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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

L0v3craft 10-08-2023 10:47

Someone checked "Atlas Fallen"? Looks like it is compressed with lz4f. XTool detects the streams but is not able to process them.

I tried with the script "thesurge2.bms" to unpack the files selecting the "toc" but quickbms gives error:

https://t88.pixhost.to/thumbs/861/37...5_immagine.png

KaktoR 10-08-2023 11:26

Just use -mlz4f,l2

Code:

Compressed 1 file, 9,574,907 => 34,654,139 bytes. Ratio 361.93%
Compression time: cpu 0.02 sec/real 1.04 sec = 1%. Speed 9.18 mB/s
All OK

Extracted 1 file, 34,654,139 => 9,574,907 bytes. Ratio 361.93%
Extraction time: cpu 0.02 sec/real 1.08 sec = 1%. Speed 8.86 mB/s
All OK

Edit:

Code:

[0] Processing lz4f stream at 0000000000000000 (1522893 >> 2066084 >> 1522889) using l2:b5:d0 has failed
There are just a few bytes which not match, so use xdelta library for precompressing and decompressing.

Danziel123 11-08-2023 00:42

Quote:

Originally Posted by KaktoR (Post 501940)
Just use -mlz4f,l2

Code:

Compressed 1 file, 9,574,907 => 34,654,139 bytes. Ratio 361.93%
Compression time: cpu 0.02 sec/real 1.04 sec = 1%. Speed 9.18 mB/s
All OK

Extracted 1 file, 34,654,139 => 9,574,907 bytes. Ratio 361.93%
Extraction time: cpu 0.02 sec/real 1.08 sec = 1%. Speed 8.86 mB/s
All OK

Edit:

Code:

[0] Processing lz4f stream at 0000000000000000 (1522893 >> 2066084 >> 1522889) using l2:b5:d0 has failed
There are just a few bytes which not match, so use xdelta library for precompressing and decompressing.

Sorry if i joined, I choose this compress method in DSG to compress this game is right or not?
Quote:

xtool:mlz4f,l2:dd3+LZMA-MT
Thank you:)

Fak Eid 11-08-2023 10:34

Atlas Fallen
 
*.dat -> xtool:mlz4f+srep+lolz [22.2GB >> 15.3GB]
*.webm -> mpz_pmt [3.15GB >> 3.10GB]
Rest everything -> srep+lzma

I also think audio\speech-german.fsb is a language file and can be skipped, or included in additional components. I'll run some checks on language and update

ravikant 13-08-2023 07:29

I was compressing some *.big files and it was in a sounds folder, so i tried to use a media compressor and i run some tests

When i used the media compressor ratio is like 70-80%
When i was not using them i was getting 10-20%

This heavy difference is due to encryption? If anyone knows any tool to decrypt this file please share, these files are commonly found in EA Games

Masquerade 13-08-2023 07:39

What game and can you share a small sample?

kj911 13-08-2023 08:52

Quote:

Originally Posted by ravikant (Post 501970)
I was compressing some *.big files and it was in a sounds folder, so i tried to use a media compressor and i run some tests

When i used the media compressor ratio is like 70-80%
When i was not using them i was getting 10-20%

This heavy difference is due to encryption? If anyone knows any tool to decrypt this file please share, these files are commonly found in EA Games

BigGUI or FinalBIG (and the any alternative) tools??

ravikant 13-08-2023 20:18

Quote:

Originally Posted by kj911 (Post 501972)

These tools will be useful i myself earlier found such a tool but it could not only decrypt it but not pack them back after i am done with recoding

shazzla 13-08-2023 22:30

@Fak Eid

Webm container supports only vorbis/opus audio.
Mpz is not for compressing such files! Ok,you gain some megas.
Btw mpz can compress almost everything with little gain. (In my experiences)

Edit :
Sry for "spamming". :)

KaktoR 14-08-2023 02:56

Tempest Rising Playtest

pak/ucas kraken
bk2 kb2n

I guess it will be still the case in final release.

Masquerade 17-08-2023 02:46

En Garde!
  • *.pak
    Code:

    oo2reck+oo2recm+srep+lolz
  • *.mp4
    Code:

    srep+LZMA2
  • Everything else
    Code:

    razor

8.2GB ---> 5.7GB

Used Oodle core v2.9.5

hwang4 19-08-2023 01:08

Judgment
 
Best Method Of Compression , plz! :)

Wanterlude 19-08-2023 02:44

Quote:

Originally Posted by hwang4 (Post 502039)
Best Method Of Compression , plz! :)

probably srep+lolz

KaktoR 23-08-2023 07:05

Dragon Ball Z Kakarot
v2.0

Code:

14:05:52 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 14:05:52 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm
 14:05:52 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+zstd
 14:05:52 - Selected ARC/DS method for Data1d-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 15:43:13 - Overall input size: 46.96 GB
 15:43:13 - Overall output size: 36.96 GB (Ratio 78.70%)
 15:43:13 - Overall conversion time: 01:37:21
 15:43:13 - Overall conversion media: 1 custom media
-------------------------------------------------------------------------------------------------------------------------------------------
 16:04:51 - Overall decompression time: 00:21:31
 16:04:51 - All files have been successfully extracted!

For USM videos you can use bcm.
zstd for AWB files performs best if you don't want to deal with them in other ways.

Danziel123 25-08-2023 00:33

Hi, maybe someone know what best compress method for armored core VI. Thank you:)


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