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Someone checked "Atlas Fallen"? Looks like it is compressed with lz4f. XTool detects the streams but is not able to process them.
I tried with the script "thesurge2.bms" to unpack the files selecting the "toc" but quickbms gives error: https://t88.pixhost.to/thumbs/861/37...5_immagine.png |
Just use -mlz4f,l2
Code:
Compressed 1 file, 9,574,907 => 34,654,139 bytes. Ratio 361.93%Code:
[0] Processing lz4f stream at 0000000000000000 (1522893 >> 2066084 >> 1522889) using l2:b5:d0 has failed |
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Atlas Fallen
*.dat -> xtool:mlz4f+srep+lolz [22.2GB >> 15.3GB]
*.webm -> mpz_pmt [3.15GB >> 3.10GB] Rest everything -> srep+lzma I also think audio\speech-german.fsb is a language file and can be skipped, or included in additional components. I'll run some checks on language and update |
I was compressing some *.big files and it was in a sounds folder, so i tried to use a media compressor and i run some tests
When i used the media compressor ratio is like 70-80% When i was not using them i was getting 10-20% This heavy difference is due to encryption? If anyone knows any tool to decrypt this file please share, these files are commonly found in EA Games |
What game and can you share a small sample?
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@Fak Eid
Webm container supports only vorbis/opus audio. Mpz is not for compressing such files! Ok,you gain some megas. Btw mpz can compress almost everything with little gain. (In my experiences) Edit : Sry for "spamming". :) |
Tempest Rising Playtest
pak/ucas kraken bk2 kb2n I guess it will be still the case in final release. |
En Garde!
8.2GB ---> 5.7GB Used Oodle core v2.9.5 |
Judgment
Best Method Of Compression , plz! :)
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Dragon Ball Z Kakarot
v2.0 Code:
14:05:52 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000zstd for AWB files performs best if you don't want to deal with them in other ways. |
Hi, maybe someone know what best compress method for armored core VI. Thank you:)
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