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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 20-09-2023 07:57

I wouldn't say it is undocumented. The problem is that the game in question is exclusively for the oculus rift vr thing. Libraries can differ on different platforms.

And if I look at all the code in shared library, it differs much from the pc equivalent.

IRAQIGHOST 21-09-2023 14:44

Witchfire

Quote:

xtool:mzlib:dd3+LOLZ_ULTRA
Repack Size: 16.3 GB
Final Size: 23.5 Gb

KaktoR 28-09-2023 07:59

Cyberpunk 2077

I did a bit of digging in last few days. Here are some observations. Maybe you might find it usefull.

Code:

audio*.archive
lang_*.archive

  • Contains WEM's, BNK's and BIN's.
  • For the majority of WEM's and BIN's you can use WEMTool from Masquerade (rename *.bin to *.wem first).
  • For some of the files you have to use MSC, look out for this. Honestly I did not have checked how much files are affected by this, and I don't even know if there are tools out there which can check for specific blocks or decoded text to separate the files to be used by WEMTool or MSC.

Code:

basegame_5_video.archive
ep1_2_gamedata.archive

These two files contains bink2 files, for which you can use the xtool bink plugin. However the file "ep1_2_gamedata.archive" also contains other files alongside with bink2's, so I guess it should be wise to process the file together with all the other archive files if you don't want to extract the file entirely. However the binks are stored as plain text, so you can patch them out of the file and compress the extracted binks together with the "basegame_5_video.archive" file. Patch them back afterwards (not tested). Bink2 files have *.bin extension.

---

You can unpack the archives with WolvenKit.
I used the console version and used command like this
Code:

WolvenKit.CLI.exe <command> <InputFile> <option><OutputFolder>

WolvenKit.CLI.exe extract "G:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\audio_1_general.archive" -o"E:\Test\audio_1_general"


Hexagon123 28-09-2023 13:10

Quote:

Originally Posted by KaktoR (Post 502650)
Cyberpunk 2077

I did a bit of digging in last few days. Here are some observations. Maybe you might find it usefull.

Code:

audio*.archive
lang_*.archive

  • Contains WEM's, BNK's and BIN's.
  • For the majority of WEM's and BIN's you can use WEMTool from Masquerade (rename *.bin to *.wem first).
  • For some of the files you have to use MSC, look out for this. Honestly I did not have checked how much files are affected by this, and I don't even know if there are tools out there which can check for specific blocks or decoded text to separate the files to be used by WEMTool or MSC.

Code:

basegame_5_video.archive
ep1_2_gamedata.archive

These two files contains bink2 files, for which you can use the xtool bink plugin. However the file "ep1_2_gamedata.archive" also contains other files alongside with bink2's, so I guess it should be wise to process the file together with all the other archive files if you don't want to extract the file entirely. However the binks are stored as plain text, so you can patch them out of the file and compress the extracted binks together with the "basegame_5_video.archive" file. Patch them back afterwards (not tested). Bink2 files have *.bin extension.

---

You can unpack the archives with WolvenKit.
I used the console version and used command like this
Code:

WolvenKit.CLI.exe <command> <InputFile> <option><OutputFolder>

WolvenKit.CLI.exe extract "G:\SteamLibrary\steamapps\common\Cyberpunk 2077\archive\pc\content\audio_1_general.archive" -o"E:\Test\audio_1_general"


Use VGMStream to check audio info.

KaktoR 29-09-2023 10:24

Cyberpunk 2077
v2.0, incl DLC, 2 languages, incl bonus content

Code:

08:53:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mcp2077+xtool:lm:c1024mb:mbk2:df20p+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 08:53:27 - Selected ARC/DS method for Data1b-01.bin was: xtool:mcp2077+xtool:dd3+msc_tak+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 08:53:27 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------
 12:55:21 - Overall input size: 83.05 GB
 12:55:21 - Overall output size: 62.31 GB (Ratio 75.02%)
 12:55:21 - Overall conversion time: 04:01:50

Same as above but packed all archive files together

Code:

Overall output size: 62.60 GB (Ratio 75.38%)

kuyhaa 04-10-2023 12:22

hi, any info for Tony Hawk's Pro Skater 1 + 2 ?

Code:

unreal + 0x94DEC78FBD9762E1674A3418 BFE8637587659532C1C053D1F4AA650E2176286C

Code:

Streams: 49312 / 49737 49749
Time: 00:01:24 (CPU 00:33:41)

Size: 21.3 GB >> 21.3 GB

100.0%
Errorlevel=0

Compressed 45 files, 22,819,124,966 => 22,820,235,796 bytes. Ratio 100.00%
Compression time: cpu 94.69 sec/real 192.80 sec = 49%. Speed 118.35 mB/s
All OK

it seem not work, may be anyone have other aes KEY, i try Fmodel, pak file still encrypt

Hexagon123 04-10-2023 13:06

Quote:

Originally Posted by kuyhaa (Post 502708)
hi, any info for Tony Hawk's Pro Skater 1 + 2 ?

Code:

unreal + 0x94DEC78FBD9762E1674A3418 BFE8637587659532C1C053D1F4AA650E2176286C

Code:

Streams: 49312 / 49737 49749
Time: 00:01:24 (CPU 00:33:41)

Size: 21.3 GB >> 21.3 GB

100.0%
Errorlevel=0

Compressed 45 files, 22,819,124,966 => 22,820,235,796 bytes. Ratio 100.00%
Compression time: cpu 94.69 sec/real 192.80 sec = 49%. Speed 118.35 mB/s
All OK

it seem not work, may be anyone have other aes KEY, i try Fmodel, pak file still encrypt

Try QuickBMS if possible?

Masquerade 04-10-2023 14:42

Tony Hawk uses a non-standard encryption scheme such that decryption is possible using the attached script, but encryption is not.

https://files.catbox.moe/08vsy7.bms

prince55 04-10-2023 23:03

Forza Motorsport best method !
 
I tried xtool but can't precompress it, and lolz only does nothing
What i miss here :confused:

Masquerade 04-10-2023 23:28

^^
Please may you share a small sample?
Edit: https://www.fileforums.com/showpost....&postcount=383

prince55 05-10-2023 04:56

Quote:

Originally Posted by Masquerade (Post 502713)
^^
Please may you share a small sample?
Edit: https://www.fileforums.com/showpost....&postcount=383

Thanks will try

IRAQIGHOST 05-10-2023 05:31

Quote:

Originally Posted by Masquerade (Post 502711)
Tony Hawk uses a non-standard encryption scheme such that decryption is possible using the attached script, but encryption is not.

https://files.catbox.moe/08vsy7.bms

How could I use this in DiskSpan_GUI?

HunterEmrah 07-10-2023 13:10

FAZip gets stuck while compressing Forza Horizon 5 files excluding zip files.

even after 7 hours FAZip uses high CPU and RAM but there is no disk activity.

compressing using DiskSpan_GUI v2.0.1.9 (x64)

method: rep+srep+LZMA-MT (stuck at 100% error level) or srep+LZMA-MT (stuck at 33.5% error level)

conf: i5-13600K + 32 GB DDR5 5600MHz RAM + 2 TB NVMe SSD

KaktoR 08-10-2023 00:18

Most likely it is because of lzma. On some inputs lzma has insanely times to compress data. Try with another method, like fast lolz.

Oh, and do not compress games on your SSD, because of all that data write you will let your SSD die sooner then later.

KaktoR 08-10-2023 00:21

Assassin's Creed Mirage
Initial release version

Code:

11:36:22 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:core_2.8.4+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 11:36:22 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm
 11:36:22 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 12:58:34 - Overall input size: 37.23 GB
 12:58:34 - Overall output size: 19.75 GB (Ratio 53.05%)
 12:58:34 - Overall conversion time: 01:22:07



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