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After Razor updated xtool (or plugin), everything works fine :D |
Hello everyone!
Does anyone know how to fix these errors? (Xtool&UnityPlugin latest versions) Game: Pathfinder: Wrath of the Righteous (Build 11836620) Dir: Bundle folder (34 gb) xtool.exe run as administrator Game folder not in read only https://i.ibb.co/njNL95L/231226.png |
Someone tried to precompress Baldur's Gate 3?
Sample (Textures_2.pak): Code:
https://gofile.io/d/xXO3csCode:
https://gofile.io/d/0n69EX |
I guess they using the same engine as in Divinity 2, I bet they still use lz4. Maybe try to use the lspk bms script and make a xtl plugin.
I don't looked at the files so I cannot say anything atm. I am at work lol |
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Help Me - How to repack game Ultimate Marvel vs. Capcom 3
How to repack game Ultimate Marvel vs. Capcom 3
What Tools ? I want a video explanation ultimate Marvel vs capcom 3 method used ztool zlib streams pzlib+srep:m5f:a1+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd 1:mtt1:mt6:d100m:tt4 initial size 3.53 gb Repack size 1.75 gb How do I use this |
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Not ztool. It's old. XTool, srep, lolz and oggre. Nobody will make a video. |
1 Attachment(s)
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Shared.pak Code:
Compressed 1 file, 78,790,712 => 278,618,150 bytes. Ratio 353.62%bms2xtl.ini Code:
[Config]Note that on multi pak files, the script will fail that's why safemode is on, for the streams in multi pak files, you have to make sure that freearc captures these files in sequence else the streams will be left behind. I don't have this game and I can't add support for multi pak files so hope that this approach works. |
Grand Theft Auto: The Trilogy
xtool:mkraken:8+srep_new+lolz
Grand Theft Auto III: The Definitive Edition - 3.17GB Grand Theft Auto Vice City: The Definitive Edition - 6.8GB Grand Theft Auto San Andreas: The Definitive Edition - 14.2GB |
So, I have a question here:
The problem with kraken compressor is that it takes a lot of CPU memory and takes lot of time to extract. So, while trying to compress GTA Trilogy using kraken:8, it takes around 45 mins to install all three games on average PC. Is there anyway to speed up the extraction process by adding a pre-compressor to the algo? |
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XTool or Oodlereck, which processes the kraken streams, is the precompressor. Precompressors decompress data and compress it back during installation. |
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FreeArc is correctly sorted files Textures.pak Textures_1.pak Textures_2.pak Textures_3.pak solid .arc, bg3.xtl made of separated pak's Compressed 4 files, 13,743,119,215 => 16,734,251,958 bytes. Ratio 121.76% per file (not solid) .arc, bg3.xtl made of separated pak's Compressed 4 files, 13,743,119,215 => 16,734,252,036 bytes. Ratio 121.76% Code:
Pos Size Compressed FilesCompressed 4 files, 13,743,119,215 => 16,734,251,958 bytes. Ratio 121.76% per file (not solid) .arc, bg3.xtl made of joined pak's Compressed 4 files, 13,743,119,215 => 13,743,127,639 bytes. Ratio 100.00% so as you can see only first file (Textures.pak) is decompressed and it's doesn't matter if you join all Textures*.pak to one file and made bg3.xtl from it |
Do something! Anything!
1 Attachment(s)
On Textures.pak, Textures_1.pak, Textures_2.pak and Textures_3.pak
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XTool is created by Razor12911XTool has so many ways of enabling anyone of any knowledge and skill level to be able to make a plugin that can work on game without requiring the author to every time provide and provide, I thought that making bms2xtl and adding generate feature would at least bridge the gap but it doesn't seem to be case, I spent time on making the documentation, explaining things, I made the source code available but then what's the point? And don't bother replying to this thread (we only post methods here), I'm just venting don't mind me. I actually hope all games use leviathan level 9 so compressing and repacking games becomes pointless. |
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