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It would be usefull to have some advanced options.
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I don't want to compress a whole game inclusive audio+video with (pzlib)+srep+lzma.
In UltraARC, i always seperate those files. I move out audio+video files from game folder and put them into a new folder with same file/folder structure. First pass: (pzlib)+srep+lzma Second pass: no compression (eg for videos) for new folder. Rename data bins from second pass, adding them to first pass records.ini. It's awkward, but compression time decrases drasticaly(depending on the game ofc). Edit: Something like this |
Hi Razor12911
Please Add Masked Compression |
Well the funny thing about this is, Converter Ultra already has this feature :p
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Can't wait to test it out.
Thanks for your efforts bro. |
Free from exams...:D
Thanks razor...so much programs u created since my last visit. Can't wait to test this version :) Really great work. |
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Razor! the error comes with only this type of method-
Pzlib+msc+srep+lzma not for lzma2 and 4x4 lzma and PZB v.0.42. I gain 37% ratio on a single ".forge" file of 238mb but during extraction same problem occur which is felice program cmdbench occur. There is not any bug on programs in both two but has in pzlib + lzma2 which is putted in ultraarc & cmdbench. I also tried with PZB v.0.38 But failed during extraction :( |
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Not confirm ! probably razor put this for precomp version :rolleyes:
Sorry my bad ! Check the edited message of error again. Ok ! I check the error comes on some ".forge" files not all .forge files so i check with both ultraarc and cmdbench. I think error comes on some files which have many media files on which msc works but w/o using pzlib , no error come. Acc. to my test pzlib + lzma works on mostly files :) Bcoz i test this method on 4 games which are: mad max, gta5, dirt3, project cars BTW what's the PZB version stands for in ultraarc ? |
0.38 = m1 (reflate streams)
0.42 = m2 (zlib streams) I guess. Don't know what Simorq did exactly :D |
SAM2712, Do NOT post multiple in a row, simply edit first post & add additional info.
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Use pZLib 2017 0.38 = (zlib streams) 0.42 = (reflate streams) @SAM2712 ACU Not reflate and zlib |
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How to use mask in "config0"> "my method" text file ?
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Why the ram usage is so high means 100% by ultraarc.. Using only msc+srep+lzma on ACU sounddata folder. My config. fx8350 8core, 8gb ram 2100mhz, WD 2TB black edition :(
PC is in hang position so i capture with mobile :( Reply solution anyone. |
Did you see the process sucking your cpu? Maybe your pc got some virus
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Seems to be on your end.
For me all is Ok ^^ |
Also for me, there is no problem. But, however if your game is just too big(Ex: GTA V), compressors will take a lot of ram.
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Added NEW CIU2039 2017-07-07, which includes UltraARC 2800 R2
Thanks goes out to all who worked hard on this final version. See Post #1 for new archive. |
Everything is right but can you restore the original UA 2410 and 3040 please?
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Here if someone wants even older versions :D
(p.s. IF Razor or moderators find any of these unnecessary pls delete them) |
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UA_2.1_Beta.7z UA_2400_30062015.rar UA_2500_18122016_reflate_update.7z |
Input: 197 Files, 476MB (only *.dds files)
Method: srep+lzma -> 151MB msc+srep+lzma -> 139MB srep+lzma2 -> 154MB msc+srep+lzma2 -> 141MB |
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Yes, but not for all. I have MP3 files and no change in size after compression. Same for some dds files with some "special content". Header or i don't know exactly.
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According to my benchmarks, it's better to use ONLY MSC on media files. using srep/lzma after msc actually increases compressed size.
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Will test it out during the day. Now over 14.000 dds files (9,46GB in size) in work with msc+srep+lzma
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<--------------------------- D D S ---------------------------->Edit: Guess UltraArc error. Final size 82,6MB. Will try with batch again. Process started at: 14:55:58 Examining source... Generating file lists... Saving file lists... Creating Data1.bin... Moving Data1.bin... Updating records... Removing temporary directories... Process finished at: 15:07:34 Edit 2: |
UltraArc error. Doesn't like so much files with msc.
Batch file runs since over 20 minutes now (still msc detection). Batch: Input: 14.536 Files, 9,46GB, only *.dds files msc+srep+lzma -> 1,43GB srep+lzma -> 3,64GB msc -> 3,85GB |
Again CRC check failed (-12).
Maybe because of that amount of files in one archiv (~15.000). Will try UA with lower treshold (10-15). Edit: UltraArc doesn't finish bins properly (most of the files are not included in archive) but with no error message... treshold 15. Will try now with 5 or even 1 lol. Code:
G:\_Compression>arc a -ep1 -r -ed -dses -s; -di -i2 -w.\ArcTmp -n@CfgTmp\List1.txt -msrep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 .\Data1.bin -dpG:\CONV_ULTRA_DEV1Edit2: I think i have found the problem about not taking all files... Code:
Data\Textures\actors\character\FaceGenData\FaceTint\BSHeartland.esm\0002DA8A.ddsTreshold was "1", because all other doesn't work (Failed to create Data#.bin). _Compression.log says all is ok, but nothing is ok ^^ Code:
G:\_Compression>arc a -ep1 -r -ed -dses -s; -di -i2 -w.\ArcTmp -n@CfgTmp\List3.txt -mmsc+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8 .\Data3.bin -dpD:\Textures_SSProblem left, CRC errors while extracting with MSC. |
Simorq thanks.
Will try tomorrow :) |
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Still same error, but other file.
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