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Hexagon123 20-10-2022 18:35

1 Attachment(s)
The game, Super Monkey Ball: Banana Mania (2021) uses LZ4 or LZ4HC? doesn't seem to work with XTool, this seems bugged.

Uses version 7.

Use [xtool precomp -munity,lz4hc,l12] with the liblz4.dll (1.9.3)

KaktoR 21-10-2022 01:03

Quote:

Originally Posted by Razor12911 (Post 498814)
Plugin update available

Changes

- Added support for file version 8 in unity engine plugin???

Notes

R3 attachment is left on main post just in case if I've made a blunder.

Plugin was updated in response to this post

Code:

Compressed 1 file, 60,357,834 => 327,942,992 bytes. Ratio 543.33%
Compression time: cpu 0.06 sec/real 8.31 sec = 1%. Speed 7.26 mB/s


Thanks

Code:

Compressed 137 files, 22,499,636,299 => 30,533,946,304 bytes. Ratio 135.71%
Compression time: cpu 9.66 sec/real 669.32 sec = 1%. Speed 33.62 mB/s
All OK

Extracted 137 files, 30,533,946,304 => 22,499,636,299 bytes. Ratio 135.71%
Extraction time: cpu 18.73 sec/real 549.49 sec = 3%. Speed 40.95 mB/s
All OK

Streams: 175306/175306
Time: 00:16:32 (00:12:17)
Memory: 270 MB (270 MB)


Razor12911 21-10-2022 01:29

Plugin update available

Changes

- improved header decoder in unity plugin

Notes

bg_smb1_masters
Code:

Compressed 1 file, 6,273,468 => 14,834,634 bytes. Ratio 236.47%
Compression time: cpu 0.00 sec/real 1.07 sec = 0%. Speed 5.84 mB/s


Razor12911 27-10-2022 17:26

1 Attachment(s)
Boycott 3

Supported games
Bayonetta 3 Switch (requires oo2core_9_win64.dll)

Usage
Place bn3.dll near xtool.exe along with required libraries and use -mbn3

Notes

A newer oodle library may be required for some streams (either 2.9.7 or 2.9.8)

Results

-mkraken
Code:

Compressed 1 file, 127,450,048 => 177,590,706 bytes. Ratio 139.34%
Compression time: cpu 0.17 sec/real 49.27 sec = 0%. Speed 2.59 mB/s

-mbn3
Code:

Compressed 1 file, 127,450,048 => 180,417,265 bytes. Ratio 141.56%
Compression time: cpu 0.16 sec/real 21.33 sec = 1%. Speed 5.97 mB/s


Mini 16-11-2022 16:09

hello Razor12911, can you help with this engine?
https://fileforums.com/showpost.php?...&postcount=307

Masquerade 17-11-2022 02:50

^^
Didn't Razor already say there's no recompression code for this algo?
https://www.fileforums.com/showpost....&postcount=306

Masquerade 17-11-2022 13:43

1 Attachment(s)
Crysis 2 Remastered [LZ4]
  • Extract contents of attached archive to XTool directory and use -mcrysis2remastered
  • Requires liblz4.dll. I included one that gives best ratio.
  • You can discard crysis2remastered.xtl for decoding, but you must retain the same liblz4.dll used for encoding.
Code:

Compressing textures_chk0-part2.pak, 411,058,830 bytes

XTool is created by Razor12911

Streams: 1192/1192
Time: 00:00:07 (00:00:04)
Memory: 357 MB (357 MB)

Compressed 1 file, 411,058,830 => 550,255,834 bytes. Ratio 133.86%
Compression time: cpu 0.52 sec/real 21.70 sec = 2%. Speed 18.94 mB/s
All OK


kast1450 22-11-2022 00:34

I can't get the Unreal Engine decryption to work. The game is 171 and the key is 0xE268A09FA3AB747487935B5E6362BEA968AD7A64795419C0 1D84552D71C011E2. It works fine with UnrealPak however both ue4dt and XTool 2020's Unreal Engine 4 (crypted method) don't decrypt anything. Any advice?

Razor12911 25-11-2022 13:48

Plugin update available

Changes

* Added support for FIFA 23 and NFS Unbound to Frostbite 3 plugin
* Fixed issues with codecs that utilize oodle library

@Mini

I'll take another look at it, could you reupload the sample (My download folder gets cleaned once every week)

@kast1450

Could you upload a sample

Mini 25-11-2022 14:34

Razor12911
B.AnimRetarget.cache + B.AnimRetarget.toc
https://www17.zippyshare.com/v/spfv8aj1/file.html
58 MB

unpacked size 186 MB (with https://github.com/IcarusXSEC/WF-Evolution-Unpack )
cmd: EvolutionUnpack B.AnimRetarget.cache /game

or use
http://aluigi.altervista.org/bms/darkness2.bms

info
1) https://github.com/FromDarkHell/TheDarknessIIDecompiled
2) https://zenhax.com/viewtopic.php?t=4793

kuyhaa 29-11-2022 23:36

1 Attachment(s)
In Nightmare

.Bundle

default
lz4hc,l12
lz4hc,l10

all file ratio 100%

sample

Razor12911 30-11-2022 05:25

Plugin update available

Changes

- I don't remember what I changed (unity plugin)

Results

chapter01(12-14)_assets_all.bundle
Code:

Compressed 1 file, 8,504,252 => 20,406,552 bytes. Ratio 239.96%
Compression time: cpu 0.00 sec/real 1.20 sec = 0%. Speed 7.10 mB/s

chapter05(12-14)_assets_all.bundle
Code:

Compressed 1 file, 14,965,991 => 21,867,535 bytes. Ratio 146.11%
Compression time: cpu 0.03 sec/real 1.24 sec = 3%. Speed 12.05 mB/s


Masquerade 02-12-2022 13:05

1 Attachment(s)
The Oregon Trail [2022] [Leviathan]
  • Extract the contents of the attached archive and use -mtheoregontrail.
  • Requires the included oo2core_9_win64.dll.
  • You can delete theoregontrail.xtl for decoding but you must retain the same oodle core used for precompression.
Code:

Compressing pakchunk100-WindowsNoEditor.pak, 4,677,614 bytes

XTool is created by Razor12911

Streams: 3246/3246
Time: 00:00:18 (00:01:59)
Memory: 512 MB (512 MB)

Compressed 1 file, 4,677,614 => 825,560,508 bytes. Ratio 17649.18%
Compression time: cpu 0.05 sec/real 27.81 sec = 0%. Speed 0.17 mB/s
All OK


Wanterlude 07-12-2022 03:41

1 Attachment(s)
Knights of Honor II Sovereign

AssetBundles
lz4hc,l12
Ratio 100%

I checked the files with the latest unity plugin + lz4 180-194
Maybe I'm doing something wrong? Can someone please check?

Masquerade 07-12-2022 03:57

Quote:

Originally Posted by Wanterlude (Post 499329)
Knights of Honor II Sovereign

AssetBundles
lz4hc,l12
Ratio 100%

I checked the files with the latest unity plugin + lz4 180-194
Maybe I'm doing something wrong? Can someone please check?

The bundles aren't compressed.


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