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Cesar82 18-02-2024 21:09

Quote:

Originally Posted by ozerune (Post 503692)
I think I might be seriously missing something with the database system here. I have a set of bk2 files that don't work with bpk, and have identified what they are. When I put them in I put the files in game.groups as:
----------------------------------
$BPKPack
*\1280x720\file1.bk2
(continue for all files I want)
*\1920x1080\*
----------------------------------

But when I run the compressor with the method $bpkpack=bpk I get a ratio of 99%, while when manually only running bpk (without $bpkpack=) on just the files in the variable I get 84%.

You only have the files mentioned in the folders.
If you have other strong mask files, they will also be compressed with the default method.

I think it should have the same proportion if it is just the files mentioned, if you are compressing the same files using masks or a filtered compression without using masks.
But if you have better results using normal mode, make use of the Include/exclude + diskspan features present in DSG (only more .bin files will be generated).

KaktoR 19-02-2024 00:55

Quote:

Originally Posted by ozerune (Post 503692)
I think I might be seriously missing something with the database system here. I have a set of bk2 files that don't work with bpk, and have identified what they are. When I put them in I put the files in game.groups as:
----------------------------------
$BPKPack
*\1280x720\file1.bk2
(continue for all files I want)
*\1920x1080\*
----------------------------------

But when I run the compressor with the method $bpkpack=bpk I get a ratio of 99%, while when manually only running bpk (without $bpkpack=) on just the files in the variable I get 84%.

Why they don't work with bpk? As long as they don't have kb2n header, you can also use the bink2 plugin from xtool. This way you don't have to filter out bad bk2 files.

ozerune 19-02-2024 11:02

Quote:

Originally Posted by KaktoR (Post 503694)
Why they don't work with bpk? As long as they don't have kb2n header, you can also use the bink2 plugin from xtool. This way you don't have to filter out bad bk2 files.

I'm not entirely sure why these files in particular refuse to work. Even using xtool's Bink2 will stop compressing with an error when I try it on these. I manually verified that every file has a kb2j header.

Desol 04-03-2024 15:23

Hi, check this lib (- Updated LZMA SDK compressor from v22.01 to v23.01 (2023-06-20)), lately I very often on different PCs get a utility hang using srep+LZMA-MT, usually it happens when the progress reaches 100%, but it can happen that the progress stops at 40-80%. I create 24gb disks, but the freeze happens when packing a much smaller folder.
https://i.postimg.cc/SQ8LRYrJ/2024-03-05-022150.png

KaktoR 08-03-2024 06:42

1 Attachment(s)
Sharing this here because Cesar will not finish it since half a year now lol.

Although extensive testing, this is still beta so bugs could still happen. I use this version for private use, and it is compatible with latest installers as of now (at least CIU/ASIS).

If you encounter any bugs, write it here.

sirdystic 04-04-2024 10:35

Quote:

Originally Posted by Desol (Post 503813)
Hi, check this lib (- Updated LZMA SDK compressor from v22.01 to v23.01 (2023-06-20)), lately I very often on different PCs get a utility hang using srep+LZMA-MT, usually it happens when the progress reaches 100%, but it can happen that the progress stops at 40-80%. I create 24gb disks, but the freeze happens when packing a much smaller folder.
https://i.postimg.cc/SQ8LRYrJ/2024-03-05-022150.png

If you look in Task Manager detailed view and select column for I/O write bytes, it's not frozen (for me at least) but it goes very very slowly for ages with Arc.exe writing only 24 bytes at a time. Eventually it usually progresses, but yes some sort of issue I think.

Cesar82 04-04-2024 12:25

Quote:

Originally Posted by sirdystic (Post 504069)
Tiny fix for that beta:

The idea is to let "" access developer mode automatically on x86 or x64 without needing to do anything other than pressing ENTER.

I had already noticed the inverted parameters for the Run STANDARD choices, so it would already be corrected in the official version when released, but you didn't even notice what needed to be fixed.

sirdystic 04-04-2024 12:46

Oh OK, but it didn't work at all. Anyway noted :-)

sirdystic 06-04-2024 15:29

When game presets have multiple methods per data file, how are those differentiated / applied?

For example

Data1.Name=Data1.bin
Data1.Method1=xtool:dd3+LZMA-MT|0
Data1.Method2=xtool:dd3+LOLZ_NORMAL|0
Data1.ExclText=*.zip|*.minizip|*.bk2

Is this method 1 then method 2 or Xtool somehow splits the content? Thanks.

KaktoR 06-04-2024 15:47

Method# are just presets you can choose from if you want.

sirdystic 07-04-2024 13:00

Thanks so much. So just a choice.

nb - that beta will crash on anything that closes out using FAZIP with error 0x0000142

I worked out that it is missing FAcompress.DLL and FAcompress_MT.DLL from the WIN64 folder. Not sure if that is why it is crashing though.

KaktoR 07-04-2024 13:22

What method and settings you are using? It does not crash here.

sirdystic 07-04-2024 13:26

Quote:

Originally Posted by KaktoR (Post 504099)
What method and settings you are using? It does not crash here.

So like Method1=xtool:mzlib:dd3+LOLZ_NORMAL|0

At the end when it goes to write out the final bin file using FAZip it crashes instantly. As far as I can see those files are missing from Resources\Win64 and are needed for FAZip. Unless I screwed up somewhere. Anyway this is the nature of using a beta :-)

KaktoR 07-04-2024 13:29

fazip is not used for any of these methods.

sirdystic 07-04-2024 13:38

Quote:

Originally Posted by KaktoR (Post 504101)
fazip is not used for any of these methods.

OK here is the full list I am using just in case I got it wrong. I can assure you it pops up with error 142 in FAZip.exe (packing FH5) using the 64 bit GUI - it doesn't complete.

Data1.Name=Data1.bin
Data1.Method1=xtool:mzlib:dd3+LOLZ_NORMAL|0
Data1.InclText=*.zip|*.minizip
Data2.Name=Data2.bin
Data2.Method1=xtool:c512mb:mbk2:df20p|0
Data2.InclText=*.bk2
Data3.Name=Data3.bin
Data3.Method1=xtool:dd3+LOLZ_NORMAL|0
Data3.ExclText=*.zip|*.minizip|*.bk2



And thank you so much for your work on the game presets database by the way Kaktor. I gather those are from you.


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