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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

dixen 24-07-2023 03:47

The Sims 3

*.package *.world
XTool v0.76+lolz
20 gb > 32 gb > 29 gb > 23 gb > 13.5 gb

Quote:

xtool precomp -mpng+zlib+reflate -d3 -dd3 -spa0/0 -c64mb
NOTE.
Some files used lz4 streams but xtool can't decompress it.

KaktoR 24-07-2023 08:19

Generation Zero
v18.07.2023

Code:

15:22:18 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 15:22:18 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 16:37:28 - Overall input size: 54.23 GB
 16:37:28 - Overall output size: 13.54 GB (Ratio 24.96%)
 16:37:28 - Overall conversion time: 01:15:09
-------------------------------------------------------------------------------------------------------------------------------------------
 17:14:12 - Overall decompression time: 00:14:04
 17:14:12 - All files have been successfully extracted!


FitGirl 25-07-2023 02:03

Quote:

Originally Posted by dixen (Post 501682)
The Sims 3

*.package *.world
XTool v0.76+lolz
20 gb > 32 gb > 29 gb > 23 gb > 13.5 gb



NOTE.
Some files used lz4 streams but xtool can't decompress it.

Sims 3 doesn't have LZ4 streams, the game was released before LZ4 was invented. Those are false detections of old custom EA algo, used in many of their games.

Danziel123 25-07-2023 18:50

Anyone know what best compression for forspoken? Thank you:)

ScOOt3r 25-07-2023 20:06

i used zlib+srep+lolz and it compressed to 88.8 gb

Danziel123 25-07-2023 20:13

Quote:

Originally Posted by ScOOt3r (Post 501699)
i used zlib+srep+lolz and it compressed to 88.8 gb

No files can delete to save some space? (Languages files)

ScOOt3r 25-07-2023 20:39

no as its only about 8 large files about 20gb each..

KaktoR 26-07-2023 07:46

Viewfinder

Code:

15:42:29 - Selected ARC/DS method for Data1a-01.bin was: msc_tak+srep_new:1
 15:42:29 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 16:01:27 - Overall input size: 14.29 GB
 16:01:27 - Overall output size: 4.99 GB (Ratio 34.91%)
 16:01:27 - Overall conversion time: 00:18:56


KaktoR 26-07-2023 07:52

Quote:

Originally Posted by Danziel123 (Post 501698)
Anyone know what best compression for forspoken? Thank you:)

Cut the first 200mb of one of the big files and send it to me.

Also tell me the file header of the bk2 files if possible with hxd.

Razor12911 26-07-2023 08:39

Forspoken

Code:

-mlz4f:l9
Use liblz4.dll that comes with xtool (v1.8.3)
You must also have xdelta, every stream has 8 byte difference and will not precompress without it.

Code:

Compressed 1 file, 104,857,600 => 210,035,729 bytes. Ratio 200.31%
Compression time: cpu 0.08 sec/real 1.15 sec = 7%. Speed 91.17 mB/s


dixen 26-07-2023 11:26

What about extensionless from Ratchet & Clank: Rift Apart? Same as in SpiderMan?
Sample https://pixeldrain.com/u/cKV4RvZa

Razor12911 26-07-2023 17:53

Ratchet & Clank: Rift Apart

Code:

-minsomniac:rcrads
tex_global
Code:

Compressed 1 file, 216,354,837 => 232,416,562 bytes. Ratio 107.42%
Compression time: cpu 0.19 sec/real 1.37 sec = 14%. Speed 157.41 mB/s

actor
Code:

Compressed 1 file, 797,350 => 5,150,215 bytes. Ratio 645.92%
Compression time: cpu 0.00 sec/real 0.67 sec = 0%. Speed 1.19 mB/s

Link

Danziel123 26-07-2023 20:27

Quote:

Originally Posted by ScOOt3r (Post 501701)
no as its only about 8 large files about 20gb each..

Thank you for suggestion, i compress using mzlib + dedub + lzma-MT get 89.4 gb

Quote:

Originally Posted by KaktoR (Post 501716)
Cut the first 200mb of one of the big files and send it to me.

Also tell me the file header of the bk2 files if possible with hxd.

Sorry for dumb question, how to cut the big files? Here i send sample earc and bk2 files
bk2: https://drive.google.com/file/d/1ueY...ew?usp=sharing
earc: https://drive.google.com/file/d/1y8O...ew?usp=sharing

Quote:

Originally Posted by Razor12911 (Post 501723)
Ratchet & Clank: Rift Apart

Code:

-minsomniac:rcra
Use liblz4.dll that comes with xtool (v1.8.3)

tex_global
Code:

Compressed 1 file, 216,354,837 => 232,416,562 bytes. Ratio 107.42%
Compression time: cpu 0.19 sec/real 1.37 sec = 14%. Speed 157.41 mB/s

actor
Code:

Compressed 1 file, 797,350 => 5,150,215 bytes. Ratio 645.92%
Compression time: cpu 0.00 sec/real 0.67 sec = 0%. Speed 1.19 mB/s

Link

PLUGIN RECEIVED A HOTFIX, MAKE SURE YOU USE THAT

Sorry, but how to use it in DSG? Thank you

dixen 26-07-2023 22:45

Quote:

Originally Posted by Razor12911 (Post 501723)
Ratchet & Clank: Rift Apart

Code:

-minsomniac:rcrads
tex_global
Code:

Compressed 1 file, 216,354,837 => 232,416,562 bytes. Ratio 107.42%
Compression time: cpu 0.19 sec/real 1.37 sec = 14%. Speed 157.41 mB/s

actor
Code:

Compressed 1 file, 797,350 => 5,150,215 bytes. Ratio 645.92%
Compression time: cpu 0.00 sec/real 0.67 sec = 0%. Speed 1.19 mB/s

Link

lz4_1.82 - best result

Quote:

Compressing zone_openarea 92%
Compressing 862,286,145 bytes with xtool.exe precomp -minsomniac -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
Streams: 11004 / 11004
Time: 00:00:21 (CPU 00:01:20)

Size: 822 MB >> 2.54 GB

100%
Errorlevel=0

Compressed 1 file, 862,286,145 => 2,730,091,250 bytes. Ratio 316.61%
Compression time: cpu 0.27 sec/real 44.57 sec = 1%. Speed 19.35 mB/s
All OK

KaktoR 26-07-2023 23:27

Quote:

Originally Posted by Danziel123 (Post 501727)
Thank you for suggestion, i compress using mzlib + dedub + lzma-MT get 89.4 gb


Sorry for dumb question, how to cut the big files? Here i send sample earc and bk2 files
bk2: https://drive.google.com/file/d/1ueY...ew?usp=sharing
earc: https://drive.google.com/file/d/1y8O...ew?usp=sharing


Sorry, but how to use it in DSG? Thank you

There is a file cutter somewhere here on fileforums, shared by Razor12911, which I personally use.

For the earc files use like this
Code:

xtool:mlz4f,l9:lz4_183
For the bk2 files you have to use xtool aswell with the bink plugin because bpk will break the file on unpacking.
Code:

xtool:c256mb:mbk2:df20p
However I suggest to test all of the bk2 files first. In DSG_Settings.ini set it like this and select the game folder normally (this will only compress *.bk2 files). Test compress and decompress. Maybe it is required to set the correct chunk size too.
Code:

[Game1Settings]
Name=Unknown 1
Exec=
EGPath=C:\Program Files (x86)\Unknown <game>
MethodState=0
Data1.Name=Data<game><data>-01.bin
Data1.InclText=*.bk2



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