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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 06-03-2023 10:59

The DioField Chronicle
  • DFC-WindowsNoEditor.pak
    Code:

    ue4d:key=15E3110F40A348CFCC989F0A7A5506B6DE13942DB2F2F8C07F0D640968F9AF26+xtool_kraken_dedup5+lolz
  • Everything else:
    Code:

    razor

Thanks to Shegorat for UE4D library and Razor12911 for XTool library.

Oodle Core v2.9.5 used (v2.9.6 has outrageous memory issues).

22.8GB ---> 18.8GB

Compression Time: 9 hours.

Not worth it with lolz due to very little amount of space saved, best just use LZMA :p

KaktoR 09-03-2023 10:47

The Outer Worlds Spacer's Choice

kraken

pakchunk15-WindowsNoEditor.pak
Code:

Library loaded: v2.8.14\oo2core_8_win64.dll

Streams: 64668/64668
Time: 00:09:47 (00:57:18)
Memory: 479 MB (479 MB)

Results: 7.47 GB >> 15.0 GB

It seems that you can also use v2.9.2/2.9.5/2.9.6 libraries.

Masquerade 09-03-2023 10:59

Don't use library v2.9.6, there's a memory bug.

Sebazz 10-03-2023 11:33

Canīt Compress Halo Infinite
 
Hello, I tried to make a repack of Halo Infinite game, an its stuck at 60% ... i donīt know why. It's the only game that this happens to me.

Here is my arc.ini settings, i use srep+lzma2

Code:

[External compressor:srep]
header    = 0
packcmd  = srep -m3f -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep -d - - <stdin> <stdout>

[External compressor:lzma2]
header    = 0
packcmd  = 7z a -txz -an -mcrc=0 -m1=lzma2:d25:fb=273:mf=bt4:mc=1000000:lc=4:lp=0 -mx9 -mmt=on -si -so <stdin> <stdout>
unpackcmd = 7z x -txz -an -y -si -so <stdin> <stdout>


Gehrman 10-03-2023 11:36

Quote:

Originally Posted by Sebazz (Post 500425)
Hello, I tried to make a repack of Halo Infinite game, an its stuck at 60% ... i donīt know why. It's the only game that this happens to me.

Here is my arc.ini settings, i use srep+lzma2

Code:

[External compressor:srep]
header    = 0
packcmd  = srep -m3f -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep -d - - <stdin> <stdout>

[External compressor:lzma2]
header    = 0
packcmd  = 7z a -txz -an -mcrc=0 -m1=lzma2:d25:fb=273:mf=bt4:mc=1000000:lc=4:lp=0 -mx9 -mmt=on -si -so <stdin> <stdout>
unpackcmd = 7z x -txz -an -y -si -so <stdin> <stdout>


Use mc=128
Or use 4x4:lzma:a1:mfbt4:32m:fb273:mc1024:lc8, it has a better ratio and speed.

KaktoR 10-03-2023 14:12

Halo Infinite
Season 3 Echoes Within (7th March 2023)

Code:

21:14:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:core_2.8.9+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:14:05 - Selected ARC/DS method for Data1b-01.bin was: xtool:mreflate+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 21:14:05 - Selected ARC/DS method for Data1c-01.bin was: xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-----------------------------------------------------------------------------------------
 23:00:58 - Overall input size: 50.64 GB
 23:00:58 - Overall output size: 34.11 GB (Ratio 67.36%)
 23:00:58 - Overall conversion time: 01:46:49


kuyhaa 15-03-2023 20:56

1 Attachment(s)
Quote:

Originally Posted by KaktoR (Post 499245)
Mount & Blade II Bannerlord

Seems like tpac files use lz4hc level 12. On this level you will get low streams but output is much bigger then with other levels.

Code:

Compressed 1 file, 7,120,255 => 14,068,315 bytes. Ratio 197.58%
Compression time: cpu 0.00 sec/real 30.88 sec = 0%. Speed 0.23 mB/s
All OK

However it is slow af

what the version of liblz4 and plugin ?

i'm trying unity_R6 , ratio 100%

sample attch

Masquerade 17-03-2023 09:42

The Sims 4 [v1.96.365.1030 + All DLCs]

Code:

xtool_zlib_dedup5+LZMA2
56.2GB ---> 35.1GB

Not used LOLZ because it takes too long.

KaktoR 20-03-2023 10:26

Diablo IV (Closed Beta)

Code:

zlib

Streams: 19842 / 19842
Time: 00:02:59 (CPU 00:02:58)
Duplicates: 0 (0.00 MB / 0.00 MB [0.00 MB])

Size: 1.00 GB >> 1.53 GB

I guess this will still the case for the release version.

Masquerade 23-03-2023 11:46

Don't use MSC on The Walking Dead Saints and Sinners Chapter 2: Retribution. It will cause archive corruption. :(

L33THAK0R 23-03-2023 16:13

Could anyone give me a bit of advice on how to properly use the UE4 XTool plugin? I'm currently using Unreal R8 with XTool 0.6.9 for a title called "The Entropy Center", but initial tests, at least to me are indicating I've somehow not managed to get XTool to decrypt the relevant ".PAK", ".UCAS" & ".UTOC" archives, I've attached an image below, if anyone could show me what I'm doing wrong I'd very much appreciate it.

https://i.imgur.com/spqCCGz.png

Razor12911 24-03-2023 00:14

https://fileforums.com/showpost.php?...2&postcount=14

dixen 24-03-2023 01:21

Quote:

Originally Posted by Razor12911 (Post 500573)

This version does not work on UCAS from Entropy Centre((

Razor12911 24-03-2023 02:18

Quote:

Originally Posted by dixen (Post 500574)
This version does not work on UCAS from Entropy Centre((

Code:

XTool is created by Razor12911

Streams: 353168 / 353168
Time: 00:09:03 (CPU 00:06:38)

Size: 10.9 GB >> 21.0 GB

Doesn't work you say, I suggest using two separate processes of xtool for this.

dixen 24-03-2023 04:56

Quote:

Originally Posted by Razor12911 (Post 500575)
Code:

XTool is created by Razor12911

Streams: 353168 / 353168
Time: 00:09:03 (CPU 00:06:38)

Size: 10.9 GB >> 21.0 GB

Doesn't work you say, I suggest using two separate processes of xtool for this.

Sorry, I forgot change AES key in db.bat))


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