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so game like (just cause 3 &4, ac syndicate...) using dedup xtool will give similar results as mad max :(
so i guess dedup xtool most useful on small chunks :confused: |
For future repacks Borderlands 3))
pakchunk0-WindowsNoEditor_0_P.pak packcmd = xtool.exe precomp -mzlib+preflate -c128mb -t100p-1 - - <stdin> <stdout> Quote:
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With -d3 - 61 mb Without -d3 - 270 mb NOTE. Before precompress *.pak is decrypted with ue4dt Used XTool v0.3.9 |
For some reason, they gave me an decompression failed corrupted archive error by decrypting the pak file.
unarc.dll returned -11 I put a config on Bunti's Windows Phone Bug Free Installer arc.ini file. Is there anything wrong? Solved by adding a new resource. [External compressor:xtool] header = 0 packcmd = xtool.exe precomp -mzlib+ue4:m1:kC40250B917281AC9874D93C53E429255177E A6E038A117054A1F1C5DA92AB26A -c128mb -t75p -d3 --dbase - - <stdin> <stdout> unpackcmd = xtool.exe decode -t75p - - <stdin> <stdout> |
Hi. Someone tested xtool 0.3.9 with the command "-mlz4" with some game and it worked? I'm testing it with several games made with unity engine and it doesn't work. Tested also with all the downloadable lz4 dll (i have downloaded from github versions 1.7.3, 1.7.4, 1.7.4-2, 1.8.0, 1.8.1.2, 1.8.2, 1.8.3, 1.9.3). Looks like xtool doesn't try either to precompress the files, because it is very fast, maybe it is ignoring that command "-mlz4"? Is that command a placeholder or what?
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Some use LZMA, but some use LZ4? Seems like razor was planning on it? |
@Moderators
Don't you guys think that this thread should be pinned? |
There'll be more sticky threads than normal threads per page )
@Moderator unstick these threads https://fileforums.com/showthread.php?t=94605 https://fileforums.com/showthread.php?t=96630 Thanks |
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Oodle Precompressor works well.
[External compressor:xtool]
header = 0 packcmd = xtool_0.3.9\xtool.exe precomp -mkraken -c32mb -t100p --dbase - - <stdin> <stdout> unpackcmd = xtool_0.3.9\xtool.exe decode -t100p - - <stdin> <stdout> Tested games Code:
Gears Tactics |
Why are you using an Oodle kraken precompressor when Valhalla is compressed using Oodle Mermaid? :confused:
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Creating archive: data.arc using xtool |
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1 Attachment(s)
For some reason xtool does not precompress /detect zlib streams in *.map files from halo2 folder and *.s3pak from halo1 folder (Halo: The Master Chief Collection).
Examples in attachments. And xtool 0.12 detects them and inflates them just fine! Tried all possible codec combos in xtool 0.3.9, -mzlib+reflate, -mzlib+preflate, -mzlib etc... no working. -mreflate works on other *.map files from halo3, halo4 perfectly...But not on halo2 (*.map files) and halo1 (*.s3pak files). Since xtool 0.12 uses zlib+reflate xtool 2020 should detect this also...maybe there could be some *.ini plugin for 2020 to detect this streams? Thanks, regards. |
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infile: 14.1GB |
@Razor12911, I had an idea for XTool.
I don't know if that would be possible, but since we can't pass the "+" character in a parameter on the FreeArc command line, I thought it might be possible to make XTool decode multiple method parameters separately, allowing you to send multiple commands in a bat file... Currently the parameter for the XTool method is -m. Currently it is possible to use this way: Code:
Arc.iniThis change in XTool would allow you to use combinations (without parameters) Code:
Arc.iniBorderlands 3 method if usage example if I applied my idea to XTool Code:
pack.batI don't know if it would be good for XTool or if for some reason it would hinder performance so think about this idea. This would be very useful to use with DiskSpan_GUI as I cannot send combined methods currently. And using XTool.ini is complicated because DiskSpan_GUI is fully configurable in the INI file without internal setinistring processing with sections and fixed keys to insert these values in XTool.ini (You would have to read the DiskSpan_GUI configuration INI file to know where it would be inserted the value). |
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