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The Hopebringer
Code:
23:48:33 - Selected ARC/DS method for Data1a-01.bin was: xtool:mmermaid:mhopebringer:dd3+4x4:lzma |
Some Diskspan GUI settings for The Sinking City - The Merciful Madness and Starfield
Feel free to alter the LOLZ_ST lines to whatever you feel comfortable with if you don't like to wait for unpacks. Code:
The Sinking City - The Merciful Madness 47.5 GB -> 27.1 GB |
Quote:
18:37:14 - Selected ARC/DS method for BPK.bin was: bpk 18:37:14 - Selected ARC/DS method for BSA.bin was: xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 18:37:14 - Selected ARC/DS method for ESM.bin was: xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 18:37:14 - Selected ARC/DS method for MP3.bin was: msc_tak:mp3=1:wav=1:raw=1:ddsraw=1:bmf=9:TAK=9:bmp =1:lzma,bt4,fb128,lc8+srep_old:392+lolz:dtb1:d512m :mtb96:ldl5:mc1023 18:37:14 - Selected ARC/DS method for OGG.bin was: oggre+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc10 23 18:37:14 - Selected ARC/DS method for WAV.bin was: xtool:mflac,l8+srep_old:392+lolz:dtb1:d512m:mtb96: ldl5:mc1023 18:37:14 - Selected ARC/DS method for OTHERS.bin was: srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc1023 23:55:30 - Overall input size: 12,22 GB 23:55:30 - Overall output size: 5,27 GB (Ratio 43.18%) 23:55:30 - Overall conversion time: 05:18:12 One cons is decompression time: about 19 minutes! How can I reduce this time? How did you obtain 10 minutes of decompression time? |
^^
MSC's MP3 codec is quite slow. I'd recommend try mpzmt by BlackFire69 with srep after. Don't use srep+lolz after oggre. |
There is a 7zip MP3 plugin which is super good, even better then mpz, and it will not be detected as virus unlike mpz (false positive)
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Can it process stream ,or only for file ?
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Both.
Code:
7zdll |
Quote:
I'll try to extract only .mp3 and .wav files from .bsa files to understand if it worth it in terms of decompression time! |
^^
You cannot speed up oggre. |
Quote:
So it can worth it! |
If some kind soul can reveal method used for Monster Hunter Rise .pak files? Can't figure this one out...only two .pak files should be encrypted and with zlib and zstd streams but there is no AES key for this anywhere and using xtool on this will produce only small gain...but I saw few repackers ratio was *much* better. Tried creating database also but without luck.
Thanks in advance, regards. |
^
zstd. Use xtool 0.8.4 + libzstd 1.1.4 https://www.patreon.com/posts/97128362 Code:
Streams: 77311 / 77311Code:
Streams: 20756 / 20756 |
^you're right KaktoR,:) I was using most recent version of libzstd without any success but using 1.1.4 from 2017 worked like a charm! If I may ask, how can one pinpoint exact version of libzstd to use? I tried everything, yes I even tried different versions of libzstd but it never occurred to me that I should be using 7 years old dll version :eek:
Thanks again, best regards |
xtool library checker :)
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Never seen a ReEngine game use anything else but libzstd.dll v1.1.4 when zstd is used by that engine.
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