![]() |
Quote:
|
1 Attachment(s)
Yes, it's not worth it at all tbh.
|
SIFU
v1.12.4.477 (31.08.2022) Code:
09:39:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:c512mb:mue4,k0x40A266F41FDBCE91312FBB86060D2E9425B7D922C0CF0031F634CAD9AECB49DA+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
Extracted 366 files, 8,884,582,619 => 22,632,539,812 bytes. Ratio 39.26% |
Middle-Earth: Shadow of Mordor
GOG version Code:
16:59:22 - Selected ARC/DS method for Data1a-01.bin was: bpk+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
------------------------------------------------------------------------------------------------------------------------------------------- |
Halo Infinite
Build 9347748, incl. Campaign, no HD pack Code:
20:53:02 - Selected ARC/DS method for Data1a-01.bin was: oo2reck:8+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Code:
------------------------------------------------------------------------------------------------------------------------------------------- |
Halo The Master Chief Collection
Build 9367265, no multiplayer, no extended language packs Code:
20:09:49 - Selected ARC/DS method for Data1a-01.bin was: bpk |
Quote:
|
Quote:
|
Assassin's Creed Origins
v1.60, 1 language, all DLC Code:
13:10:48 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000PS: I will do the same for Odyssey and Valhalla soon. |
Quote:
I thought that I had to use compressed file (bpk file) to create the original one, but as far as I can see, this file is not used at all. Is there anything i don't understand? |
Of course you have to use compressed bink file + diff file to restore the original file.
bink_unpack.exe will fail on decompressing the compressed bink file, but file remains. Then you use the diff file to patch the decompressed bink file back to original. In the example above, you have to include BPK2 files and Bink2DIFF files. |
Jojo's bizarre adventure: All-star battle r
2 Attachment(s)
Recently the title in question got an official PC-port, as it was originally a PS3 exclusive. The compression is, in theory fairly easy to decipher, as it's just Crilayla, however all the assets in their relevant ".cpk" archives are encrypted, the algorithm seems to be the same from a glance however some archives aren't original, so its not clear if a different or multiple private keys were used/replaced.
Attached is the only semi-working (QuickBMS) script I can find (source) that can sort of process some data but falls short very quickly. I'm not very adept at QuickBMS scripting but my guess is the encryption key is incorrect. I have also attached a sample for anyone interested. For those curious current gains are only ~200MB with the encrypted archives. |
Assassin's Creed Odyssey
v1.5.6, 1 language, all DLC Code:
20:41:34 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Quote:
|
Assassin's Creed Valhalla
v1.6.0, 1 language, all DLC Code:
11:02:57 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:8+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
| All times are GMT -7. The time now is 21:27. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com