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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

dixen 19-07-2022 10:13

Stray

XTool 0.53 (zlib+kraken v8)
5,944,563,799 bytes >> 14,406,848,518 bytes

oo2core_8_Win64.dll (938.5 kb but not 1 mb)

Masquerade 19-07-2022 10:27

Quote:

Originally Posted by dixen (Post 497694)
Stray

XTool 0.53 (zlib+kraken v8)
5,944,563,799 bytes >> 14,406,848,518 bytes

oo2core_8_Win64.dll (938.5 kb but not 1 mb)

Thanks for the test, I can back you up here that XTool gives better ratio + speed boost than oo2reck (only minor though). :)

dixen 19-07-2022 11:44

Quote:

Originally Posted by Masquerade (Post 497695)
Thanks for the test, I can back you up here that XTool gives better ratio + speed boost than oo2reck (only minor though). :)

well..
Quote:

Compressed 1 file, 5,944,563,799 => 4,211,654,134 bytes. Ratio 70.85%
Compression time: cpu 20.86 sec/real 6223.63 sec = 0%. Speed 0.96 mB/s
All OK
:D
To be honest, there is no point in repacking at all. The difference is 1.5 GB and the installation takes almost 10 minutes. Such a pleasure

Masquerade 19-07-2022 14:06

Stray

  • *.pak
    Code:

    xtool:mzlib+kraken + srep + lolz
  • *.bk2
    Code:

    srep+LZMA2
  • Everything else:
    Code:

    srep+razor

Bink videos have KB2n header so no BPK support here.

6.5GB ----> 4.8GB

kuyhaa 21-07-2022 04:32

anyone, what the precompressor for fifa 17 ?

thanks

Masquerade 25-07-2022 01:10

StarCraft Remastered v1.23.9

Code:

xzlib+msc:tak+srep+lolz
9.8GB -----> 7GB

Dragonis40 27-07-2022 13:29

Cyberpunk 2077 v1.52 HF2:

Good evening everybody. I'd like to know if there is any difference between v1.50 and v1.52 HF2 in compression. It seems that v1.50 is more compressible, isn't it?
If you download Fitgirl version from his/her site (v1.50, one language and Bonus content included), the size is about 36.8 GB. After several tests, my size is 37.8 GB (v1.52 HF2, one language and Bonus content included). For sure, Fitgirl uses specific softwares to compress a lot and not only LOLZ, SREP, XTOOL 2020.
Does anyone know if there is something specific to better compress Cyberpunk 2077? Thanks in advance!

Masquerade 27-07-2022 14:29

Quote:

Originally Posted by Dragonis40 (Post 497779)
For sure, Fitgirl uses specific softwares to compress a lot and not only LOLZ, SREP, XTOOL 2020.
Does anyone know if there is something specific to better compress Cyberpunk 2077? Thanks in advance!

You've answered your own question. FitGirl's repack is smaller because she uses additional tools outside of the FreeArc process to properly compress the game files.

For example:

- Game uses BINK videos that BPK will produce CRC imperfect files, so you must HDiffPatch them (definitely sure this will work)

So there you go, how to shrink your repack.

Dragonis40 27-07-2022 23:54

Thank you for replying me! Audio_1 and Audio_2 are composed of a lot of .wem files, but I you try to convert .wem files from Audio_1, you'll get worse compression ratio (don't know why). If you convert .wem files from Audio_2, not all them will be converted, however compression ratio is much better!
For bpk files, only some basegame_5 bpk files are compressible with no error, lot of others are not compressible cause of crc error or motion data error (or something like that).
So, how I can use HDiffPatch to fix bpk issues? Thank you!

KaktoR 30-07-2022 03:16

Can anyone tell me how to deal with files in "motor_package\data" for "STRANGER OF PARADISE FINAL FANTASY ORIGIN" game?

FitGirl 30-07-2022 17:50

Quote:

Originally Posted by KaktoR (Post 497841)
Can anyone tell me how to deal with files in "motor_package\data" for "STRANGER OF PARADISE FINAL FANTASY ORIGIN" game?

Encrypted audio and unencrypted videos. Basically you can't do anything good with those files. And even if decryption would be possible - most probably it's ogg vorbis inside.

Masquerade 02-08-2022 02:45

Quote:

Originally Posted by KaktoR (Post 497841)
Can anyone tell me how to deal with files in "motor_package\data" for "STRANGER OF PARADISE FINAL FANTASY ORIGIN" game?

If you remove the first 56 bytes of any of the video files, you can view them in any media player. You can then determine which videos are animation tests and are completely unused by the game.

ScOOt3r 04-08-2022 04:40

where can i find these files for Ghostwire -> mgwtokyo & the .xtl file

thanks
ScOOt3r

Masquerade 04-08-2022 05:37

Quote:

Originally Posted by ScOOt3r (Post 497860)
where can i find these files for Ghostwire -> mgwtokyo & the .xtl file

thanks
ScOOt3r

You need to make the database yourself using XTool Unreal Engine Database creator

Gehrman 04-08-2022 05:39

Resident Evil 4 HD Project | The Complete HD Remaster of Resident Evil 4
 
Thanks Shegorat
Code:

*.LFS 26.7GB
Code:

red4hp+rep+srep:m3f:l128+delta+lolz:d96:dm00:fba0:gm20:mtt1:mt6:mc1023
8.82 GB

Code:

Tested 4,945 files, 9,478,004,882 => 28,682,410,574 bytes. Ratio 33.04%   
Testing time: cpu 15455.02 sec/real 1983.74 sec = 779%. Speed 14.46 mB/s
All OK

CLS.ini For Compression and Decompression
Code:

[RED4]
ThreadCount=12

Code:

*.xwb;*.xsb;*.xgs;*.snd 2.39 GB
Code:

msc:raw=1
1.23 GB

Code:

Other Files
Srep+Lolz

Useless files:
Code:

BIO4\movie\adaend_c.sfd
BIO4\movie\adaend_m.sfd
BIO4\movie\demo0.sfd
BIO4\movie\opening.sfd
BIO4\movie\opening_usa.sfd
BIO4\movie\r51es20.sfd
BIO4\movie\r503s00.sfd

At the end of 16 or 17 GB


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