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Starfield
DiskSpan xt_zlib+xtool:s:mzlib+srep_new:3+LOLZ_ULTRA Test File (Starfield - Animations.ba2) Size: 319 MB >> 711 MB Final Size: 170.56 MB |
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Should be enough
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You tried compressing on just a single file. When you compress all the files it will be stuck forever. Do not try this as this is wrong.
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And do not use the skip option if you don't know what you do. |
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http://i.ibb.co/sVbn5hm/Starfiled.png Alredy tried with xtool:mreflate, xtool:mpreflate & xtool:mzlib still same. Maybe you know what cause it? Thank you:) |
Because the codecs can't read the stream of the file. The files contains encoded lz4 that can be compressed only using a certain plugin 'mstarfield' (starfield.dll). Leave out the wwise sound files and compress using that algo.. wwise sound can only be compressed using srep+lzma (as of my knowledge right now)
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Quite a lot of audio in Starfield is WWISE PCM - meaning you can use MSC on it.
Other type of WWISE audio is Vorbis, which you can read more about in WemTool topic. |
^Yes, all of the *WwiseSounds* are PCM. The Language files are Vorbis it seems.
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Streams: 18613 / 18613PS: And compression for the other files, files which have "02 00 00 00" in the beginning are compressed with zlib, "03 00 00 00" are compressed with lz4. |
As for the WEM files in Starfield, seems like it does not make sense to process them.
xtool:dd3:l4 Code:
Compressed 125,234 files, 1,993,236,804 => 1,878,585,133 bytes. Ratio 94.25% |
xtool:mstarfield+xtool:mreflate+srep_new+lolz/lzma seems correct for all .ba2 files except WWise Sound files. Also as of now, DSG won't be able to extract the files. You need to do it with your installer only.
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