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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 08-09-2022 12:19

*.SPK from Steelrising are just zip files with what appears to be no compression. I cannot speak for the larger packs but the locales zips have data just stored.

dixen 09-09-2022 00:26

Quote:

Originally Posted by Masquerade (Post 498249)
*.SPK from Steelrising are just zip files with what appears to be no compression. I cannot speak for the larger packs but the locales zips have data just stored.

Compressing datapc_initial.spk
Quote:

Compressed 1 file, 10,852,967,682 => 18,870,379,505 bytes. Ratio 173.87%
Compression time: cpu 9.08 sec/real 215.30 sec = 4%. Speed 50.41 mB/s
All OK
Files compressed zlib inside SPK

All SPK
66.5 gb > 116 gb.

Question.
datapchighres.spk - is optional data or not?

Masquerade 09-09-2022 01:52

Quote:

Originally Posted by dixen (Post 498254)
Question.
datapchighres.spk - is optional data or not?

Nope, game is made in same engine as Greedfall. The file datapchighres.spk is basically the whole game data.

dixen 09-09-2022 03:19

Quote:

Originally Posted by Masquerade (Post 498255)
Nope, game is made in same engine as Greedfall. The file datapchighres.spk is basically the whole game data.

Really? After all, the game works fine without these files. Especially on weak systems like mine

Masquerade 09-09-2022 07:23

Quote:

Originally Posted by dixen (Post 498257)
Really? After all, the game works fine without these files. Especially on weak systems like mine

Really? I did not expect that. If you rip the highres file in Greedfall the game becomes unplayable

KaktoR 09-09-2022 08:16

In this cases I always look on steamdb for optional depots.
If no info is provided then just rename the files/folders and play a bit and see if it works.

kj911 10-09-2022 02:47

Have more tips, hints in recompress the old gamez, named in Space Empires V Hungarian Edition contains ~1GB's BMP files and 110+ MB's JPG files with WinXP compatibility setups. Use MSC this compression? Or any methods in better? Total game size: ~1.44GB

Lord.Freddy 10-09-2022 03:11

Quote:

Originally Posted by kj911 (Post 498264)
Have more tips, hints in recompress the old gamez, named in Space Empires V Hungarian Edition contains ~1GB's BMP files and 110+ MB's JPG files with WinXP compatibility setups. Use MSC this compression? Or any methods in better? Total game size: ~1.44GB

for bmp files use MSC or Internal Compressor (GRzip) and for jpg files use packjpg

Carldric Clement 10-09-2022 06:23

Quote:

Originally Posted by Lord.Freddy (Post 498265)
for bmp files use MSC or Internal Compressor (GRzip) and for jpg files use packjpg

Where do I need to get this GRZip? It would be helpful if you posted this tool here for compression testing to use. :)

Masquerade 10-09-2022 08:05

Quote:

Originally Posted by Lord.Freddy (Post 498265)
for bmp files use MSC or Internal Compressor (GRzip)

Isn't LOLZ better to use?

kj911 10-09-2022 14:06

Caldric: This GRZIP compression algo its internally available from FreeArc! Use -mbmp switch from have compressing.

LOLZ its probably better. Quickly tested ~85MB's BMP files portion its 1GB's filepackage, from compare the compression. (x86 only compressors.)

Best: MSC+DLZ (better than MSC+LZMA combo.)
Default LZMA only its better than MSC packed one.*

*with 10-20% ratio from full input data, not packed in BMF. This MSC integrated BMF, not 100%-ish processing these bmp files within unsupported resolution issues.

LOLZ its testing in next days.

JPG compression:

My pretest in ~113MB's JPG files packing, get best results: "precomp043+srep:m3f:l32+lzp:3:16mb:h22" or replace precomp old to newest 0.4.8 version. This Precomp 0.4.8 (from KPS) ~4* faster in compression than released by profrager this v0.4.3 CLS-version.

Lord.Freddy 10-09-2022 23:02

Quote:

Originally Posted by Carldric Clement (Post 498269)
Where do I need to get this GRZip? It would be helpful if you posted this tool here for compression testing to use. :)

As kj911 said (GRzip) is a built-in compressor in FreeArc

Quote:

Originally Posted by Masquerade (Post 498273)
Isn't LOLZ better to use?

This is my test on my own (BMP) files:
Code:

This is For [BMP] files:

-----------------------------------------------------------------------------------------------------
Compression Method - 'mm+grzip:200mb:m1:l2048:h15:a'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\mm+grzip.arc
Compressed 22 files, 21,716,780 => 4,377,776 bytes. Ratio 20.16%
Compression time: cpu 6.69 sec/real 7.69 sec = 87%. Speed 2.82 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:200mb:m1:l2048:h15:a'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+grzip.arc
Compressed 22 files, 21,716,780 => 3,525,547 bytes. Ratio 16.23%
Compression time: cpu 4.20 sec/real 106.58 sec = 4%. Speed 0.20 mB/s
All OK

[21,716,780 => 10,333,829 => 3,525,547]
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lz-ma'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+lzma.arc
Compressed 22 files, 21,716,780 => 3,689,764 bytes. Ratio 16.99%
Compression time: cpu 0.19 sec/real 105.72 sec = 0%. Speed 0.21 mB/s
All OK

[21,716,780 => 10,333,829 => 3,689,764]
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt2:mc1023'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+lolz.arc
Compressed 22 files, 21,716,780 => 3,578,327 bytes. Ratio 16.48%
Compression time: cpu 0.16 sec/real 165.26 sec = 0%. Speed 0.13 mB/s
All OK

[21,716,780 => 10,333,829 => 3,578,327]
-----------------------------------------------------------------------------------------------------
Compression Method - 'lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt2:mc1023'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\lolz.arc
Compressed 22 files, 21,716,780 => 4,097,660 bytes. Ratio 18.87%
Compression time: cpu 0.20 sec/real 134.28 sec = 0%. Speed 0.16 mB/s
All OK
-----------------------------------------------------------------------------------------------------

MSC OutPut Console Window:
<--------------------------- B M P ---------------------------->
Total founded BMP: 22
BMP with not supported header value "bit_per_pixel": 9
BMP with not supported line size (should be line_size_bytes mod 4 = 0): 1
BMP filtered by size: 0

processed BMP: 12 (13'920'648 bytes)


dixen 14-09-2022 06:38

How unpack / decrypt assets.pie from TMNT Cowabunga Collection?
It encrypted zip or not?

Masquerade 14-09-2022 07:49

Quote:

Originally Posted by dixen (Post 498310)
How unpack / decrypt assets.pie from TMNT Cowabunga Collection?
It encrypted zip or not?

It's a zip file with no compression but encrypted. Currently looking into it.

https://i.ibb.co/B24fXfW/ex-tmnt.png

KaktoR 14-09-2022 08:46

What is NBA2k23 using? Can't find any samples yet and don't want to download 122gb just for testing.


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