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Quote:
Code:
v2.8.14Code:
200 -> 355 -> 366Code:
v2.8.14 |
F.I.S.T.: Forged In Shadow Torch
Tests XZlib+Reflate (-d3 -c32mb) 21.2 gb > 39 gb unreal.dll+Xzlib+Reflate (-d3 c128mb) 21.2 gb > 65 gb AES Key Code:
0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604 |
Halo Infinite
Winter Update (8th November 2022) Code:
14:02:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken,l4,n64:8+srep+4x4:lzma |
ELDEN RING
v1.07 Code:
09:30:58 - Selected ARC/DS method for Data1a-01.bin was: xtool1+xtool2+srep+4x4:lzmaxtool options: l6,n64 |
Does anyone know how BMP detection under MSC works? Got a few titles I'm working on that mainly use BMP images for texture assets, however MSC seems to skip over the majority of files. I had a brief trawl through some posts here but searching with shorter search terms is a massive pain in the arse and didnt yield a lot of information.
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Maybe the thread on Krinkels.org may help you?
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Saints Row (2022)
v1.1.6.4392638 Code:
21:38:42 - Selected ARC/DS method for Data1a-01.bin was: xtool:mlz4f,l9:lz4_192+srep+4x4:lzma |
Wolfenstein II The New Colossus
Code:
15:56:42 - Selected ARC/DS method for Data1a-01.bin was: xtool:mkraken:5+srep+4x4:lzma- Majority of *.resources files using level 4, majority of *.texdb and *.cache using level 5. I was too lazy to sort them out properly so I didn't use the l# option for xtool. - On many files I didn't got all kraken streams, I checked with every library I have and even used different libraries with --oodle= option like with Elden Ring but to no avail. - *.pages files using lz4hc but most likely weak compression, but couldn't get all streams (overall about half of streams), so I decided to just compress them with srep+lzma. |
Somerville (Steam version)
*.wem, *.bnk - srep+razorMT 6.3 gb> 1.6 gb Rest files - srep+lolz 3.7 gb > 430 mb Install time - 1 min. |
Unlike it's original variant, paks in Crysis 3 Remastered are not encrypted. They are just standard zip files and can be precompressed with xtool:
Code:
Compressed Animations.pak, 144,174,121 => 229,174,364 bytes. Ratio 158.96% |
Is anyone here working with xtool's --dedup option?
I made many tests since yesterday and I think this will replace srep command entirely, at least for me. Code:
xtool+srep+4x4:lzmaCode:
xtool+4x4:lzmasrep.exe must be present next to xtool.exe for compression and decompression (no cls-srep required) |
Here is another test. You can use xtool without any precompression too.
Code:
xtool+4x4:lzmaCode:
srep+4x4:lzmaCode:
[External compressor:xtool] |
Crysis 2 Remastered
Code:
14:52:34 - Selected ARC/DS method for Data1a-01.bin was: oggre |
For Spiderman Miles Morales, use XTool Spidey plugin with liblz4 v1.9.4 to get all streams.
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Edit: Have mixed up with another title :)
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