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Crisis Core - Final Fantasy VII - Reunion
Used unreal_db key 0x277041CBB2888087611DB5CBFEA119462920E1F67092C87E 87825725E38B320F Oodle v2.9.5 dll -mccff7r+kraken:l7 -d1 -c1gb -lm Code:
pakchunk7-WindowsNoEditor.ucasEdit: I recommend that you use two separate xtool processes (one for decryption and the other for processing kraken streams), since these aes blocks are big, xtool will use 1 thread in d1 mode for both encoding and decoding in an attempt to use the lowest possible memory, which will slow down installation tremendously if you plan to make a repack. This also eliminates the need for -d1, you can opt for oo2reck if you want, up to you. |
Thanks, this seem to work :)
Code:
-mff7rcc+xtool:kraken,l7Code:
[External compressor:xtool] |
Witcher 3 v4.0 Next Gen Update
Still the same algo from before https://fileforums.com/showthread.ph...her#post498295 Code:
-mxtool:witcher3+xtool:zlib+xtool:lz4hc,l9 |
Grand Theft Auto V
Build 10107212 (13 December 2022) Code:
17:17:06 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:mreflate:db:-dedup=3+4x4:lzma |
Quote:
Code:
[External compressor: xtool] |
Elden Ring
v1.08.1 Code:
17:21:11 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+xtool:db:-dedup=3+4x4:lzma |
Forza Horizon 5 Premium Edition (1.522.259.0)
Code:
(EN) Without 4KMovie,SignLanguageCode:
xtool:c256mb:mpreflate:mzlib+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8Code:
109.98 GB → 180 GB → 120 GB → 67.6 GBCode:
CT: 7H 35M |
Crisis Core - Final Fantasy VII - Reunion
v1.01 Code:
13:45:17 - Selected ARC/DS method for Data1a-01.bin was: xtool:c1gb:d1:lm:mccff7r+xtool:mkraken,l7:core_2.9.5+xtool:mpreflate:db:dd3+4x4:lzma |
Some tests MK11
DISMEMBERMENTSHARED_ScriptAssets.psf Old version (oodle lzna). Need unreal.dll & oo2core_5_win64.dll from game folder Quote:
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Immortals - Fenyx Rising
v1.3.4 Code:
16:18:24 - Selected ARC/DS method for Data1a-01.bin was: oo2recs:core_2.9.5+srep+4x4:lzma |
Melty Blood: Type Lumina [Build 10190280]
Code:
xtool (-mreflate --dedup=5) + lolz |
Just an FYI, don't use XTool -mzlib+reflate on SnowRunner as it gives CRC fail upon decompression.
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Hardspace Shipbreaker
v1.3.0 Code:
14:56:59 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+xtool:db:dd3+4x4:lzma |
Europa Universalis IV Incl. All DLCs (GOG) v1.34.5.6
Code:
Compressed 25,670 files, 7,864,063,100 => 4,243,642,157 bytes. Ratio 53.96%Code:
*.mp3, *.ogg and *.zip => xtool:db:dd3Quote:
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Good compression scheme, methods packing from old XIII game *.hsc files? (And the complete game.) These files encrypted or missed any header data from detectable? MSC not detect reasonable compressibble raw PCM/WAV or MP3 audio data the files. OGGRE it says, no effect. Size reduction its abysmal 5-6-7% no less higher. (Tested in: XIII GOG Update 32942 version.)
*.hxc files finely compressibble in MSC(tak)+ZSTD methods packed to in ~210MB size. (26% ratio, or use any hard final compressor, ex. LOLZ, RZ, more.) UPD: SREP+DLZ its 2* better than MSC+ZSTD methods. Thanks hints the any repackers from net. :D Code:
Compressed 59 files, 849,601,186 => 103,557,504 bytes. Ratio 12.19% |
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