packer" subtab). EDIT: For some reason the plugin's INI file wasn't added here for me in my testing. Then simulate a compression to create setup.dll and then unpack it and rename the srep files if necessary and recompress setup.dll |
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Thank you soo much. |
Hey Cesar82, I noticed that the components are not working. After setting and saving, they are not saved to the DSG_Settings.ini file at all
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Here it is working (See the attached video). INFO: - Components are intended for creating game collections, not addons for a single game. To do this, the tasks function is used. - In the next version it will support components, even if there is only one game. |
Oh I didn't know that. And I tried using components for Data 1, Data 2 ... Now everything is clear
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So when I created the GUI version of the program, these aspects were maintained. The original idea was just to be used together with CIU, but it was later extended to be used in other installers, then the Tasks feature was added which allows you to install additional files. |
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Is there anyway to port over the extraction to Inno Setup in order to make a custom installer just with the preexisting archives
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I'm testing with a archive I created with precomp+srep+lzma (there are going to be mutiple types depending on filetype). It decompresses perfectly within diskspangui I just don't know how to move that function over to Inno setup to work with my setup file Sorry if I sound kinda dumb about this I am trying my hand at making a little bit more intensive repacks, I've made simple ones with inno itself before doing the compression and everything but never really messed with it |
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1. Download DSG: When you download DSG, you'll find a folder named "_ISDone Script Example (DiskSpan_GUI)." 2. Example Implementation: Inside this folder, you'll discover an example of how to implement the necessary functions for extracting archives created by DSG. 3. Additional Examples: For more examples, explore the 'Light Installer Script' thread. |
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I've read through these and can't lie that I am a bit confused as to which to look at seeing as there are two isdone scripts, I can't really tell what is going on, is the one inside of Script Example the one I want to look at or the one at the top of the _ISDone_ dir? Again sorry for stupid questions I'm completely lost would not be asking if I didn't have to |
Blackfire already shared a better replica for whole Firgirl repack on FMXInno forum
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