![]() |
Quote:
|
Quote:
|
I already told what library to use. Heck I even did a test which you had quoted.
|
Quote:
|
Yes
|
Quote:
Code:
Streams: 1631192 / 1692861 |
Quote:
|
Anonymous;Code help
I applied Precomp+Srep+Lolz on the whole thing and I got a ratio of 93.3%. I have tried it on individual file types as well and can't figure this out. The two main file types that are taking up space are .bin and .mzv. Any ideas on what I could use for this game? |
^^
Anonymous;Code is an encrypted game and the only way you can repack it is by unpacking the archives using FreeMote and rebuilding them during installation. https://github.com/UlyssesWu/FreeMote/releases The key for the game is in plaintext inside the executable (visible with hex editor). Code:
The key is "5fWhAHt4zVn2X" (game.exe, 0x5CEFCC) |
ANONYMOUS;CODE bin Decrypt+Repack
The archives for ANONYMOUS;CODE are encrypted+compressed. The first 3 bytes are mdf. The archives are a combination of .bin and .psb.m files. sound_body.bin and voice_en_body.bin are not encrypted or compressed. Step one is finding the key in the executable file. This is easy since the key is stored in plaintext (idiot gamedevs). Search for ".bin" and search until you see the key: https://i.postimg.cc/d1BF2L6d/Screenshot-1.png The key for ANONYMOUS;CODE is: Code:
5fWhAHt4zVn2Xhttps://github.com/UlyssesWu/FreeMote/releases/latest You can unpack the archive using this command: Code:
PsbDecompile info-psb -k 5fWhAHt4zVn2X <.psb.m file>Code:
PsBuild info-pdb <.psb.m.json file> |
Unity decryption
2 Attachment(s)
Code:
using System;Code:
using System; |
No Man's Sky
v4.52 Code:
11:57:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:dd5+4x4:lzma |
Maybe someone knows a compress method for Brothers - A Tale of Two Sons - Remake? Sorry, I can't upload the test file, because the file is too large to upload. Thank you:)
|
Quote:
data1- i used xtool:mermaid+srep+lolz data2- movies (xbk2+srep) data3- all miscellaneous files srep+lolz total repack size was 13.0 im sure you can get better on the movie files a but xbk2 sucks for compression for me ScOOt3r |
^^
Almost spot on, I would like to make some additions. The 3GB pak file contains raw WWise audio. This can be packed with msc(tak)+razor. Most of the game data is stored uncompressed, there is only an incredibly tiny amount of mermaid streams so using any precompressor will have little impact on the end result. These handful of mermaid streams and the start of UCAS archives are becoming more common in Unreal Engine 5 games. The director's commentary video is KB2i so it can be packed / unpacked with cls-bpk.dll. Little point in using XTool for this task since bpk unpacks the video without data errors and there is no opportunity for multithreading. The remaining videos are KB2n which is unsupported by bpk (the XTool configuration sutomatically filters these videos). I used the latest BCM (v2.03 at time of writing) by Ilya Muravyov after srep to squeeze a slight bit extra compression. My size was 12.4GB for: Primary: srep+lolz Secondary: msc+razor Tertiary: srep+bcm Quaternary: bpk And the Director's Commentary can be separated to give 10.5GB minimum size. |
| All times are GMT -7. The time now is 11:40. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com