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16,0 GB RAM M.2 SSD |
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Sleeping Dogs Update
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hi, how to TEXTURE Rebuild and compression .dds file use "crunch" ?
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Dakar Desert Rally
bk2 (kb2n) = no bpk pak = kraken (oo2core 7) Code:
Streams: 17099/17099 |
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Тhis is a private(?) LZ algorithm. You can read this thread: https://forum.xentax.com/viewtopic.php?f=10&t=9481 Quote:
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Best compression methods from Stalker: Shadow of Chernobyl?? The game compressibble in smaller than 2-2.5GB's size? (with or without MP files. Multilang version installed size in has ~9.5GB's. Installer smaller than ~3.2GB with INNO only.)
Tested one gamedata archive file (*.db5), in few methods. This db5 archive contents extracted in specialized tools and extracted files compressed again into separated 3 archives and results its bigger than compress the one *.db5 file. Not understood! File: gamedata.db5 Size: 677 500kB CAB/LZX:21: 520 571kB 7z: 498 055kB 7z/PPMD: 529 581kB SQX2: 492 547kB DLZ only: 456 021kB OGGRE+DLZ: 462 367kB MSC only (BMP/DDSRAW/DXT=1): 550 356kB* (archive broken! Any data portions its missing??) --> Crunch in DLZ: 387 155kB (probably false...) MSC only (DDSRAW=0, DXT=1): 677 377kB --> Crunch in DLZ: 478 327kB Extracted the db5 file: *.OGM: 68 290kB (6 file) --> DLZ: 59 064kB (Note: OGGRE+DLZ: 59 061kB) *.OGG: 174 445kB (2052 file) --> OGGRE: 146 989kB *.DDS: 446 886kB (1249 file) --> MSC+DLZ: 317 108kB / DLZ: 294 630kB other: 908kB (17 file) --> MSC+DLZ: 103kB __________________ Total: 690 528kB --> 523 264kB / 500 786kB (WTF!) |
Overcooked! 2
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xtool_unity+srep+lolzliblz4 v1.8.0 used for best ratio. |
Prison Architect
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precomp:d0+srep+lolz/$ogg=oggreThanks Nicolas Comerci for precomp STDIO fork. |
Grim Dawn LZ4 dropping streams
Hey all,
I've been giving "Grim Dawn" a looksie and was wondering if anyone might be able to clear something up Code:
FreeArc 0.67 (March 15 2014) creating archive: Data.arc |
Sample?
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