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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

adrianskiloses 11-05-2023 06:49

Quote:

Originally Posted by Hexagon123 (Post 501070)
Depends on the game,

Some use LZ4, LZMA or none

SREP+LOLZ

How do you find out?
Also what I'm looking for is some sort of tool that you can take Unity assets off of and precompress, and during install they're decompressed and put back on the Unity files. Is it possible?

Masquerade 11-05-2023 10:30

Quote:

Originally Posted by adrianskiloses (Post 501075)
Also what I'm looking for is some sort of tool that you can take Unity assets off of and precompress, and during install they're decompressed and put back on the Unity files. Is it possible?

You can use the XTool unity plugin to precompress lz4 compressed Unity Asset Bundles.

Junior53 15-05-2023 00:31

Assassins Creed 2 *.dat files blocks addresses doesn't match
 
1 Attachment(s)
I extract the DataPC.forge file using quickBMS script and after that i try to put them back into where it was using raw injector but it doesn't work out because the all extracted *.dat files doesn't have the same hexadecimals address so my question is how do i solve this & why blocks are isn't the same?

Trying to find the 87.dat block Start Offset and End Offset in DataPC.forge using HxD
https://drive.google.com/file/d/15Og...atcpOML7D/view

But it doesn't work out?
https://drive.google.com/file/d/1ME-...GABq2mgRJ/view

These are the unpack files
https://drive.google.com/file/d/1ova...U1YYmZxn-/view

KaktoR 18-05-2023 03:47

1 Attachment(s)
Can someone look at this kind of files and what I can do with them? They have "RIFF8-��WAVEfmt".

Sample as attachment

Masquerade 18-05-2023 04:55

Not sure what it is. VGMStream cannot detect what it is and wwise2ogg will only give a 17kb output.

Masquerade 18-05-2023 13:12

Golf With Your Friends (Build 11145867)

Code:

xtool_unity_dd5+lolz
4.6GB ---> 2.3GB

shazzla 21-05-2023 00:56

Hi all !

Frostpunk V1.6.1 - GOTY

Latest XTool : Zero inflation. Any kind of variations of ZLib,Preflate,Reflate -cXXmb ,no success.

But this version inflates the data well !

XTool version 0.9

Created by Razor12911

Commands:
e - encode
d - decode

Operations and codecs available:
precomp - data precompression
zlib : loaded
crilayla : not loaded
lz4 : loaded
zstd : loaded
lzo : loaded
oodle : loaded

Options:
precomp - data precompression
c# : chunk size (default 16mb)
t# : number of threads, use p for percentage
dm#: decoding memory [1(low) .. 3(max)]
dt#: diff tolerance (default 0.1)


Other game's ZLib files are OK.
What am i do wrong ?

KaktoR 21-05-2023 11:50

1 Attachment(s)
^
I can confirm.

Sample should be around 106%

kuyhaa 21-05-2023 20:41

Quote:

Originally Posted by shazzla (Post 501168)
Hi all !

Frostpunk V1.6.1 - GOTY
XTool version 0.9


try xtool 0.12

shazzla 21-05-2023 20:56

1 Attachment(s)
@kuyhaa : i would like to use the newest version,btw thank you !:)


Sample from GOTY V1.6.1 :

XTool v0.9 :

arc a -mxprecomp32 e:\animations32.arc e:\animations.dat
FreeArc 0.67 (March 15 2014) creating archive: e:\animations.arc
Compressed 1 file, 29,260,989 => 50,177,682 bytes. Ratio 171.48%
Compression time: cpu 0.02 sec/real 12.71 sec = 0%. Speed 2.30 mB/s
All OK

arc t e:\animations32.arc
FreeArc 0.67 (March 15 2014) testing archive: e:\animations32.arc
Tested 1 file, 50,177,682 => 29,260,989 bytes. Ratio 171.48%
Testing time: cpu 0.02 sec/real 0.85 sec = 2%. Speed 34.25 mB/s
All OK

Latest XTool :
Nothing.

Edit:

XTool V0.7.1 : Works fine ! Thank you Razor12911 !

Masquerade 22-05-2023 14:34

Marvels Spiderman Remastered [Build 10619930]

Archive 1 content: All files from asset_archive folder except dag, toc and languages.
Archive 2 content: All remanining files except languages.

Archive 1:
Code:

xtool_spidey_dd5+lolz
Archive 2:
Code:

xtool_reflate+razor-stdio
Languages:
Code:

razor-stdio
Repack

Code:

Original Size          |  79GB
--------------------------------
Game                    | 37.5GB
--------------------------------
+ Arabic                | +1.1GB
+ English              | +1.1GB
+ French                | +1.1GB
+ German                | +1.1GB
+ Italian              | +1.1GB
+ Japanese              | +1.1GB
+ Polish                | +1.1GB
+ Portguese            | +1.1GB
+ Portuguese-Brazil    | +1.1GB
+ Russian              | +1.1GB
+ Spanish-Latin-America | +1.1GB
+ Spanish-Spain        | +1.1GB
--------------------------------
TOTAL                  | 50.9GB

Thanks to Razor12911 for XTool, ProFrager for lolz, Bulat Ziganshin for FreeArc and srep.

Wanterlude 23-05-2023 12:04

Warhammer 40,000: Boltgun [1.17.38829.471]

Code:

kraken+preflate+dedup+lolz
4.38 gb => 2.96 gb

Masquerade 23-05-2023 12:44

Quote:

Originally Posted by Wanterlude (Post 501188)
[B][U]Warhammer 40,000: Boltgun

You can also use this database I made using bms2xtl:
https://bayfiles.com/D6bdh7taze/Boltgun_xtl

hwang4 26-05-2023 05:00

Quote:

Originally Posted by Masquerade (Post 501189)
You can also use this database I made using bms2xtl:
https://bayfiles.com/D6bdh7taze/Boltgun_xtl


Which Version of oo2core.dll , should i use ?

deepshit 29-05-2023 05:26

1 Attachment(s)
Quote:

Originally Posted by KaktoR (Post 501132)
Can someone look at this kind of files and what I can do with them? They have "RIFF8-��WAVEfmt".

Sample as attachment

This is a custom wwise bnk archive.
It contains multiple wem files.
I converted one of them.


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