![]() |
Quote:
|
Hi, love the prog, has helped me no end...but thought I'd have a gripe anyways :p and someone else in this thread summed it up perfectly:
Is it possible to make the interface and text a little bigger, it's just kinda on the smallish size. And, also, for common folk like me who don't really need to read thru the finer details, could you do something simple like change the colour of the text for when a protection type _IS_ identified? It's just that I find myself reading a paragraph of text when there was no actual protection detected. I guess what I mean is to FLAG the text when a protection mechanism is detected. Cheers :) |
Quote:
|
I know there is something concerning this issue.....cdkiller can tell you more about it.....:D:D
|
Quote:
|
string checks like in core.dll(s) of unreal engine powered games were already added long time ago...
we will have some tests once the gui is done so we can decide about changing the color of detected protections. |
Yes if i had to comment one thing i would like changed it would be the same issue about a font change once protections are Identified (for the public version obviously)
(ps thanks for the update cdkiller. I only use PID now as a result of all the work thats gone into it and the advances made from when PID was born and its life started to now when PID is enjoying full maturity ;) One thing i like is the "Protection report" tab as it makes using the GUI so much easier/faster. Keep up the excellent work !! |
You will probably flame me for this or something similar but I am just wondering how PiD6 is going... ?
:) |
atm development of pid v6.0 is kinda "on hold".
i had a real life drawback the recent time and i need to sort some things... when will development continue?... honestly i canīt tell yet... i just have much more important stuff to do... |
Quote:
|
Fan !!!
Hallo cdkiller,
Iīm your biggest fan. I hope u can continue your lifework till perfection.:D |
itīs me back with a progress update...
in the next 1-2 weeks iīm putting a new PID rls together. it will only be a Protection Update wich keeps PID up2date. new features will be introduced in v6.0 wich we are working on from time to time. what will be new for PC game protetections? - Securom v7.xx.xx detection i wonīt show v7.00.00.0xxx because iīm not 100% sure if itīs the real version. just check some games. i.e. Serious Sam 2 (2005-10-20) is supposed to have SecuROM 7.00.00.0172. (debug the exe and break at the cd-check, search for AddD and youīll see... but look at more recently released games... CSI-3 Dimensions of Murder v1.0 appears to have SecuROM SecuROM 7.00.00.0008 but was released 2006-02-22. another example is Tony Hawks American Wasteland with SecuROM 7.00.00.0014 released 2006-01-17 - JoWood X-Prot detection (beeing used together with SecuROM) - Laserlok Marathon detection - Ring-Protech detection - SmartE Copy Protection detection - Starforce v3.x version is now displayed with build number - Sysiphus detection - Safedisc & Safecast detection improved - VOB Protect CD/DVD v5.9x with build number detection - Protect DiSC v6 detection (successor of VOB Protect CD/DVD) updated non PC-game detections: - armadillo received the biggest update, pid is now able to tell the version as exact as possible - ACProtection updated and improved - ASProtect updated and improved - ExeCryptor v2 detection - MoleBox detection fixes: - yeah they will be included, thou there isnīt much to fix as the last release was pretty stable code-wise. the list isnīt completed yet, there will probably more new stuff for you ;) |
Nice! ;)
|
:cool:
|
:D Good news ! :D
|
| All times are GMT -7. The time now is 11:05. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com