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If you have other strong mask files, they will also be compressed with the default method. I think it should have the same proportion if it is just the files mentioned, if you are compressing the same files using masks or a filtered compression without using masks. But if you have better results using normal mode, make use of the Include/exclude + diskspan features present in DSG (only more .bin files will be generated). |
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Hi, check this lib (- Updated LZMA SDK compressor from v22.01 to v23.01 (2023-06-20)), lately I very often on different PCs get a utility hang using srep+LZMA-MT, usually it happens when the progress reaches 100%, but it can happen that the progress stops at 40-80%. I create 24gb disks, but the freeze happens when packing a much smaller folder.
https://i.postimg.cc/SQ8LRYrJ/2024-03-05-022150.png |
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Sharing this here because Cesar will not finish it since half a year now lol.
Although extensive testing, this is still beta so bugs could still happen. I use this version for private use, and it is compatible with latest installers as of now (at least CIU/ASIS). If you encounter any bugs, write it here. |
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I had already noticed the inverted parameters for the Run STANDARD choices, so it would already be corrected in the official version when released, but you didn't even notice what needed to be fixed. |
Oh OK, but it didn't work at all. Anyway noted :-)
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When game presets have multiple methods per data file, how are those differentiated / applied?
For example Data1.Name=Data1.bin Data1.Method1=xtool:dd3+LZMA-MT|0 Data1.Method2=xtool:dd3+LOLZ_NORMAL|0 Data1.ExclText=*.zip|*.minizip|*.bk2 Is this method 1 then method 2 or Xtool somehow splits the content? Thanks. |
Method# are just presets you can choose from if you want.
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Thanks so much. So just a choice.
nb - that beta will crash on anything that closes out using FAZIP with error 0x0000142 I worked out that it is missing FAcompress.DLL and FAcompress_MT.DLL from the WIN64 folder. Not sure if that is why it is crashing though. |
What method and settings you are using? It does not crash here.
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At the end when it goes to write out the final bin file using FAZip it crashes instantly. As far as I can see those files are missing from Resources\Win64 and are needed for FAZip. Unless I screwed up somewhere. Anyway this is the nature of using a beta :-) |
fazip is not used for any of these methods.
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Data1.Name=Data1.bin Data1.Method1=xtool:mzlib:dd3+LOLZ_NORMAL|0 Data1.InclText=*.zip|*.minizip Data2.Name=Data2.bin Data2.Method1=xtool:c512mb:mbk2:df20p|0 Data2.InclText=*.bk2 Data3.Name=Data3.bin Data3.Method1=xtool:dd3+LOLZ_NORMAL|0 Data3.ExclText=*.zip|*.minizip|*.bk2 And thank you so much for your work on the game presets database by the way Kaktor. I gather those are from you. |
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