![]() |
Quote:
|
BioShock Infinite
v31.08.2022 Code:
16:54:07 - Selected ARC/DS method for Data1a-01.bin was: xtool:c320mb:mbik |
Why did everyone started using xtool:dd3 instead of srep_new:3. It it better?
Quote:
|
Because it's faster.
Edit: "3" in dd# just represents the srep m#f setting m[1..5]. You can even use dd5 to get a bit better results in costs of speed. Edit2: A bit old, but my test in the past when this feature was introduced: https://fileforums.com/showthread.ph...129#post499129 |
@KaktoR did you try using xtool unreal 3 for the lzo? I'm interesred in the performance vs uelr.
|
ANNO 1800
Update 18.0 Code:
20:37:16 - Selected ARC/DS method for Data1a-01.bin was: xtool:c1500mb:lm:mbk2:df20p+xtool:dd3 |
Thanks for the update. If dd3 can help me compressing the same size as srep and with less extraction time, I'll go ahead with it. My focus is to improve extraction speed at a cost of minimum difference in compression size. I'll try that for sure.
Quote:
|
Watch Dogs Database Generation
I know Masquerade made a database recently for the first "Watch Dogs" title, however I've found myself needing to re-generate a new database in my own conversion, as I've opted to include a variety of mods that restore features left on the cutting room floor as well as providing the end-user access to content previously only accessible through online-only interactions. This restoration overwrites a considerable amount of existing files, as such a new database is required.
My current database seems to be considerably smaller than Masquerade's however, with a final result of 3.84 MiB (versus Masquerade's 14.0 MiB). The only issue I can currently see is when the fat2_fat3.bms script attempts to process the "windy_city.fat/.dat" which gives the following error: Code:
Error: the compressed zlib/deflate input is wrong or incomplete (-3)Code:
elif ZTYPE == 2Code:
[Config]Code:
[xmemcompress] |
the window and partition for xmemcompress should be 32768 I believe, those configurations are for project cars
Code:
[xmemcompress] |
DOOM Eternal v6.66 Rev 2.2
** All bk2 except vs_first.bk2, vs_second.bk2 and doommarinesymbol_wide_fade.bk2. 88.7GB ---> 56GB |
The Sims 4 [v1.100.147.1030 + All DLCs]
Code:
xtool_zlib_dd5+LZMA2 |
Quote:
|
Quote:
|
Could you send me one of these files? Thanks.
Edit: I looked, and I don't have any problems with the patched bink plugin. Code:
Compressed 3 files, 69,070,112 => 69,070,262 bytes. Ratio 100.00% |
XCOM 2
version 28 March 2022 Code:
20:51:40 - Selected ARC/DS method for Data1a-01.bin was: uelr+xtool:mkraken:core_2.4.1+xtool:mzlib:dd3+4x4:lzma |
| All times are GMT -7. The time now is 08:52. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com