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Make MSC.exe "TAK" use more threads
Hello how can i make MSC.exe "TAK" use more threads.
has anyone modded the executable before? Thanks. |
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-t=4 is not a limitation of msc but a limitation in tak compressor. |
Random Questions
Hello i have multiple questions about DiskSpan-GUI
1.What compression method is the best for general purpose use, i have been using (xtool:lm3:t100p:mzlib+srep_new:490g+LOLZ_ULTRA) with good results but i want to know what you guys think. (yes i know ideally you would use different methods for each game.) 2.How come when i use LZMA2 XZ 256mb to compress Forza Horizon 6 it errors. (i have 48gb ram) 3.Whats the difference between RAZOR MTX, PMT, STDIO, STD. Thanks. |
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Any ETA on the next version of DSG?
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I need some help. Let's say I have the original game in ISO format. I install it in a folder on my desktop, and now I have all the game files. Then I update those files so the game is fully up to date. After that, I repack everything using DiskSpan GUI, compile an installer, and create a new ISO with DiskSpan GUI. Would that work, or not?
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(yes it would work) |
I've been lurking here for quite some time now but there are still some questions I haven't managed to find answers to so I think it's time I ask away.
When does it make sense to use multiple compressions? Are there any known file type and/or compression combinations which lead to better ratios (i.e. X files compressed with algorithm Y can be then further compressed with algorithm Z)? Or is it always a trial and error matter? Are there any tools for finding the best compression algorithm for unknown file types? |
You can use xtoolui for this purpose with "skip verifiation" option enabled. Then go through all codecs. Second step is to find out exact settings and library used for the method if you found something.
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