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Portal & Portal 2
Code:
Title: PortalCode:
Title: Portal 2 |
Elite Dangerous
v3.2.1 + Horizons DLC Code:
Compression used: |
Rock of Ages 2
v1.0.7 Code:
Compression used: |
Pro Evolution Soccer 2019 V1.02
Pro Evolution Soccer 2019 V1.02 (AR+EG+Data pack 2)
Repack From 22.9Gb To 10.8Gb Method Ztool(zlib)+srep:m3f:a16:d1g+lolz:dtb1:tt8:mt2:gm2 0:fba0:d128m+mc1023 |
Secret of Mana (Remake)
No version given (9th October 2018) Code:
Compression used: |
We now have more than 400 entries in Index, great job guys this was fast :D
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Call of Cthulhu
Good morning !!! Lets start the day with a fresh new game:
Code:
Title: Call of Cthulhu |
Number Of Threads.bat all MP4 video files are deleted when I run the bat file
PPX2.exe /Number Of Threads.bat help about how to use Thanks |
The Evil Within 2
Code:
Title: The Evil Within 2 |
@masen485
Explained:rolleyes: |
Number Of Threads.bat
content you give me to make changes @echo off SetLocal EnableDelayedExpansion echo. echo. echo. echo. Number Of Threads echo. ************** echo. * * echo. * %Number_Of_Processors% * echo. * * echo. ************** echo. SET Threads=%NUMBER_OF_PROCESSORS% IF %Threads%==1 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 1 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==2 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 1 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==4 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 2 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==6 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 3 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==8 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 4 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==10 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 5 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==12 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 6 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==14 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 7 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==16 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 8 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==18 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 9 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==20 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 10 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==22 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 11 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==24 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 12 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==26 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 13 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==28 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 14 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==30 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 15 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ) ELSE ( IF %Threads%==32 ( DIR /B /D /S *.mp4 | CMD /C PPX2 -P 16 -L 1 FFmpeg -y -i "{}" -qscale:v 0 -vcodec wmv2 -b:a 256k "{}.wmv" ))))))))))))))))) :DEL MP4 FOR /R %%i IN (*.mp4) DO CMD /C DEL /F /Q "%%i" :Remove *.WMV Extension FOR /F "Delims=" %%a IN ('DIR /B /S *.wmv') DO REN "%%a" "%%~na" :REN *.MP4>*.WMV FOR /R %%i IN (*.mp4) DO REN "%%i" "*.wmv" ECHO. Ready...!!! https://i.hizliresim.com/2aLW8N.jpg here you see how you send MP4 video files on my application how to make the format change * .mp4 to * .wmv files how you can give an example of how I can show the application method English is not very good words and sentences can be very wrong, I hope you can understand what I'm trying to explain. |
Agony UNRATED
Code:
Title: Agony UNRATED |
Phantom Doctrine
Code:
Title: Phantom Doctrine |
F1 2018 + dlc
Two methods for this game, this game can get even lower to the 14.8-15.0 GB ripping all promo,tutorial and credits videos (its safe) but as always i dont like rip ingame content.
Code:
Title: F1 2018Code:
Title: F1 2018 |
Omensight Definitive Ed. (V1.04)
Omensight Definitive Ed. (V1.04)
Engine: Unreal Engine 4 Original Size: 5.15GB Packed Size: 3.36GB Code:
Srep v3.92 (-m3f -l128 -c64 -b6mb -a1)NexusIV |
Hitman™
Code:
Title: HITMAN™ - Game Of The Year Edition |
Mass Effect 3: Complete Edition
To compress this game at this size you need to use first a modding tool on it. The game works fine with the DLCs unpacked, so dont worry about repacking the SFAR files. The advantages on this is that you get about 5-6GB better ratio on compression and also the game is mod ready without having to unpack the DLCs later. The disadvantage on this is that the install size for the game is about 5GB more (not much really).
Code:
Preparation:Code:
Title: Mass Effect 3: Complete Edition |
Helldivers: A New Hell Edition
Good morning !!!
Code:
Title: Helldivers: A New Hell Edition |
The Witcher 3 Wild Hunt (Steam Version)
v1.31 + All DLCs, 1 language, without extra content I'm writing Steam Version because it's 2.5GB bigger than GOG version due to the patch folders, which GOG version doesn't have. Code:
Compression used: Code:
Compression used: |
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WORLD OF FINAL FANTASY MAXIMA
MAXIMA Update Code:
Compression used: |
Quote:
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Mass Effect: Complete
This is to finish with the Mass Effect series with all dlcs. I dont post Mass Effect 2 because i used the method posted on the index on the same version so there is no reason to double post it.
Code:
Title: Mass Effect: Complete |
Ni no Kuni II Revenant Kingdom
Code:
Title: Kuni II: Revenant Kingdom - The Prince's EditionCode:
Arc.ini |
The Elder Scrolls V: Skyrim - Legendary Edition
Done it with and without the optional HD Textures DLC (there are better Textures Packs on nexusmods).
Code:
Title: The Elder Scrolls V: Skyrim - Legendary EditionCode:
Title: The Elder Scrolls V: Skyrim - Legendary Edition |
Meow Motors
game size 8.49 Gb compressed game size 2.21 Gb NOTHING ripped NOTHING re-encoded ALL languages xtool 0.9 library By Razor12911 Srep v3.92 library By Bulat Ziganshin Lolz v2.1.a.7 library By ProFrager compression time 6 hours + - decompression time 4 min + - file.pak xtool zlib+ srep + lolz data1.cab all the rest srep + lolz data2.cab intel core i7 2 cores 2.9Mhz 16GB ram |
Quote:
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Lords of the Fallen
GOTY version Code:
Compression used: |
Watch_Dogs 2
v1.17, 1 language, with HD Pack Code:
Compression used: |
Mega Man 11
I´m a bit busy this week so i will post only small but very new games.
Code:
Title: Mega Man 11 |
Agarest Generations of War 2 GOG
compression method used:
movies: srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:m c1000000 all other files: xZlib+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273 :lc8:mc1000000+msc+lolz:mt1:d256m:mc1023 total compression time: 30 minutes install time=10 minutes created files wolfpaw-1.bin.001 wolfpaw-2.bin.001 wolfpaw-3.bin.001 uncompressed size: 6.06 gb compressed size: 5.12 gb *note: the reason i use wolfpaw-#. is because i wanted my repack filenames to be unique, plus my selfrun and founded repacker name title is 'Wolfpaw Gaming Studios Repacks'. I even made a splash for it ^^ some of the other repackers who i will not list names of due to forum rules use unique naming schemes also. just wanted to be original and different :D also, following a recommendation from another forum user, I split my game repack temp files into several folders and place the files there, since certain file types compress better than others, then encode each folder with diskspan seperately, then rename the files according. for example, i put the agarest generations of war WMV movies in a folder by itself with the folder structure retained. eg, c:\games\agarest generations of war 2\s16\ s16 being the folder the videos are stored in, then compress the movies seperate from the other file types. I then change the name of the output file for that video folder to wolfpaw-1.bin.001. then rename the files generated from the folder with the compressed .bra files in it to wolfpaw-2.bin.001 and wolfpaw-3.bin.001 respectively.* PSA: I use 3 different types of compression methods because i have my game repack temp files split up into several folders to both cut down on compression time and also to single out files in the install that are not compressed well by some of the methods yet compress well with others. for instance, i use lzma on the movie files and i use msc+lolz on the .bra files since they contain raw data and DDS textures. i should have specifed in my post that i have multiple diskpan batch commands save for each folder or 'D' <for disk> i am compressing :) also, K4mikaZe, i fixed my post. i had a few typos in my compression methods. the post is fixed now ^^ ** also, warning for all of you who use diskspan's batch script and or UA 2.9.0.0 Final: msc or media streams compressor, has a rare but random glitch when compressing/deinterleaving mp3 and some dds files, especially if they're in a for the most part non-accessible packed container, such as agarest's .bra files - though you can extract Agarest GoW 1 .bra files with quickbms, though some games wont extract with it. - the glitch is that when installing a game you made with CIU, whether you're unpacking the files made with diskspan or UA, some files will cause the installer to halt. no errors, no crashing, it will just stop installing but will not give any indication anythings wrong. i've had this happen with 2 games so far, syberia 1 and agarest generations of war 2. syberia 1 had 1 mp3 that glitched up with MSC and the installer just stopped processing and 'hung' on that one particular file, mphone3.mp3. Agarest GoW 2 halted on s19.bra which was a 73 mb file and the installer stopped processing and hung on that one file. i have only encountered this error with these 2 games so far, and only with this compressor. for GoW 2, what i did was i moved the s19.bra file into a seperate folder to be repacked as msc did not have any issues with the other files for some weird reason. then on the last folder i didnt use MSC. will report back when compression finishes and i will report if it froze or not. ** *** Post Edit Confirmed. it was the MSC compressor. I tried moving the s19.bra file and a few others to a seperate folder then recompressed it without using MSC and the install went flawlessly. so watch out for certain files/file types. Theres no way to tell if a file will or will not be compatible with MSC, its just trial and error. *** |
@Kitsune1982, i think you have many faults on the lolz settings. dt6? mc2023? dt is only 0 or 1 (active or inactive), mc max is 1023 (from 1 to 1023). I think you mean maybe mt6 (threads) and mc1023?:rolleyes:
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Assassin's.Creed.Odyssey.Gold.Edition.V1.0.6
Assassin's.Creed.Odyssey.Gold.Edition.V1.0.6
Repack From 49.1GB To 23.9Gb use AFR Patch By Razor mafr64:a2+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0 :mc1023:gm20 (**forge Files) msrep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc1023:g m20 (**other Files) |
vampyr 1.03 9.75gb
zlib:c32m+srep:m3f:a2+dispack070+delta+lolz:d512m: x2:tt16:mtt1:mt2...
*note only 2 threads for lolz needs 10.5gb or ram for compression... edit : i forgot zlib:c32m xtool :o |
OVERKILL's The Walking Dead
OVERKILL's The Walking Dead
Rip Deluxe Edition Content ( OST + Digital Artbook ) ~ 1.36GB Repack From 37.3GB To 15.95GB Game Files Such As NBA PlayGrounds 2 Has Zlib Streams Method **pak Files mztool_zlib+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fb a0:mc1023:gm20 **other files msrep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc1023:g m20 |
Battlefield V Deluxe Edition
Battlefield V Deluxe Edition
First Repack Include Multiplayer + Singleplayer Files Repack From 44.2GB To 32.3GB Method Xtool(zstd)+srep+Lolz mxzstd+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc 1023:g m20 ---------------------------------------------------------------------- Second Repack Include SinglePlayer Files Ripped MuliPlayer Files ~15.3GB Repack From 28.7GB To 20.3GB Method xtool(zstd)+Srep+Lolz mxzstd+srep:m3f:a16:d1g+lolz:tt8:d128m:mt4:fba0:mc 1023:g m20 ---------------------------------------------------------------------- Game Not Have Any Stream LZ4 Or Oodle Although BattleField V Open Beta Has Oodle Stream |
Kursk
This is a Unity game but xtool lz4 doesnt work, scanned for streams but without efford. Even so, compression with srep+lolz is very good on this game.
Code:
Title: KURSK |
FINAL FANTASY XV WINDOWS EDITION
Build 1213041 Code:
Compression used: PS: I've done the same what K4miKaZe has written with the video files. Voice files are only ~800mb in size. |
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