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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

dixen 08-02-2024 00:47

Quote:

Originally Posted by KaktoR (Post 503518)
3.92 I think

Code:

-m3f -a0/0

Quote:

-m3f -a1 -l1024
This helped me

KaktoR 08-02-2024 11:16

Quote:

Originally Posted by dixen (Post 503560)
This helped me

Good.

By the way, I have to apoligize, because actually I gave you options for srep, but I wrote I always use srep with xtool, and since I don't give xtool any srep options, the default is always used, so it is just -m3f in that case.

Sorry ;)

Wanterlude 12-02-2024 13:36

The Inquisitor [v.1.0.0]
21.54 gb > 8.56 gb
unity:lz4+dd5+lolz
Inst.time: 2 min [11400F]
https://i.ibb.co/h1P6pTR/header.jpg

p.s. I want to say a huge thank you to Razor12911 for his help!

KaktoR 12-02-2024 14:15

^
Whenever there are files inside StreamingAssets folder, especially bundle files, most of the time either lz4 or lz4hc is used :)

Wanterlude 12-02-2024 15:06

Quote:

Originally Posted by KaktoR (Post 503612)
^
Whenever there are files inside StreamingAssets folder, especially bundle files, most of the time either lz4 or lz4hc is used :)

I know that, it's just that this is the first time I've had the unity plugin itself fail to unpack the files and I got a bit lost and asked for help :)

Danziel123 12-02-2024 22:09

Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you:)

dixen 12-02-2024 22:19

Quote:

Originally Posted by Danziel123 (Post 503615)
Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you:)

Compressing pakchunk0-Windows.pak 0%
Compressing 145,696,602 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Version 0.8.5

Streams: 8863 / 8869
Time: 00:01:06 (CPU 00:03:49)

Size: 139 MB >> 514 MB

100%
Errorlevel=0

Compressed 1 file, 145,696,602 => 538,913,485 bytes. Ratio 369.89%
Compression time: cpu 0.00 sec/real 68.14 sec = 0%. Speed 2.14 mB/s
All OK

IRAQIGHOST 12-02-2024 22:53

Quote:

Originally Posted by Danziel123 (Post 503615)
Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you:)

Use this method
xtool:mkraken:8:dd3+LOLZ_NORMAL

ScOOt3r 13-02-2024 04:52

for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB

-mxtool:mermaid:kraken+srep+lolz

hope this helps

ScOOt3r

KaktoR 13-02-2024 06:46

Quote:

Originally Posted by dixen (Post 503616)
Compressing pakchunk0-Windows.pak 0%
Compressing 145,696,602 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Version 0.8.5

Streams: 8863 / 8869
Time: 00:01:06 (CPU 00:03:49)

Size: 139 MB >> 514 MB

100%
Errorlevel=0

Compressed 1 file, 145,696,602 => 538,913,485 bytes. Ratio 369.89%
Compression time: cpu 0.00 sec/real 68.14 sec = 0%. Speed 2.14 mB/s
All OK


Quote:

Originally Posted by IRAQIGHOST (Post 503617)
Use this method
xtool:mkraken:8:dd3+LOLZ_NORMAL

Both of you using the wrong library (see cpu time).

Code:

Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB

However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.

Danziel123 13-02-2024 08:08

Quote:

Originally Posted by KaktoR (Post 503621)
Both of you using the wrong library (see cpu time).

Code:

Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB

However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.

Sorry if I'm joining the discussion. So what is the right compression method for this game? Is the compression method used by ScOOt3r correct? Thank you

ScOOt3r 13-02-2024 08:59

I did use oo2core_7_win64.dll forgot to mention this above.

ScOOt3r

KaktoR 13-02-2024 12:34

Cutted 200mb from the ucas file

Code:

Version 0.8.5

Streams: 13802 / 13803
Time: 00:01:01 (CPU 00:04:10)

Size: 200 MB >> 477 MB

Done!!!

Streams: 14052 / 14052
Time: 00:00:41 (CPU 00:02:33)

Size: 200 MB >> 488 MB

Done!!!

Second is with xtl database made with unreal engine database maker 0.8.1 (key=kraken).

Danziel123 13-02-2024 21:57

Quote:

Originally Posted by ScOOt3r (Post 503620)
for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB

-mxtool:mermaid:kraken+srep+lolz

hope this helps

ScOOt3r

I followed your compress method but the final result was 47 gb:confused: maybe you know what's wrong with my compression method? I use the compress method: xtool:mkraken:mmermaid:dd3+LZMA-MT

dixen 14-02-2024 02:07

Decompression test for Lies of P

*.pak

38 gb > 73 gb
ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors).
-d1 for xtool parameter is required


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