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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

HunterEmrah 19-08-2022 11:53

error code -11 decompression fails (archive data corrupted)

SREP 3.93a beta - i'm using this version for a while and never got error like this.

i have tried spidey+srep+4x4 same error. so there is problem with xtool or srep

ScOOt3r 19-08-2022 12:07

This is what i did and it worked fine for me

bin\arc.exe a -ep1 -dses --dirs -s; -lc- -di -i2 -r -w_Temp -mxtool+srep+lolz Output\data1.bin "data1\*
packcmd = xtool\xtool.exe precomp -mspidey -c32mb -t100p --dbase - - <stdin> <stdout>

copied spidey.dll 210 kb and liblz4.dll 439kb into the xtool directory
my srep.exe is 498KB

not sure if this will help but it worked for me

Cheers
ScOOt3r

Masquerade 19-08-2022 13:23

Little League World Series Baseball 2022
  • *.pak
    Code:

    xkraken+srep+lolz
  • *.mp4
    Code:

    srep
  • Everything else:
    Code:

    srep+razor

3.6GB ---> 2GB

Thanks Haoose for files

kj911 20-08-2022 04:26

Quote:

Originally Posted by HunterEmrah (Post 498020)
SREP 3.93a beta - i'm using this version for a while and never got error like this.
....

Thanks more infos. (Use installer from decompress the archive and srep versions.)

Make three blank folder! (Naming in: Test1/2/3)

Copy these files to all three folder: Arc.exe, unarc.exe, all xtool files, correct arc.ini, correct cls.ini and all lolz files.

Copy the files to Test1 folder: SREP.exe (x86 or x64 versions) and replace the 3.93a executable to 3.92a (use official binaries) and testing now.* Not working? Replace the 3.92a to 3.2 and try again.

Copy the files to Test2 folder: Old v0.3.3 cls-srep.dll file only! (87552 byte) and testing now.

Copy the files to Test3 folder: Newest (any version)** cls-srep.dll, cls-srep_x86/64.exe files. And testing now.

See posting testing results. All methods, not working, try recompress again the data files use SREP 3.92 or 3.2 (From v3.92 my preference, -m3f -a0 -l512 -c512)

*Open CMD window with admin rights and execute the commands:
"Arc.exe t archivefile"
Its ok or not, try use unarc.exe again: "unarc.exe t archivefile" (There are cases when this is almost good, but not with Arc.exe. Rare case. Decompression its ok, with error message.)
**Note: Too many cls-srep versions available! That's the problem with him.

KaktoR 25-08-2022 02:34

V Rising
v0.5.43163

Code:

11:22:53 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 11:32:32 - Overall input size: 6.26 GB
 11:32:32 - Overall output size: 1.94 GB (Ratio 31.01%)
 11:32:32 - Overall conversion time: 00:09:36

Code:

Extracted 2,568 files, 2,085,180,612 => 6,724,656,770 bytes. Ratio 31.01%
Extraction time: cpu 169.67 sec/real 101.85 sec = 167%. Speed 66.03 mB/s
All OK

I know this is early access, but nevertheless I will post it for later purposes (or something else).

liblz4 v1.8.0 is used for this

Masquerade 25-08-2022 06:12

SD Gundam Battle Alliance uses Oodle Kraken compression. Despite the fact the game does have a hexadecimal key, the UCAS / PAKs aren't encrypted so you can just use oo2reck:

Code:

Compressing 1 file, 102,797,664 bytes
  Compressing pakchunk5-WindowsNoEditor.ucas
Compressed 1 file, 102,797,664 => 329,446,054 bytes. Ratio 320.48%
Compression time: cpu 0.20 sec/real 73.46 sec = 0%. Speed 1.40 mB/s
All OK


KaktoR 25-08-2022 06:25

Saints Row 2022

Code:

12:55:55 - Selected ARC/DS method for Data1a-01.bin was: xtool:msr22+srep_new:1+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
-------------------------------------------------------------------------------------------------------------------------------------------
 15:05:33 - Overall input size: 44.07 GB
 15:05:33 - Overall output size: 25.52 GB (Ratio 57.90%)
 15:05:33 - Overall conversion time: 02:06:57

Code:

Extracted 62 files, 27,398,018,645 => 47,322,268,354 bytes. Ratio 57.90%
Extraction time: cpu 2257.97 sec/real 730.50 sec = 309%. Speed 64.78 mB/s
All OK

liblz4 1.9.3 was used.

Sometimes precompression aborts randomly, even with batch file with different arc.ini settings for -t and -c options (xdelta dll is in place). I don't know if it's a plugin or xtool problem or something else.

PS: --dbase parameter must be removed from xtool settings

Masquerade 25-08-2022 06:32

Quote:

Originally Posted by KaktoR (Post 498080)
liblz4 1.9.3 was used.

Sometimes precompression aborts randomly, even with batch file with different arc.ini settings for -t and -c options (xdelta dll is in place). I don't know if it's a plugin or xtool problem or something else.

Precompression was fine for me (liblz4 v1.9.2, no XDelta DLL present), precomp and decode was flawless.

KaktoR 25-08-2022 06:36

Thanks, maybe it was either the xdelta dll or lz4 library.

I will investigate further.

PS: What -t and -c settings you used for xtool?

Edit: Same error happens randomly

Code:

Compressing 62 files, 47,322,268,354 bytes. Processed  30.6%
ERROR: write error (disk full?) in compression algorithm xtool:msr22

liblz4 1.9.2
no xdelta dll
-t100p -c32mb
no --dbase parameter

Masquerade 25-08-2022 06:49

Quote:

Originally Posted by KaktoR (Post 498082)
Thanks, maybe it was either the xdelta dll or lz4 library.

I will investigate further.

PS: What -t and -c settings you used for xtool?

Code:

xtool precomp -msr22 -c256mb -t16 - - <stdin> <stdout>

KaktoR 25-08-2022 07:17

Well without xdelta dll ratio is always 100%

https://i.imgur.com/FvzITCs.png

However I will leave this here just in case :D

Masquerade 25-08-2022 13:17

Quote:

Originally Posted by KaktoR (Post 498084)
Well without xdelta dll ratio is always 100%

https://i.imgur.com/FvzITCs.png

However I will leave this here just in case :D

Whoops, I figured out I have xdelta injected into my XTool.exe and forgot.

My mistake. Apologies.

Masquerade 26-08-2022 03:29

SD Gundam Battle Alliance
  • pakchunk0-WindowsNoEditor.pak and pakchunk1-WindowsNoEditor.pak (they contain only kraken compressed USMs):
    Code:

    oo2reck+srep+LZMA2
  • remaining files in PAKs folder:
    Code:

    oo2reck+srep+lolz
  • Everything else:
    Code:

    srep+razor
22.9GB ---> 18.6GB

KaktoR 26-08-2022 06:22

Outward Definitive Edition

Code:

13:41:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12+srep_new:1+4x4:lzma
 13:41:15 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 15:08:58 - Overall input size: 26.15 GB
 15:08:58 - Overall output size: 10.13 GB (Ratio 38.74%)
 15:08:58 - Overall conversion time: 01:27:33

Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracting 56 files, 4,972,864,048 bytes. Processed  99.4%
Extracted 56 files, 2,635,263,181 => 4,972,864,048 bytes. Ratio 52.99%
Extraction time: cpu 228.55 sec/real 101.38 sec = 225%. Speed 49.05 mB/s
All OK

-------------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1b-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1b-01.bin
Extracted 53,270 files, 8,241,286,315 => 23,103,380,750 bytes. Ratio 35.67%
Extraction time: cpu 644.73 sec/real 620.28 sec = 104%. Speed 37.25 mB/s
All OK

liblz4 1.9.3

Snake288 26-08-2022 10:57

Hello

is the method you use compatible with every Unity Engine games ?

DiskSpan GUI the method you used in the example can I use ?

13:41:15 - Selected ARC/DS method for Data1a-01.bin was: xtool:munity,lz4hc,l12+srep_new:1+4x4:lzma
13:41:15 - Selected ARC/DS method for Data1b-01.bin was: srep_new:1+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
15:08:58 - Overall input size: 26.15 GB
15:08:58 - Overall output size: 10.13 GB (Ratio 38.74%)
15:08:58 - Overall conversion time: 01:27:33

I don't know how to use it, can I get help ?


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