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Changes - fixed library support bug - x86 build discontinued (has bugs from nowhere) @Masquerade Use an even older library for Unity games https://github.com/lz4/lz4/releases/tag/v1.8.0 Also use v0.3.20+ And there is no way you can tell what version of lz4 was used, that's why I made xtool to allow users to change them and go with the one that they think is the best. Results from the samples you sent: Code:
Tested 6 files, 2,793,950,894 => 531,410,227 bytes. Ratio 525.76% |
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What's the method to use for lzo precompression?
I have xtool + lzo2.dll, with packcmd: Code:
[External compressor: lzo]Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arcTest file: https://1fichier.com/?1lbx3d68cud09anxs39v It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3). Using uelr: Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06% |
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^^
Try lzo with Far cry 3. Quote:
---------------------- old xtool LZO usage Quote:
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If I change to -mlzo1x, it does pack, but only to 100% ratio - no inflation. |
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Use the attached one and try it. My result with FC3. 8.51GB to 4.04 GB EDT:XTOOL version 1908_R5 |
Here's another Unity sample, xtool doesn't detect any streams at all (regardless of which liblz4 is used, the previous sample I posted: streams were found, just not processed).
https://1fichier.com/?x630wefm2269eh4d81ya It decompresses to 6.9GB |
lzo does not have a universal scanner, for the far cry series, you'll need a database file, like fc3.xtl and then use -mfc3 method.
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Changes - updated search support |
What is the best compression method ? how to use it ?
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How to use Xtool ?
I-How to use it ?
My pc 1.Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz 2.90 GHz 2.8gb ram II-What is the best compression my computer can handle? III-Can I use some type of virtual ram to do better compression ? IV-Can to decompress using inno compiler ? After compression How could I repack The games? Sorry for long Questions.:(:(:(:(:( |
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