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The DioField Chronicle
Thanks to Shegorat for UE4D library and Razor12911 for XTool library. Oodle Core v2.9.5 used (v2.9.6 has outrageous memory issues). 22.8GB ---> 18.8GB Compression Time: 9 hours. Not worth it with lolz due to very little amount of space saved, best just use LZMA :p |
The Outer Worlds Spacer's Choice
kraken pakchunk15-WindowsNoEditor.pak Code:
Library loaded: v2.8.14\oo2core_8_win64.dll |
Don't use library v2.9.6, there's a memory bug.
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Canīt Compress Halo Infinite
Hello, I tried to make a repack of Halo Infinite game, an its stuck at 60% ... i donīt know why. It's the only game that this happens to me.
Here is my arc.ini settings, i use srep+lzma2 Code:
[External compressor:srep] |
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Or use 4x4:lzma:a1:mfbt4:32m:fb273:mc1024:lc8, it has a better ratio and speed. |
Halo Infinite
Season 3 Echoes Within (7th March 2023) Code:
21:14:05 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:core_2.8.9+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
1 Attachment(s)
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i'm trying unity_R6 , ratio 100% sample attch |
The Sims 4 [v1.96.365.1030 + All DLCs]
Code:
xtool_zlib_dedup5+LZMA2Not used LOLZ because it takes too long. |
Diablo IV (Closed Beta)
Code:
zlib |
Don't use MSC on The Walking Dead Saints and Sinners Chapter 2: Retribution. It will cause archive corruption. :(
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Could anyone give me a bit of advice on how to properly use the UE4 XTool plugin? I'm currently using Unreal R8 with XTool 0.6.9 for a title called "The Entropy Center", but initial tests, at least to me are indicating I've somehow not managed to get XTool to decrypt the relevant ".PAK", ".UCAS" & ".UTOC" archives, I've attached an image below, if anyone could show me what I'm doing wrong I'd very much appreciate it.
https://i.imgur.com/spqCCGz.png |
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XTool is created by Razor12911 |
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