![]() |
Can anyone tell me something about the new settlers game? Seems to be zstd mostly and some zlibs aswell but couldn't get much out of it. Seems like 1.5.0 library is the correct one.
Code:
Streams: 2887/11649https://pixeldrain.com/u/jzeJThv3 |
3 Attachment(s)
For zstd streams
Attachment 33904 Attachment 33905 The version is 1.5.1 or 1.5.2, not 1.5.0 For deflate streams Attachment 33906 so... png+reflate and -d1 Code:
-mreflate+png+zstd:l16 -d1Code:
Streams: 11977/11984 |
Thanks, seems my collection was a bit out of date..
|
Quote:
|
Quote:
https://fileforums.com/showpost.php?...2&postcount=97 |
Assassin's Creed Valhalla
v1.7.0, all DLC, 1 language Code:
12:34:56 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:core_2.8.4+xtool:db:dd3+4x4:lzma |
Has anyone found a reliable way to rip localized audio from "Quantic Dreams" PC ports (i.e. Heavy Rain, Beyond Two Souls, Detroit Become Human)? I've only found a semi-reliable unpacking utility for "Detroit Become Human", but even then recent builds of the titular title cause the unpacker to crash. All titles only use deflate/zlib for compression, but annoyingly it seems everything, including the audio and pre-rendered Bink videos are also compressed, making ripping the streams a tad tricky.
|
Hello im having trouble with the game Raft. Its the newest version using clean steam files. I am using DSG newest version with ASIS installer also newest version. I have used them both without issues in the past on many games this is not a new setup. The compression goes fine but always the same error message on multiple computers at the end of installation. https://ibb.co/TTx1T2t
the compression i have tried is Srep + Lolz (number 4 in predefined on DSG) and Xtool 2020 (zlib) srep + lolz (number 12 in predefined) .... i dont know much about what to use for what types of games just getting into that part so please go easy on me if this is obvious. Usually i use number 12 and then if errors switch to number 4 and i rarely have issues even though i know this isnt "the best" it usually at least works. Any help is appreciated or pointers. And sorry if my error has nothing to do with compression type thats part of what im trying to narrow down. TIA |
Evil West (1.0.5)
Code:
33/1 GB*.BK2 Other Files Code:
xtool:c128mb:mzlib:mpreflate:db:dd3+lolz:mtt1:mt8:mc256Code:
25.9 GB |
Resident Evil 5 [Build 10544787]
Code:
xtool_zlib_reflate_dedup5+lolzCode:
oggreCode:
srep |
Scars Above
Here are some tests, not digged deeper as I have no time nor interest in this Code:
zlib |
^^
Pak contains a shit ton of WWise Audio too so you can patch out the larger files using FModel / MESA and XTool's erase function and use WemTool. I'm skipping this one too :p |
Death Stranding Directors Cut v1.002
Code:
61/9 GBCode:
dst+xtool:c32mb:mkraken:dd3+lolz2:mtt1:mt6:mc256Code:
4x4Code:
srep:m3f+4x4:lzma:a1:mfbt4:32m:fb273:mc1024:lc8Code:
51 GBDT: 20 M |
Wo Long Fallen Dynasty
EventMaker3.rdb.bin Code:
zlib |
Hogwarts Legacy
v18th Februrary 2023, 2 languages Code:
14:17:08 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mkraken,l5,n256:core_2.8.14+xtool:db:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
| All times are GMT -7. The time now is 07:35. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com