![]() |
Quote:
Of course I've used Oodle Kraken file for decompression as well. For decompression, I've used cls-srep, cls-lolz, xtool_2020, precomp and something else to compress decompressed .archive files. I'm still unexperienced in compressing and decompressing world, but how can Fitgirl version be 200 mb smaller then my final compressed .bin file and taking almost 20 minutes less (installation time) then mine? |
OK now you've completely lost me. The archives are already compressed with kraken. You use the precompressor (XTool) on them. There's absolutely no need to use precomp here. It's not needed.
|
Quote:
|
Brewmaster: Beer Brewing Simulator
Code:
xzlib+srep+lolz/$jpg=brunsli
|
Whats the best method for processing unencrypted UE4 ".pak" files? I've tried just applying xtool's zlib+reflate / oodle codecs but whilst the streams are picked up I always have issues decompressing, with the archives being reported as corrupted. I used to just process the pak's by unpacking and compressing the loose files but with larger titles this isn't very efficient for the user's disk I/O and with some titles I'm investigating currently (such as "Phantom Doctrine"), seemingly random files fail to decompress, pushing me to investigate again into packing the compressed ".pak" files as they're originally presented instead.
|
Also quick second question, has anyone else had issues with using AFR on AnvilEngine 1.0 titles (or whatever the engine was named prior to AnvilNext)? I'm getting some ".forge" titles being processed with a warning at the end of processing them with AFR: "WARNING! In file found corrupted LZO-streams. Check your data!" and I have to manually test each files or a batch of files to determine which produce this error. packing the files that produce this error separately to the ones that don't results in a consistent successful decompression however the size is inflated due to them not being de-duplicated together. Currently affected titles that I've noticed are "Assassin's Creed" "III", "Black Flag", "Freedom Cry" & "Rogue". I'll note that I've been using AFR v0.0.1.9, using the "-vr" parameter as well as Srep v0.392, since other versions have produced issues with the "*.forge" files from my experience.
|
Quote:
|
Quote:
|
Quote:
Quote:
|
There is anvil plugin for xtool, you should give it a try.
|
Ebola 3
1 Attachment(s)
Masquerade , thank you for your help!:)
Finally , I found the right oo2core.dll! oo2reck (7) + srep+ lolz 23gb ------> 16.6gb |
Pathfinder Wrath of the Righteous
Enhanced Edition Code:
10:58:21 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12:lz4_193+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Command & Conquer Remastered Collection
I made this as a test and showcase with use of quickbms + bink patching. In this case use of quickbms is possible because game files are not compressed (or at least not seem). Steps:
Installation/batch stuff will take some time, .meg archives are crc perfect at the end. Results: Code:
15:11:02 - Selected ARC/DS method for Data1a-01.bin was: srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000https://fileforums.com/showpost.php?...postcount=1772 |
Terra Invicta (v.0.3.18)
Code:
XTool (Unity plugin + liblz4 1.9.3)+srep+lolz |
Quote:
|
| All times are GMT -7. The time now is 01:12. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com