![]() |
When it comes to testing oodle libraries is it just trial and error like with testing LZ4 libraries? Haven't tackled a ton of Oodle titles and currently taking a crack at "Wolfenstein Cyberpilot". Testing with the included "oo2core_6_win64.dll" reveals with verbose mode in xtool that only level 4 streams are successfully processed, however the sample I'm using for testing only ~300/900 streams are processed with this resulting in only a 100.10% output. I should know how to deal with Oodle by now, but in the past I've been lazy and just read through the posts here to figure out which library to use.
|
@L33THAK0R
With XToolUI you can use library checker. |
Armored Core VI Fires of Rubicon
Code:
11:30:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l9:core_2.8.14+xtool:dd3+4x4:lzmaPS: I don't know what's up with that sd.bdt file. Maybe someone can check it as it is not compressed with kraken. |
I think SD.bdt is sound data? Not sure :p
Armored Core VI Fires of Rubicon 1. Xtool erase Movies folder from Data0.BDT 2. Compress:
3: Xtool decode database you made in Step 1 to restore Data0.bdt. 59.7GB ---> 38.2GB |
Guys!
Those duplicated bk2 files in data0.bdt are required to run the game ? (Im away from my compo) |
Not entirely sure. You can start the game normally, and the first videos + intro will show (if you cut bk2 videos from Data0.bdt). But I cannot speak for the whole game.
If you move the movie folder or rename it, the game will not even start. |
Sorry for offtopic,but kaktor ,can u please check your msgs? A few days ago i sent u a pm.... thanks!:)
|
Wolfenstein Cyberpilot
1 Attachment(s)
Uses Kraken, after testing with KaktoR's Oodle library collection, v2.9.0 seems to yield the best results, however even with this library a considerable number of streams are dropped. Against the attached sample 88/231 steams are processed (full recompression currently, as reported by XTool, indicates 6248/7387 streams are processed), verbose output indicates streams are at a depth of L4.
xtool 0.7.8 (-mkraken:l4:n128:t256+zlib+reflate) + srep + lolz It should be noted that it seems at least with the current library re-compression isn't very effective, with the reinflated output only being ~10MB larger than the initial input. The original Oodle DLL matches the CRC-32 checksum for library v2.6.0, when compared against KaktoR's kindly supplied checksums for all current library. Code:
16,606,744,418 => 14,348,641,273 bytes. Ratio 86.40% |
What does the Oodle srream scanner say?
|
Quote:
However in CIU something has to be added in Setup.ini Code:
[CMDCommands] |
Quote:
|
No, I meant the oo2scan_7_win64.exe by Razor12911, as it lists these algorithms:
Code:
Universal Oodle stream scannerTry extracting a single stream from the sample you are testing on using XTool verbose output and a Hex editor and attempt to precompress it with oo2reck. If it *is* a Kraken stream, it will be inflated. Otherwise, try Hydra. |
Hey guys. Is there any suggested method for ARMA III?
|
Quote:
|
If I may quote Razor12911 on this:
Code:
He should give up |
| All times are GMT -7. The time now is 08:16. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com