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WRC Generations - The FIA WRC Official Game
lz4f,l10 CHUNK_1.PKG Code:
Compressed 1 file, 230,225,845 => 356,636,013 bytes. Ratio 154.91% |
The Entropy Centre
zlib. There is a key but however it seems you don't need it at all. |
Are you sure?:confused:
Code:
xtool:reflate:d1:ue4,k0x72463A7B70FA819E286295CF74C280AC7C928D0BCB349CF811CAF1AE27780A41 |
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Maybe it's the xtool plugin. I will test with ue4d
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xtool(zlib)+srep+lolz - 7.83 GB ue4d+xtool(zlib)+srep+lolz - 7.92 GB Code:
zlib |
Sorry for that mix up and thanks for the corrections KaktoR and Waterlude :p
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HARVESTELLA
kraken+zlib+ue4 key Quote:
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Sackboy: A Big Adventure (2nd repack)
*.pak - XTool v0.65 + unreal.dll + SREP + LOLZ Quote:
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Burnout Paradise Remastered
-mxzlib+srep+fl2 Code:
Compressed 8,468 files, 7,752,954,658 => 3,415,874,982 bytes. Ratio 44.06%Need For Speed Hot Pursuit Remastered -m0 Code:
UI\MOVIES-mxzlib+srep+fl2 Code:
Compressed 20,498 files, 15,721,041,999 => 3,315,144,330 bytes. Ratio 21.09%34.8 GB >> 23.2 GB w/ 4K videos 22,2 GB >> 10.7 GB w/o 4K videos |
DOOM Eternal
I made some tests but couldn't find the correct oodle library. Maybe someone find this usefull. gameresources_0_2.streamdb Code:
oo2core_4_win64_v3 712/1283 Ratio 126.48% |
1 Attachment(s)
Doom Eternal uses two libraries on this file however I'm not sure if this applies to the whole game.
oo2core_7_win64.dll -> 283 MB > 421 MB (691/1332) oo2core_8_win64.dll -> 283 MB > 479 MB (790/1332) For some reasons, streams that can be processed 7 cannot be processed by 8 and visa versa. However if you precompress the game using both libraries one after the other you get 283 MB > 421 MB > 614 MB The second pass using oo2core_8_win64.dll processed the remaining streams (640/640). This is part of the reason I added --oodle= parameter in xtool, to allow you to specify exactly what library you want to use. Code:
[External compressor:doom7]-mdoom7+doom8 |
1 Attachment(s)
HARVESTELLA
Code:
09:53:02 - Selected ARC/DS method for Data1a-01.bin was: xtool:mue4,k0xAA07B9EF2AD5A0F2C1299355B0760B2808F11038753D5959D5CA0923A6EE44A5:mkraken,l5:9+srep+4x4:lzmaPS: You can use reflate on pak file to get additional ~20mb inflation. |
Elden Ring is also one more game that uses 2 different oodle libraries to have 100% coverage of streams.
its best to create a massive batch to process combinations of libraries |
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