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-   -   XTool - Successor of ZTool (https://fileforums.com/showthread.php?t=101729)

KaktoR 09-06-2018 02:51

Use :lzo for brotherhood

masen485 09-06-2018 02:57

If possible, compress your game
Do you share tools with me?

KaktoR 09-06-2018 09:13

1 Attachment(s)
No.

@razor: Just to let you know, 65+GB data will not be inflated by xtool somehow.
I tested for Origins with c32m,t4:oodle

The first 1GB will be inflated (xtool is over 80% cpu usage), after that, arc only copying files and xtool do nothing anymore. Maybe to much data?

KaktoR 09-06-2018 10:19

Yes tested with 0.9 and 0.10

Code:

Compressing 122 files, 69,051,449,344 bytes. Processed  10.0% ==>> xtool
Compressing 69,353,227,695 bytes with ==>> srep

Correction: xtool is just working for about ~250mb, then stop

masen485 09-06-2018 11:35

xtool VERSION
0.8,0.7,0.09
xtool(:c32m,t4odle) WHICH VERSION
HELP PLEASE
Assassins Creed IV Black Flag
DataPC.forge

KaktoR 09-06-2018 12:44

Quote:

Originally Posted by doofoo24 (Post 471580)
but xtool 0.10 only x86, i thought odle only x64 :confused:

Ok, didn't realized 0.10 was just an update for x86. But problem remains

Edison007 10-06-2018 00:13

Quote:

Originally Posted by KaktoR (Post 471561)
oodle for ACO

DataPC.forge (273.088.512 Bytes)

with srep64:m3f+lzma2

Code:

xtool(:c32m,t4:oodle)
260mb => 548mb => 195mb (205.152.256 Bytes)
Compression time: 192secs
Decompression time: 62secs


AFR(:a2) with in/out patch
260mb => 548mb => 195mb (204.939.264 Bytes)
Compression time: 144secs
Decompression time: 118secs

For decompression used all threads

Only precompress:
Code:

xtool
Precompress time: 63secs
Decompress time: 55secs


AFR
Precompress time: 18secs
Decompress time: 105secs

So xtool is at least two times faster than AFR in decompression, but ~3.5 times slower in precompression

Give me please this file.)

KaktoR 10-06-2018 06:20

@Edison
Wait (wrong file)

will upload for you

Razor12911 14-06-2018 18:01

Quote:

Originally Posted by elit (Post 471409)
I apologize for stupid question but was there specific reason for using extra "precomp" word, aka e:precomp... instead of just e:... d:... as was in ztool? To me it seems redundant as e: and d: already imply default behavior(encode vs decode) and precomp seem'd to me at first confused with precomp tool by schnaader. Also using different separators, aka ',' and ':' for specific areas of cmd make it prone to type error, as happened to me before and I seem to be not the only person. Pure ':'s in ztool were fine and easier for inclussion with other utilities IMO. BTW I am not complaining, this tool is fantastic and ultimate, just being curious about new design.

There methods planned apart from precomp to be added in xtool, stuff like preprocessing of data, encryption, data reconstruction (rebuild), compression and etc.

Quote:

Originally Posted by felice2011 (Post 471438)
Razor but for the decompression of the archive the folder can only contain the file xtool.exe, without any *.dll right?

xtool requires dll at all times, even zlib requires dll. no code of compresssion algorithms are stored within xtool except for special cases but even those special cases do not execute if a specific dll that goes hand in hand with aren't available.

Quote:

Originally Posted by dixen (Post 471491)
And?:)

And I think there is something wrong with the parser for FAT v9 (FC3, FC4) for big dat files, I kinda rushed adding this feature without conducting any proper tests.

Quote:

Originally Posted by KaktoR (Post 471579)
Yes tested with 0.9 and 0.10

Code:

Compressing 122 files, 69,051,449,344 bytes. Processed  10.0% ==>> xtool
Compressing 69,353,227,695 bytes with ==>> srep

Correction: xtool is just working for about ~250mb, then stop

Bugs everything, when are they gonna stop .... -_-

chum 17-06-2018 19:53

Great tool. Thanks Razor!

dixen 21-06-2018 11:54

What about decompress *.mega2 & *.pages files from DOOM 2016?

Razor12911 21-06-2018 16:51

Development will resume after the first week of July

ShivShubh 21-06-2018 21:46

Quote:

Originally Posted by dixen (Post 471861)
What about decompress *.mega2 & *.pages files from DOOM 2016?

Its pointless to decompress pages files of idTech games for further compression because you will end up having a bad ratio. In previous games they are heavily packed with some texture compression. I tried with DOOM 2016 and as far as I remember ratio was worse compared to their original compressed size.

dixen 22-06-2018 00:14

Quote:

Originally Posted by ShivShubh (Post 471867)
Its pointless to decompress pages files of idTech games for further compression because you will end up having a bad ratio. In previous games they are heavily packed with some texture compression. I tried with DOOM 2016 and as far as I remember ratio was worse compared to their original compressed size.

Thanks

doofoo24 23-06-2018 17:21

@Razor12911 i tested xtool 0.10 on mass effect 2 type8 files when i use t100p seems like prime95 THE TEMP are very hot around 90c ?
because when i use t100p with zlib or lz4 it uses all cpu threads but the temp around 70c with lzo around 90c...
i am using i7 8700k with NH-D15...


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