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The Outer Worlds Spacer's Choice
v1.5931.19079 Code:
19:29:41 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l7:core_2.9.5+xtool:mreflate+xtool:odb_odd3+xtool:odb:odd3:ocpt100p,l6 |
Wo Long: Fallen Dynasty [1.0.6]
Code:
xtool:c32mb:mzlib:t100p:db:dd3:cpl10,t100pCode:
Compression time: 32 minutes, 29 seconds |
Quote:
system.rdb.bin CRC error I try: [xtool:zlib or preflate] [db or -] [dd5 or dd3] [lolz or lzma] I want to know if this error is from my side or not. I would be very grateful for your help! Download a file [2.61 gb]: Fileditch / Pixeldrain |
Quote:
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Ready or Not | 92,00GB -> 33,90GB
Code:
.pak |
Satisfactory | 19,90GB -> 6,08GB
Code:
.pak |
EVERSPACE 2
zlib Code:
Streams: 927573 / 927957Code:
21:04:04 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:odb:odd3+4x4:lzma |
Hearts of Iron IV
v1.12.10 Code:
20:54:11 - Selected ARC/DS method for Data1a-01.bin was: srep_new:1+lolz:d33:mtt1:mt12:mc1023 |
Bit of a basic question but how exactly does ZSTD re-compression work? Within XTool, is it a library-based like LZ4 or more universal like reflate? Additionally is ripping a block, say for example the first 200mb of a larger archive a suitable method for creating a sample to run tests on? I'm currently giving most of the RE Engine titles a crack and have been having some difficulties with testing different ZSTD libraries, as I've had no success with the stock XTool v0.5.3 ZSTD codec library, and its a bit of a waste to write so much data to the disk just for it to be for nothing.
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What about *.vpk from Half-Life Alyx? LZ4 algo?
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Skyrim SE
definitely wrong area. Please delete this.
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X4 Foundations v6.0
Maybe someone might find this usefull Code:
zlib+msc (oggre will crash) |
Quote:
https://t85.pixhost.to/thumbs/94/347471141_immagine.png |
Please may someone upload a sample, such as
game/hlvr/maps/a1_intro_world/a1_intro_world_skybox.vpk? Thanks! |
Quote:
Code:
https://gofile.io/d/EafcDT |
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