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Yes, I found them. I should have used the search function instead of looking with my eyes. Thanks, Kaktor!
In TLOU, it doesn't specify which files are in archive "Data1a-01" ,and "Data1b-01", and I don't understand what it says in Uncharted: "XTool (zlib+kraken*)+srep+lolz, (*Use oo2core_9_win64.dll from game folder)" How can I use that? |
As for TLOU, use the xtool plugin for the all the *.psarc files.
For Uncharted game, use xtool kraken for all *.psarc files. If you use DiskSpanGUI, load the game presets from the database. |
Thank you for pointing out the database feature. Does it take care of the exclusions of certain files to be compressed by a certain algo?
or do I still have to do all that manually? BTW, for future reference, does FileForums have a backup site/discord? in case the site is down and somebody needs help. |
It does take care of all that stuff. Most of the games are tested by me. Just make sure to update the database from time to time.
And no, fileforums does not have a backup or discord. |
Hello everyone, how is everyone? I hope everything is fine. Finally I can visit this website again after the website has been down for a long time.
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Days Gone
For pak files use kraken with t400 setting and use oodle library v2.9.5. I have tested alot and t400 is the peak here. Code:
xtool:mkraken:core_2.9.5Code:
xtool:mkraken,t400:core_2.9.5 |
Compass of Destiny: Istanbul
Code:
*.pak/*.ucasAstronimo Code:
srep+lolz |
Baldurs Gate 3
v4.1.1.4216792 Code:
17:44:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:mbg3:1+xtool:mzlib:mpreflate+xtool:dd3+4x4:lzma |
Good morning everybody! I'm trying to compress "Fallout: New Vegas Ultimate Edition" and my mask for *.bsa files and results are:
xt_zlib+srep_old:392+lolz:dtb1:d512m:mtb96:ldl5:mc 1023 21 files: 8,588,002,315 byte => 4,776,969,655 bytes. Ratio 55.62% This site reports the following results: *.bsa xtool(zlib)+srep+lolz (54.5% Ratio) I suppose the compressed byte are the same bytes as I compressed, but the result is better. Which is the configuration of LOLZ? It seems it isn't reported... Thanks for your reply! |
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Hello Friends, you introduce a strong compressor For high compression |
1 Attachment(s)
Alan Wake 2
Maybe someone may find this usefull. I have attached xtl files to extract WEM sounds from both "base-generic-*.rmdblob" and "stream0-generic-*.rmdblob" files (only files which are atleast 100kb in size). The xtl files are compatible with game version 1.0.14. Processing those WEM files will save you additional 200mb. I removed in total 5 of the WEM files which are not encodable, which leads either to infinite encoding the files (temp files will grow infinitely), or they are just finished instantly, which will lead to broken files if you decode them back to original. Maybe you have to edit file paths. Bad WEM files in question: Code:
"base-generic\data_pc\audio\media\152227780.wem"Code:
:WEM base-genericCode:
:WEM base-genericCode:
WemTool.exe -e5. Decode with WemTool Code:
WemTool.exe -dCode:
:WEM base-generic |
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