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Try it with the builder. Http://krinkels.org/resources/msc-me...-compressor.4/ |
hello guys, i'm kinda new here
and i have a question.. what if i don't have a lot of space in drive C:\ for the {tmp} when merging files, because when i change {tmp} in records.ini to {app}, so the merge file output will go to {app}, sometimes the AdvSplit.exe just stopped working.. the error message was "Exception EInOutError in module Advsplit.exe at 000D1869. I/O error 105 my records.ini looks like this : [Records] Precomp=0.38 [Record1] Type=Split Source={src}\Data1a.Bin Output={app}\Data1.Bin Disk=1 [Record2] Type=Split Source={src}\Data1b.Bin Output={app}\Data1.Bin Disk=1 [Record3] Type=Split Source={src}\Data1c.Bin Output={app}\Data1.Bin Disk=2 [Record4] Type=Split Source={src}\Data1d.Bin Output={app}\Data1.Bin Disk=2 [Record5] Type=Split Source={src}\Data1e.Bin Output={app}\Data1.Bin Disk=3 And so on till end of records.ini ( edited pakrat2k2, no need to post all of it ) |
senying, If your using ultraarc to compress the game, no need to ever touch records.ini
it's auto generated by the program itself. It would be the conversion itself that is causing it to use temp rather then app. Goto request topic in main forum & put a request for the game in question ( make sure to add the url for the game in the request ). So the conversion maker will know exactly which conversion your talking about. It will have to be updated to latest CIUV2, which uses app rather then temp, this was changed quite some time ago, so it just needs to be updated. |
senying if you use CIUV2 {tmp} = {app} ;)
File is merged where you are installing the program or game EDIT Razor12911 I have a question. Can I control in UltraARC how much RAM it needs to decompress ? If so how? How can I check how much RAM I need to decompress for already built archive? Because at first I only see compression 0b, decompression 0b Quote:
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Anyone please give me correct lzop configuration for arc.ini because everytime i try compressing it gives genral (de)compression error
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[External compressor:lzop] |
.....Update Soon
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how do i apply ZTool to UltraArc ?
i edit the config 0 in my method to this : My Method: tor = plz4+srep+delta+lzma [External compressor:plz4,plzo] header = 0 packcmd = ZTool e:{compressor}{:option} - -o - $$arcdatafile$$.tmp -o <stdout> unpackcmd = ZTool d:{compressor}{:option} - -o - <stdin> <stdout> it gives : "Failed to create Data1.Bin" i already copy the ZTool.exe and all the .dll it needs to the Resources folder |
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packcmd = ZTool e:{compressor}{ption} - -o - $$arcdatafile$$.tmp -o <stdout> [External compressor:pzlib,plz4,plzo,pzstd] header = 0 packcmd = ZTool\ZTool e:{compressor}:t25p{:option} - - <stdin> <stdout> unpackcmd = ZTool\ZTool d:{compressor}{:option}:t90p:f:cm256mb - - <stdin> <stdout> |
Masked Compression Add UltraARC 2800 R3:D
http://uupload.ir/files/nlbf_ultraar...ompression.png |
LZMA / LZMA2 / 4x4:LZMA only
arc.exe has stopped working. |
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Do you sometimes or always? |
Only have test this on "Hellblade Senuas Sacrifice" yet.
Will test other games too in next days. Will report back soon. |
Well this is a problem for small files
This setting resolves the issue. Config0.txt Code:
[External compressor:rep,mm,delta,exe,exe2,4x4,lzma] |
Generell question:
Because UltraARC doesn't support zTool now. If i compress a game with pZLib from UltraARC, can i decompress it with zTool.exe without any problems? If so, i will delete pZLib from next CIU version. |
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Not compatible |
ZTool is only x64, you should use pzlib because every games are not x64, and people need to use x86.
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UltraARC 2800 R3 Full
Special Thanks
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pZLib, ZTool PrecompMT UHARCMT CLS-SREP.R3 CLS-Nanozip CLS-ZCM By Razor12911MASK= Masked Compression UltraARC 2800 R3 For CIU http://s8.picofile.com/file/83044628...RC_2800_R3.png UltraARC 2801 R3 http://s8.picofile.com/file/83044629...RC_2801_R3.png _UltraArcPro_Example 2801 R3 http://s8.picofile.com/file/83044630...Example_R3.png SEE First POST for files. |
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Hi I disable all ( OnDblClick :=@MinimizeBtnClick; ) to avoid the double click bug on autorun or installer
Very beautiful music bro :) thx |
Honestly i don't know what introduced this bug.
Things like this i don't understand properly atm, since i only changed names, not added or removed anything. ANd btw, doubleclick for minimize funtion is totally useless. I don't know why this feature was a part of CIU :D |
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Something is wrong with split.exe + example script
I need original split.exe from old UltraARC files if possible. |
Ok i've found out what's the problem.
The error appears when you change {tmp} to {app} in records.ini for merging files. Have to write something to change that in script. |
Another problem with pzlib+srep+lzma.
Extracted file stay at 0 byte, process seems to freeze. |
getting this in my log when choose precomp with ztool or pzlib
C:\Users\Phreex\Desktop\gunnaBpakn\UltraARC R3 + CIU + Styles (1)\UltraARC R3 + CIU + Styles\UltraARC 2800 R3>arc a -ep1 -r -ed -dses -s; -di -i2 -wC:\1wc\ArcTmp -n@CfgTmp\List1.txt -mPreComp C:\1wc\Data1.Bin -dpC:\Program Files (x86)\Zuma's Revenge FreeArc 0.67 (March 15 2014) Using additional options: --logfile=_Compression.log Creating archive: C:\1wc\Data1.Bin using pZLib3 Memory for compression 0b, decompression 0b, cache 16mb ERROR: general (de)compression error in pZLib3 then this error when selecting msc+srep+lzma C:\Users\Phreex\Desktop\gunnaBpakn\UltraARC R3 + CIU + Styles (1)\UltraARC R3 + CIU + Styles\UltraARC 2800 R3>arc a -ep1 -r -ed -dses -s; -di -i2 -wC:\1wc\ArcTmp -n@CfgTmp\List1.txt -mmsc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:l c8 C:\1wc\Data1.Bin -dpC:\Program Files (x86)\Zuma's Revenge FreeArc 0.67 (March 15 2014) Using additional options: --logfile=_Compression.log Creating archive: C:\1wc\Data1.Bin using msc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc 8 Memory for compression 0b, decompression 0b, cache 16mb ERROR: write error (disk full?) in compression algorithm lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 says disc full but hdd has 5gb + do notice says ob for comp and 0b for decomp ? wanna use this or even the ciu with inno, but am not understanding what i need to do fully, is there good tutorial or help file i can be linked to ? if i am looking at it right it is basicly set to roll, just need load scripts into inno then compile, for some reason got probs wrapping head around it. sorry complete noob to repacks due to recent expeirnces with old installers and win x64 seems like great idea to repack some these buggers. |
for pzlib/precomp you need plenty of free HDD space. A good point is at least twice game size.
If your game is 20GB in size, make sure you have 40GB free disc space where your game is located. But depends how much data got inflated during compression. |
HotFix Soon
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Shadow Warrior 2
pZLib+srep+lzma UltraARC R3 http://i.imgur.com/9SWxoVF.png Will test with UltraARC R2. Edit: Same error. I think it's because of the game files itself. |
the free hard drive space was not issue far as i could tell, had 6gb on the work drive and was packin 800mb. tested with 120mb archives and ends up same result (was testing with zuma's revenge ).
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No. I am not familiar with mask method yet. Will test next weekend.
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I don't know whats wrong now. It worked before, now i got this everytime when i use pzlib :confused:
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went with UA 2.4.0.0 and alot of issues i was having disapeaered, i got few things packed, now to figure out the use of ciu
if i understand the setup.ini is where ya enter game name and such info ? taking me lil bit to get all this info assimilated. |
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@gotitpakn: take a look on CIUv2 Wiki page. |
Can you give me UltraArc R2 or R3 compatible simple installer script with music , splash ?
Thanks all (Sorry for my bad english) |
Look first post
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choose whatever you want, see how long it takes to compress/decompress. Only way to know for sure is by trial & error.
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I have updated UltraARC Wiki article for MASK method.
http://custom-installer-ultimate-v2....th_UltraARC_R3 Let me know if something is missing. |
what version extract the split files in the app folder?
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Depends on script version. Since CIU2036 all of them.
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