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Also what I'm looking for is some sort of tool that you can take Unity assets off of and precompress, and during install they're decompressed and put back on the Unity files. Is it possible? |
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Assassins Creed 2 *.dat files blocks addresses doesn't match
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I extract the DataPC.forge file using quickBMS script and after that i try to put them back into where it was using raw injector but it doesn't work out because the all extracted *.dat files doesn't have the same hexadecimals address so my question is how do i solve this & why blocks are isn't the same?
Trying to find the 87.dat block Start Offset and End Offset in DataPC.forge using HxD https://drive.google.com/file/d/15Og...atcpOML7D/view But it doesn't work out? https://drive.google.com/file/d/1ME-...GABq2mgRJ/view These are the unpack files https://drive.google.com/file/d/1ova...U1YYmZxn-/view |
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Can someone look at this kind of files and what I can do with them? They have "RIFF8-��WAVEfmt".
Sample as attachment |
Not sure what it is. VGMStream cannot detect what it is and wwise2ogg will only give a 17kb output.
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Golf With Your Friends (Build 11145867)
Code:
xtool_unity_dd5+lolz |
Hi all !
Frostpunk V1.6.1 - GOTY Latest XTool : Zero inflation. Any kind of variations of ZLib,Preflate,Reflate -cXXmb ,no success. But this version inflates the data well ! XTool version 0.9 Created by Razor12911 Commands: e - encode d - decode Operations and codecs available: precomp - data precompression zlib : loaded crilayla : not loaded lz4 : loaded zstd : loaded lzo : loaded oodle : loaded Options: precomp - data precompression c# : chunk size (default 16mb) t# : number of threads, use p for percentage dm#: decoding memory [1(low) .. 3(max)] dt#: diff tolerance (default 0.1) Other game's ZLib files are OK. What am i do wrong ? |
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I can confirm. Sample should be around 106% |
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try xtool 0.12 |
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@kuyhaa : i would like to use the newest version,btw thank you !:)
Sample from GOTY V1.6.1 : XTool v0.9 : arc a -mxprecomp32 e:\animations32.arc e:\animations.dat FreeArc 0.67 (March 15 2014) creating archive: e:\animations.arc Compressed 1 file, 29,260,989 => 50,177,682 bytes. Ratio 171.48% Compression time: cpu 0.02 sec/real 12.71 sec = 0%. Speed 2.30 mB/s All OK arc t e:\animations32.arc FreeArc 0.67 (March 15 2014) testing archive: e:\animations32.arc Tested 1 file, 50,177,682 => 29,260,989 bytes. Ratio 171.48% Testing time: cpu 0.02 sec/real 0.85 sec = 2%. Speed 34.25 mB/s All OK Latest XTool : Nothing. Edit: XTool V0.7.1 : Works fine ! Thank you Razor12911 ! |
Marvels Spiderman Remastered [Build 10619930]
Archive 1 content: All files from asset_archive folder except dag, toc and languages. Archive 2 content: All remanining files except languages. Archive 1: Code:
xtool_spidey_dd5+lolzCode:
xtool_reflate+razor-stdioCode:
razor-stdioCode:
Original Size | 79GB |
Warhammer 40,000: Boltgun [1.17.38829.471]
Code:
kraken+preflate+dedup+lolz |
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https://bayfiles.com/D6bdh7taze/Boltgun_xtl |
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Which Version of oo2core.dll , should i use ? |
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It contains multiple wem files. I converted one of them. |
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