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Razer-785 03-06-2026 22:46

Make MSC.exe "TAK" use more threads
 
Hello how can i make MSC.exe "TAK" use more threads.
has anyone modded the executable before?

Thanks.

wrathma 03-06-2026 23:39

Quote:

Originally Posted by Razer-785 (Post 510238)
Hello how can i make MSC.exe "TAK" use more threads.
has anyone modded the executable before?

Thanks.

msc isnt multithreaded unfortunately. if you pass -t=4 in msc it translates to "takc.exe use 4 threads" not "4 different takc.exe process working in parallel".
-t=4 is not a limitation of msc but a limitation in tak compressor.

Razer-785 09-06-2026 15:59

Random Questions
 
Hello i have multiple questions about DiskSpan-GUI

1.What compression method is the best for general purpose use, i have been using (xtool:lm3:t100p:mzlib+srep_new:490g+LOLZ_ULTRA) with good results but i want to know what you guys think. (yes i know ideally you would use different methods for each game.)

2.How come when i use LZMA2 XZ 256mb to compress Forza Horizon 6 it errors. (i have 48gb ram)

3.Whats the difference between RAZOR MTX, PMT, STDIO, STD.

Thanks.

KaktoR 09-06-2026 20:56

1. Tbh you have already answered your own question.

2. We don't know. One have to see the full error log

3. MTX, PMT, STDIO (will be replaced by this in next DSG version), STD = default/standard version of RAZOR compressor.

Razer-785 11-06-2026 17:09

Quote:

Originally Posted by KaktoR (Post 510283)
1. Tbh you have already answered your own question.

2. We don't know. One have to see the full error log

3. MTX, PMT, STDIO (will be replaced by this in next DSG version), STD = default/standard version of RAZOR compressor.

Any ETA on the next version of DSG?

GybEMHPj4XAp3Cu 28-06-2026 22:05

I need some help. Let's say I have the original game in ISO format. I install it in a folder on my desktop, and now I have all the game files. Then I update those files so the game is fully up to date. After that, I repack everything using DiskSpan GUI, compile an installer, and create a new ISO with DiskSpan GUI. Would that work, or not?

wrathma 30-06-2026 01:53

Quote:

Originally Posted by GybEMHPj4XAp3Cu (Post 510364)
I need some help. Let's say I have the original game in ISO format. I install it in a folder on my desktop, and now I have all the game files. Then I update those files so the game is fully up to date. After that, I repack everything using DiskSpan GUI, compile an installer, and create a new ISO with DiskSpan GUI. Would that work, or not?

diskspan gui is free bro. try for yourself and see.


(yes it would work)

2obd1bs1 31-08-2026 04:29

I've been lurking here for quite some time now but there are still some questions I haven't managed to find answers to so I think it's time I ask away.

When does it make sense to use multiple compressions? Are there any known file type and/or compression combinations which lead to better ratios (i.e. X files compressed with algorithm Y can be then further compressed with algorithm Z)? Or is it always a trial and error matter?

Are there any tools for finding the best compression algorithm for unknown file types?

KaktoR 31-08-2026 06:33

You can use xtoolui for this purpose with "skip verifiation" option enabled. Then go through all codecs. Second step is to find out exact settings and library used for the method if you found something.


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