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So, ue4 decrypt with key Code:
0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50Devs were nasty and put videos inside the pak with compression and encryption. Sounds are also encrypted but you should just be able to patch the encrypted data out using QuickBMS + Unreal script to print a filelist which will give you the locations of the different sound banks. |
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zlib+ue4 Quote:
but i don't know, if use Diskpan GUI @cesar Code:
xtool:c32mb:mue4,k0xE01312D26CAD1529142D3ACA6DB25D4091C1AAFE0C91E5DC104C36A768DB1E50,zlib |
Sackboy: A Big Adventure
AES Key Quote:
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These X64.exe found from "cls_srep_v0.03b.rar" and "ISArcEx v0.4 + Test.rar" files. Two package contains X86 version EXE and not running from XP! Used bytepaching and its is OK! These DLL file, totally missing, some tools available various versions, (UltraArc, MC 20.xx, CIU3.0.x.x or more..) this different, not found the "d30b67ba" CRC-32 hashed copy. UPD: These versions cls filter, not fully stable from cancelling installation process, these X64 (ae1cd4f0) or patched X86 EXE crashing now, from process terminating. Original full EXE or Profrager's DLL its betterly stable. (except not supported compression methods in get decompression error.) Its probably incorrect CLS-SREP.dll file attached in the "ae1cd4f0" hashed X64 EXE file in some repacking tools archives. Checked my DVD's from any archived repacking tools, not found! The DLL its available in many recompressor package tools sets? |
Sackboy: A Big Adventure
*.pak - ue4d+xtool(zlib)+srep+lolz 53 > 54 gb > 41 gb > 22.6 gb *.mp4, *.avi - srep+lzma2 860 mb - 697 mb Rest files - srep+lolz Repack size - 23.3 gb Install time - ~10 min. (hdd>hdd) |
1 Attachment(s)
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Beware, the file is 300mb in size, so open it could take a while |
^^
You can use -f filter in quickbms so it will only list files that you want. e.g. Code:
QuickBMS -l -f *.pck <bms> <pak> >> filelist.txt |
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im not sure what or you did but i didnt get anywhere close to 30.8 GB my repack was 39.0 GB i used this method: ue4d:key=E01312D26CAD1529142D3ACA6DB25D4091C1AAFE0 C91E5DC104C36A768DB1E50+xtoolx+srep+lolz <- xtoolx in this cause was unreal.dll thanks ScOOt3r |
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*.pak - ue4d+xtool(zlib)+srep+lolz |
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Code:
Compressed 20 files, 56,772,706,885 => 57,575,115,762 bytes. Ratio 101.41%Code:
xtool:c32mb:mzlib:d1:mue4,k0x27BCD9AE811EBB70D80F7B9098CCE4267CFFA18E14058BC2E59E8898E0E9AA9C |
Call of Duty Modern Warfare 2 Remastered
*.ff, *.fp, *.xsub -> kraken (use oo2core_8) |
American Truck Simulator [v.1.45.3.26s + All DLCs]
Code:
xzlib+srep+lolzUse -lm due to incredibly huge streams being decompressed. I have 64GB of memory so I used a 1024mb chunk size. 10.7GB ----> 6.1GB |
Divinity Original Sin 2 Definitive Edition
v27.09.2022, Nothing ripped, bonus contents are included (Artbook, Lorebook, Concept Art, Soundtrack) Code:
18:42:24 - Selected ARC/DS method for Data1a-01.bin was: xtool:mdos2de:mpreflate+srep_new:3+lzma_sdkHowever not all lz4 streams can be processed. To get a good amount of streams set --diff=20p in arc.ini (the sweatspot is somewhere between 15p and 20p, I used 20p. Above this you will get negative ratios on some files. The higher #p, the more negative ratio) and use xdelta3_dll.dll near xtool.exe Due to false detection by xtool use preflate, not reflate. If you use reflate you will get crc errors on extraction. For xtl creation use lspk.bms and in bms2xtl.ini set lz4=lz4hc:l9 Use liblz4 180 bpk information Code:
Data1c |
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srep+lolz = 6.6 gb Xtool(LZ4 + xtl db)+srep+lolz = 6.4 gb :D |
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